This is a code that open a XML file, containing a small list of images, and place them as thumbs on the page.It kinda work now, but the funny thing is, the order of the thumbs is totally scrambled compared to the xml list, and I can't just see why!It has something to do whith when the loaders gets transfered via addEventListener to the placePics function, more than that I cant find out!There may be the better way to put up this code. I just feel putting it up in two nested addEventListeners like this is not the best of practice. But I see no other way here.
package { import flash.display.*; import flash.events.*; import flash.net.*; public class thumbHolder extends MovieClip { var xmlRequest:URLRequest; var
I noticed something after executing my slideshow. The images aren't showing in the order they are in the XML (and that MUST be in order).[code]The problem resides in the fact that Event.COMPLETE when loading images add probably images in the order they are LOADED and not LOADING. Is there a method which will make them add in the order they are called?
I have an image gallery of 6 images on a frame of my timeline. what I want to happen is instead of all images trying to load up at the same time when at that point in the timeline I want the 1st image to process and load then move on to the 2nd image here is how I am loading those images.
location1.loadMovie ("image1.jpg"); location2.loadMovie ("image2.jpg"); location3.loadMovie (image3.jpg"); and so on.
can I edit this code somehow so that the 2nd through 6th images do not load until image 1st is fully loaded and so on.
I have a problem with loading images. The images are loading random wise whats the problem with the code.When i trace the url its displaying randomwise.
ActionScript Code: private function createContainer():void { for (var i:Number = 1; i<=myXML.images.length(); i++) {
I had created a flash which load several images and display it using loadMovieClip(). I need the images to load in a specific order according to the information retrieve from a xml file. However, my scripts only works well if it was tested in my local computer. In online environment, the images seems to load in a random sequence. so that the images loads according to the xml order?
Below is my scripts:
var myShowXML = new XML(); myShowXML.ignoreWhite = true; myShowXML.load("galleryxml.xml");
Coming from a pure programming background where I have a render() and which image is drawn over which, is based on in the order of the drawn function of the image being called.
But after trying out Flex, I notice that Flex allows images to be created & drawn in the MXML file using the <image> tag and that I can also create and draw images in a AS class file link to that MXML file.
But it seems like any images created in the MXML file are drawn over the images created and drawn in my AS class file.
Is there a way to specify the draw order of the images?
I'm having a problem with my images not showing up in the correct order. package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; [Code] .....
I'm new to AS3 and have been fighting and searching for a solution to this problem for a week now, and I'm VERY close I crated a MC holding of a series of images (about 50) and I jump around in it using plenty AS3 scripts (most of which I don't fully understand yet, but I'm working on that to I had to find a way to "rewind" (= play backwards) the MC. Since there is a stop(); command in almost every frame, prevFrame does not work and if I put that in a loop, it goes WAY to fast (but worked).. So I could think of only one way.Create a new (reverserd) MC with the same image sequence ald reverse it manually and play that one. This all works fine (very proud of it ).
Now my question: To get this to work for multiple image sequences, I have to load all images twice (once in MC_1 and again in MC_2 and select them and reverse them). Not a big one, unless you want to create MANY of those SWF's.
I'm loading some images within a gallery but I have a trouble.. They appear backwards.. the last one on the xml is the first one shown.. I guess the problem is caused by onLoadInit.. which resizes each images and then place it on stage.. if i make a trace of "i" inside onLoadInit, always give me the last number of "i" (eg. "28"... 28 times)
i have a weird issue....the flash file plays properly when i test it like enter+shift then all images load correctly.but same file if i stimulate download then it doesnt load the images.
