ActionScript 3.0 :: Load And Store Images In Array?
Nov 15, 2009
I'm going to show a bunch of images in a slideshow.Since everybody hate waiting for things to load, I thought it would be a good idea to load all the images in the background while the user is clicking on other things. - user enters page-- design and menues are loaded--- the page is showed to the user---- images used in other parts of the flash-site is loading "behind the scenes".When the user finally open the slideshow, he/she don't have to wait for the images to load.This is my code:
Code:
function downloadImages(i:uint = 0) {
trace("- Downloading portfolio images");
[code].....
View 2 Replies
Similar Posts:
Jan 14, 2009
I am using an array to store images that I load from xml. I have an enterframe event that transforms the image, it changes the width. I have used concat to make a "copy" of the array of images. When I try to access the first array of the "untouched" images the width is changed. How can I always have a "fresh" array of the images?
View 3 Replies
Nov 10, 2008
Code below:
photos.stop();
var startX:Number;
var startFrame:int;
var changeDistance:int;
var travelDistance:int;
[Code]...
View 2 Replies
Aug 3, 2010
I just want each image in my array to fade in one at a time, Here is my [code]...
View 1 Replies
Mar 13, 2011
I am trying to load 10 images through an array using a loop. I have the images loaded as movieclips and this set up but nothing is working. Any suggestions?
var picArray:Array = new Array[img1,img2,img3,img4,img5,img6,img7,img8,img9,img10];
for (var i:Number=0; i<10; i++) {
}
View 1 Replies
Aug 26, 2011
What I'm trying to do is to create a class loading three images as a pile into a movie clip and be able to switch from one image to another (with a fade effect) thanks to a method (setPic).
The problem I have is when I want to store my loaded image into my array( magnitude[i-1] = loader.content; ) it doesn't load anything, provoking the addchild(magnitude[i-1]); to return a null error. I know the file is properly loaded because if I addchild(loader.content) directly it does load the image (but I can't store it and access it later obviously).[code]...
View 7 Replies
Mar 4, 2012
I am trying to figure out how to load a folder of images into an array.
I'm not sure how to do this?
I don't want to have to reference each image, but just reference the folder, which will load in all the images to an array.
View 3 Replies
Jun 5, 2009
I have an XML document that lists url of images to be displayed. What I want to do is load the length of images in the XML doc into an Array. Then take that array and make movieclips for each one.
View 2 Replies
Feb 9, 2009
I've got a weird problem that could probably be easily fixed if I weren't such a novice coder. I'm loading external jpegs into movie clips that are within a movie clip which is within another movie clip (because they are animated as a whole within the other movie clips). The XML loads fine. The "Image" class I've made up is defined. The attributes from the XML load into the array of images.
However, I can't loop through the movieclips to actually load the images. But if I define manually the movie clip loads it loads perfectly. Here is the code that loads the images successfully, but not 100% dynamically:
ActionScript Code:
// Define the Images Array
var ImageArray:Array = new Array();
[Code]....
View 9 Replies
Apr 12, 2010
I've searched for ages on this and I can't see how it's done, I've got a set of images in my library and each one has been "exported for actionscript" with class names of stim1, stim2...stim12. Now, I have a bit of actionscript code that creates instances of these classes and will load the stimuli to the stage:
[CODE]...
View 1 Replies
Nov 22, 2010
I've got a set of images in my library and each one has been "exported for actionscript" with class names of stim1, stim2...stim12.Now, I have a bit of actionscript code that creates instances of these classes and will load the stimuli to the stage:
Code:
var BitmapDataLeft:stim1 = new stim1(150,150);
var imageLeft:Bitmap = new Bitmap(BitmapDataLeft);
[code]....
View 1 Replies
Mar 30, 2011
I have one xml link. that link have collections of images(apx 1000 images). when i flex applications start at the time load all images in locally. then when i need that images then use it. How i do this... give me some links and logic.
View 1 Replies
Feb 4, 2010
I have the jist of how to load external images into as3. One thing that I do not understand is how to pull all the images needed and store them so that when you want to view a specific image it is not loading the image again.
I need help on how to pull about 10 images externally and store them in to movieclips or something so that when I roll over a button to display this image it will just call the movieclip and display the movie clip with a preloaded image already. I am also doing this dynamically.
View 4 Replies
Mar 10, 2011
Is there an advantage to store loaded images into a sprite?
var container:Sprite = new Sprite();addChild(container);var pictLdr:Loader = new Loader();var pictURL:String = "banana.jpg"var pictURLReq:URLRequest = new URLRequest(pictURL);pictLdr.load(pictURLReq);pictLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);function imgLoaded(event:Event):void{ container.addChild(pictLdr.content);}
View 13 Replies
Jun 17, 2010
I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?
ActionScript Code:
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;
[code]....
View 1 Replies
Jul 5, 2010
I've made an image gallery which loads images from an XML-specified folder. My function doGallery(urlPath); is using an URL-Path as an argument, which allows me to load new images and create a new gallery with these at runtime.The function will store loader objects in a gallery array, which is then cleared and overwritten once a new gallery with new images are made.So far so good. However it seems as if I have to re-download the same images as I have already once loaded, if I decide to go back to a previously visited gallery. I assume this is because I overwrite and clear the array which contains my previous loaders. Could anyone confirm this and possibly offer a solution? I hope I'm making myself clear enough for you to grasp my issue here.
View 0 Replies
Mar 11, 2010
I want to generate a random number and use that number to run whatever function appears at that index in the array.
View 4 Replies
Aug 31, 2009
I have a datagrid column with a button that opens a modal dialog box allowing the user to upload multiple files. In the code below, the browseAndUpload() method does that. When the user finished uploading files and closes the upload box the closeUpload() method is called. I know for a fact that the uploaded files are being copied into arrFiles.
