ActionScript 3.0 :: Images Not Showing Up In Correct Order
Mar 25, 2010
I'm having a problem with my images not showing up in the correct order.
package {
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.net.*;
[Code] .....
I'm getting a large JSON string and decoding it into an object, i'm looping through this object to create the interface. The problem is it seems to build the interface in a random order, is this because actionscript 3 loops through the properties of the object randomly?
I'm having issues displaying movie clips in the correct order. I'm pulling in data from an xml file, in this case images and then create movie clips to hold them. I'm getting the right order from the actual Array when looping through the xml file but when I create the clips the order gets all screwed up. how to order the clips exactly the way they are in the array?
#########loop that creates the clip######## for(var b = 0; b<story_arr.length; b++){ if(story_arr[b].nodeName != "title"){
I created two empty Sprites to serve as layers, bottom_spr and top_spr. When clicking a button, a MovieClip appears and follows your mouse, until you click, then its position is fixed. As soon as the button is clicked, I addChild the MovieClip to the correct Sprite. Unfortunately, the layer system doesn't see to work, because they are layered in the order I place them, the Sprites don't seem to influence it. How is this possible?
private var ground_spr:Sprite; private var units_spr:Sprite; public function Game() { addEventListeners(); ground_spr = new Sprite(); [Code] .....
I have some code that looks like this: ActionScript Code: level_btn.x = 50 + (i - 1) % 10 * 50; It sets the x location of my level button. But this is in a for loop (that's what the 'i' is for.) I run it and everything works perfectly, as it should, not a single problem. Then I press the auto format button in the flash actionscript editor. (It's the button that adds all of the ; to the end of each line and other stuff)
Well that changes my code to this: ActionScript Code: level_btn.x = 50 + i - 1 % 10 * 50; thinking it's done me a favour but it hasn't. It's got rid of the brackets so it won't do the maths functions in the correct order. I've tried adding more brackets in places and other stuff but I just don't know how to fix it. It's annoying because every time I press the auto format button I have to add the brackets in again.
I have five simple equations that I need help converting to ActionScript. I'm making a small "calculator" that takes input from the user and displays a number representing the result of the equation. They're two sets of equations: 1) three-scenario fee calculator to compare the annual costs (X) of renting versus buying equipment; 2) comparison of two rental plans. The numbers entered need to stay the same - the alphabets represent what the user will input. The equations are as follows: Scenario 1:
X = ([A � F] / G) + H + I + J + (K x 12) + ([L / N] x M) Scenario 2: X = ([B � F] / G) + ([E x C] / G) + H + I + J + (K x 12) + ([L / N] x M)[code]....
I've looked at my resources at hand, but my brain just shuts down when I see numbers and letters representing numbers. I do speak three languages fluently, so I (think) I make up for it.how to properly assign the correct order of events (brackets first, etc) in ActionScript to reflect the equations above.
I have a flash drag and drop quiz that i would like to add different images to correspond to the correct veribage when the users have dropped the folder. I have the text working ok when the user drops the folder (i.e. "yes, that is correct!", I'm sorry, that's not correct.", "Congrats, you're finished!")
I don't know where to start and I was wondering if it was possible to add an image from the library to the stage when the corresponding text is displayed on the stage?
Again some questions I feel a decent as3coder should know...I created a class to load image files. It works nice and all, but I have some questions... ok here goes ...This is my class :
Currently, I use loadmovie to load a jpg into a movieclip. However, when the jpg is loaded, I believe that the top left hand corner of the jpg is in the middle of the clip and does not line up with the top left hand corner of the clip.
This is a code that open a XML file, containing a small list of images, and place them as thumbs on the page.It kinda work now, but the funny thing is, the order of the thumbs is totally scrambled compared to the xml list, and I can't just see why!It has something to do whith when the loaders gets transfered via addEventListener to the placePics function, more than that I cant find out!There may be the better way to put up this code. I just feel putting it up in two nested addEventListeners like this is not the best of practice. But I see no other way here.
package { import flash.display.*; import flash.events.*; import flash.net.*; public class thumbHolder extends MovieClip { var xmlRequest:URLRequest; var
I noticed something after executing my slideshow. The images aren't showing in the order they are in the XML (and that MUST be in order).[code]The problem resides in the fact that Event.COMPLETE when loading images add probably images in the order they are LOADED and not LOADING. Is there a method which will make them add in the order they are called?