I have a loop where I need to download certain number of images. This comes to the problem: each image loading process is a loader class instance. The COMPLETE event is triggered by event dispatcher while image loading is completed and as d.addEventListener(Event.COMPLETE, onComplete) is assigned to all instances we land with a single onComplete event handler for all downloaded images. That is fine, but not in case I need to treat them all differently.Normally, I would expect something like:
what would allow to pass additional parameter to 'onComplete' event handler to let it know how to process given image. But (of course) that would ruin AS3 creator's sense of programmatic purity, so such an easy way is not provided. Having some research I learnt that actually I need to write my own "custome event" class. More - I even found some examples... but all written is such an Aesopian language that I failed to adapt them to my scenario
I'm building a an multimage gallery. Almost everything is working well but a malignant fate that is making the images load in a shuffled random order. Everytime that I click each gallery button it gives a new sequence. If I was a poet I would say that it has no order just like the unpredictable chaos of a party in a drunk anarchist's whorehouse. (and if I was a poet I would not write what I wrote. Whatever!) The array that store the images URLs is showing a proper order. So it makes me think that the problem is on the onClickButton function, but I'm not sure.
I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;
I load an image onto the stage from my library using addChild(holiday);
What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.
How do I load the holiday pic, so that it is underneath the person_mc?
I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.
I have an FLA with a section in it where I need to swap between images (one over the other and so on, which I have done using swap depth) what I want to know is if there is a way to make the transition from one pic to the other smoother by using alpha from 100% to zero, thus revealing the picture beneath.
in my flex application:[URL].. when i run my app, I catch this error:
SecurityError: Error #2123: Security sandbox violation: Loader.content: http://mySite.com/2/BusFlex/BusProducts.swf/[[DYNAMIC]]/2 cannot access http://cs9621.notMySite.com/u7397474/c_b51d9fe6.jpg. A policy file is required, but the checkPolicyFile flag was not set when this media was loaded.
I purchases a ac2 slide show which makes the images appear in random order when browser is refreshed. Is there a solution to this? I've provided the code below also attched the .fla file.
I purchases a ac2 slide show which makes the images appear in random order when browser is refreshed. Is there a solution to this? I've provided the code below also attched the .fla file.
I just started working with AS3 and want to make my personal website with images in background. Now, I'm having one image... but I want to have more images in random order. I know I should use Math.random, but no progress
Access of undefined property _id. Access of undefined property _id. Access of undefined property listLoader. Access of undefined property stImage.
Here is my code: XML.ignoreComments = false; XML.ignoreProcessingInstructions = false; var _xml:XML; var _xmlLdr:URLLoader = new URLLoader( new URLRequest("dat/xml/bg.xml") ); listLoader.addEventListener(Event.COMPLETE, gotList); [Code] .....
var image1:String = http://somewhere.com/image1.jpg var image2:string = .....image2.jpg var image3:string = .....image3.jpg and so forth.........
i have a timer that displays each variable as an image one a time ....
how do i "buffer" the image and display them instead of going out each time the timer runs? im asking because sometimes the server could slow or some other reason. so what i want to do is to download all those images and then display them from the clients computer. some sort like @Embed ??
I am writing a script to upload and download images. I have a cancel btn that is giving me an error, undefined method. ActionScript Code: // First thing is to set the flashing upload message clip to invisible uploadMsg.visible = false; // Set the URL for the PHP uploader script var URLrequestUp:URLRequest = new URLRequest; var URLrequestdown:URLRequest = new URLRequest; // Assign the image types Filter [Code] .....
The app itself will require some data from an online database to be downloaded and stored locally, so that the kiosk can be safely disconnected from the internet while running, and reconnected later to update its data.I'm currently trying to figure out the best way to do this. I figured that the data's easily enough loaded from a server-side PHP script and saved to a local SQLite database for offline usage, but I haven't been able to find any solid method of downloading and saving images. At least, not without using a save dialog.
I've made an image gallery which loads images from an XML-specified folder. My function doGallery(urlPath); is using an URL-Path as an argument, which allows me to load new images and create a new gallery with these at runtime.The function will store loader objects in a gallery array, which is then cleared and overwritten once a new gallery with new images are made.So far so good. However it seems as if I have to re-download the same images as I have already once loaded, if I decide to go back to a previously visited gallery. I assume this is because I overwrite and clear the array which contains my previous loaders. Could anyone confirm this and possibly offer a solution? I hope I'm making myself clear enough for you to grasp my issue here.
I do have a set of images (lets say 1,2,3,4 and 5) in an html page. what I want is once the html page is reloaded, the order of the sliding should change randomly (from 1,2,3,4 and 5) to (4,5,3,4,5...)for example.