ActionScript 3.0 :: Store Images From Gallery. Skip Download Next Time?
Jul 5, 2010
I've made an image gallery which loads images from an XML-specified folder. My function doGallery(urlPath); is using an URL-Path as an argument, which allows me to load new images and create a new gallery with these at runtime.The function will store loader objects in a gallery array, which is then cleared and overwritten once a new gallery with new images are made.So far so good. However it seems as if I have to re-download the same images as I have already once loaded, if I decide to go back to a previously visited gallery. I assume this is because I overwrite and clear the array which contains my previous loaders. Could anyone confirm this and possibly offer a solution? I hope I'm making myself clear enough for you to grasp my issue here.
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f (loaded) {
[code].....
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[code].....
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Code:
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Code:
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[code]...
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create one big png file, put all data in it as tiles. read tiles while loading..
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psudo code
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ActionScript Code:
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[Code]....
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[code]....
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[code]....
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Code:
var photos_xml = new XML();
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[code].....
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in my flex application:[URL].. when i run my app, I catch this error:
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[Code]...
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I've been stuck with a very weird problem for weeks now.I am dealing with the site [url]...
So it is so weird : it does not make sense at all !
If it is a question of settings on my local computer, my own example should works online.
If it is not a question of settings on my local computer, how could the other guy's example work and not mine?
I'm very confused. At this point, my only lead is the fact that I use cs3 and he uses cs4.
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suppose i have 10 image variables like this
var image1:String = http://somewhere.com/image1.jpg
var image2:string = .....image2.jpg
var image3:string = .....image3.jpg
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i have a timer that displays each variable as an image one a time ....
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ActionScript Code:
// First thing is to set the flashing upload message clip to invisible
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var URLrequestUp:URLRequest = new URLRequest;
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[Code] .....
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