I have an image gallery of 6 images on a frame of my timeline. what I want to happen is instead of all images trying to load up at the same time when at that point in the timeline I want the 1st image to process and load then move on to the 2nd image here is how I am loading those images.
location1.loadMovie ("image1.jpg"); location2.loadMovie ("image2.jpg"); location3.loadMovie (image3.jpg"); and so on.
can I edit this code somehow so that the 2nd through 6th images do not load until image 1st is fully loaded and so on.
I have a problem with loading images. The images are loading random wise whats the problem with the code.When i trace the url its displaying randomwise.
ActionScript Code: private function createContainer():void { for (var i:Number = 1; i<=myXML.images.length(); i++) {
I had created a flash which load several images and display it using loadMovieClip(). I need the images to load in a specific order according to the information retrieve from a xml file. However, my scripts only works well if it was tested in my local computer. In online environment, the images seems to load in a random sequence. so that the images loads according to the xml order?
Below is my scripts:
var myShowXML = new XML(); myShowXML.ignoreWhite = true; myShowXML.load("galleryxml.xml");
Coming from a pure programming background where I have a render() and which image is drawn over which, is based on in the order of the drawn function of the image being called.
But after trying out Flex, I notice that Flex allows images to be created & drawn in the MXML file using the <image> tag and that I can also create and draw images in a AS class file link to that MXML file.
But it seems like any images created in the MXML file are drawn over the images created and drawn in my AS class file.
Is there a way to specify the draw order of the images?
I'm new to AS3 and have been fighting and searching for a solution to this problem for a week now, and I'm VERY close I crated a MC holding of a series of images (about 50) and I jump around in it using plenty AS3 scripts (most of which I don't fully understand yet, but I'm working on that to I had to find a way to "rewind" (= play backwards) the MC. Since there is a stop(); command in almost every frame, prevFrame does not work and if I put that in a loop, it goes WAY to fast (but worked).. So I could think of only one way.Create a new (reverserd) MC with the same image sequence ald reverse it manually and play that one. This all works fine (very proud of it ).
Now my question: To get this to work for multiple image sequences, I have to load all images twice (once in MC_1 and again in MC_2 and select them and reverse them). Not a big one, unless you want to create MANY of those SWF's.
I'm loading some images within a gallery but I have a trouble.. They appear backwards.. the last one on the xml is the first one shown.. I guess the problem is caused by onLoadInit.. which resizes each images and then place it on stage.. if i make a trace of "i" inside onLoadInit, always give me the last number of "i" (eg. "28"... 28 times)
I'm building a an multimage gallery. Almost everything is working well but a malignant fate that is making the images load in a shuffled random order. Everytime that I click each gallery button it gives a new sequence. If I was a poet I would say that it has no order just like the unpredictable chaos of a party in a drunk anarchist's whorehouse. (and if I was a poet I would not write what I wrote. Whatever!) The array that store the images URLs is showing a proper order. So it makes me think that the problem is on the onClickButton function, but I'm not sure.
I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;
I load an image onto the stage from my library using addChild(holiday);
What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.
How do I load the holiday pic, so that it is underneath the person_mc?
I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.
I have an FLA with a section in it where I need to swap between images (one over the other and so on, which I have done using swap depth) what I want to know is if there is a way to make the transition from one pic to the other smoother by using alpha from 100% to zero, thus revealing the picture beneath.
I downloaded a template of a 3d spinning cube of a forum, redesigned the images on each of the faces of the cube and it can be seen on the attachment:
When i run the swf file this is what i can see but as soon as i put it on the webpage the cube is still there but none of the images on the faces.[code]...
I am trying to load images externally but I don't think I am using the right code. I am using the following in flash and it works fine, but when I bring it into dreamweaver it stops working. Any thoughts?[code]My thoughts are that it can't find the files when it goes live. How can I change the code above so that it reads the files once uploaded to a server?
i have made a site, its online but none of the images appear to be showing, everything seems to be working fine offline but online its a different story. I loaded 1 set of photos in fine, but when i carried on and wrote the rest of it to accomodate to more sets everything went wrong.. heres the code::