The problem I am having is that the repeater will not show the files in arrFiles. Here is the code:
<mx:DataGridColumn id="dgcUpload" width="42" headerText="Uploaded Files"
editable="false">
<mx:itemRenderer>
[Code].....
View 2 Replies
Nov 29, 2011
I'd like to know if it's possible to store namespaces in an array?Imagine i had infinite namespaces and i'd use "for" to store them automatically, what would i need? i don't think an array would save namespaces as they are.
View 2 Replies
Oct 21, 2010
I have an array called mclipArray with the names of movie clips stored in it as follows:
mclip0, mclip1, mclip2, mclip3....and so on until mclip99.
Later in my code I want to run a loop using "i" as a counter variable from 0 to 99 and then depending on the value of "i" add various movie clips to be inside the movie clip that corresponds to "i". For example if I want to add a movie clip called "someMovieClip" as a child of my movie clip called "mclip6" and my loop has been running and "i" is now equal to 6, how can I use "i" to reference the correct index stored in the array.
mclipArray[i].addChild(someMovieClip);
The above code doesn't work.
View 7 Replies
Dec 12, 2011
I've been working on this code for a while now, and it's starting to come together..First, let me explain what my program does:
Simply said, I want to load a .FLV into memory (stored to array for smooth/fast scrolling though frames).
I've got 1x .FLV which is a 360 degree animation of a scene.
I've also got 360 still images of the same animation, but in high resolution.
When I start the application, I want to load the .FLV to an array as fast as possible (I just need to "buffer" it in a quicker way than playing through it at normal speed and saving each frame).The problem here is that I seeme to be dropping a lot of frames when trying to save it quicker than 25fps.. Even with application frameRate set high, and rendering the .FLV with higher playback framerate...This is the code I've got for capturing the frames so far, but I'm open to any solution:
ActionScript Code:
public function startCapturing():void{
sprite.addEventListener(Event.FRAME_CONSTRUCTED, frameConstructed);[code].......
Even with this code, which plays back at 25fps I get a random -2 to 2 frames offset in the buffered images. And I've tried everything I can think of, but nothing works.I've loaded the .FLV with netstream/netconnect, but same problem. Tried pretty much everything I can think of..So, my goal is to buffer the frames to memory (this is a 2mb file, and takes about 1gb when buffered, so no problem there) as fast as possible (the faster, the better.. Less loading time), but it has to be consistent. No skipping frames, or rendering same frame twice..The end result is that these images are shown in my viewer. When I click and drag, I can "rotate" (scroll through frames) around the scene smoothly, and when I release the mouse button it will show the high-red still image instead. This part of the process works great,
View 9 Replies
Nov 12, 2005
Is there a way to store functions in an array so that I can then call the _array[num] to call the function? The _array will be sorted that is why I am wanting to call the functions through the array.I am using the Tween class's onMotionFinished to create a series of events like pan, zoom, fade, etc.Because the order of the sequence of events will likely change based on user interaction I am not able to hard-code the onMotionFinshed to perform a specific function. So I figure I would store the functions in a function_array and use a counter var to store the current location in the sequence of events. Or maybe a "pause" & "resume" command inside of a for loop?
View 5 Replies
Jul 24, 2008
I wanted to know if it was possible to store XML data in an array, and then callthis data later on in a MC.so I have somehing like this.
Code:
xmlarray = [];
xmlFile = "users.xml";
[code].....
View 1 Replies
Dec 13, 2011
what is best method to store multiple images (layers) , so user can read(load) again and continue work.
currently doing this - each layer is stored as png file. with one text file contain all layers name etc
create one big png file, put all data in it as tiles. read tiles while loading..
create some custom format.
ideally, i wanted to implement c. but i need some guidance about where to start from.my mind always tells me that, logically it should be simple as..
psudo code
layer 1 name, layer1 resolution
layer 1 png data (using png encoder for my bitmapData)[code]....
View 1 Replies
Feb 14, 2009
Is it possible to store a function constructor in an array? I tried, but getting an error for example, say this is my function:
functiom openPages():void
{
trace("pages open");
}
and my array:
var myArray:Array= new Array(openPages);
View 7 Replies
Jun 22, 2009
Is it possible that object can be store in array list.
package {
// Importing object from flash library
import flash.text.TextField;
import flash.display.Sprite;
// Creating class
public class Show extends Sprite {
[Code] .....
Error
Description : Label must be a simple identifier
Location : Above orange textcolor line
View 3 Replies
Jul 17, 2009
Ok im new to using arrays but here is my question I have a word list Array and it brings up a random word from the array. Is there a way to store each word used from the array to compair to so that the same word dose not get used twice... or even just remove the word from the array list till there is nothing in the list? Im using flash CS4 in AS3 for player 10.
View 3 Replies
May 11, 2011
I want random no between 1 to 15 store in my array.but that time not repeat the any no.for e.g myArray(4,6,8,9,2,3,5,1,7,10,13,15,12,11)
var randomNo:Number;
var holdArray:Array = new Array();
for (var i:Number = 0; i < 15; i++)
{
[code]....
View 1 Replies
Sep 30, 2011
I want to save my Array's strucure and load it the next time I open my AIR application. Is there a way to store it to an EncryptedLocalStore item then get it later when I re-open the app?
View 2 Replies
Oct 14, 2011
I have an AS3 project that takes user inputs (basically like a multiple choice test) and saves the these inputs in an array. I need to save the array to a text file so it can be reloaded when the app is reloaded. When the user returns to the application they can pick up where they let off. I really just need to know what options I have for saving an array inside an swf to an xml file or text file in the same directory. Is this even possible.
View 2 Replies