ActionScript 2.0 :: Load Images In Array One At A Time?

Aug 3, 2010

I just want each image in my array to fade in one at a time, Here is my [code]...

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Load Multiple Images Into A Scene And Then Cycle Through The Images One At A Time?

Nov 20, 2009

I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader

[code]....

Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:

[code]....

So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.

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ActionScript 2.0 :: Attaching Multiple Images - Load Images One At A Time?

Jun 21, 2007

I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:

Code:
var photos_xml = new XML();
photos_xml.ignoreWhite = true;

[code].....

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ActionScript 3.0 :: Load Multiple Images At The Same Time

Feb 20, 2011

I'm a more desperate search for answers and need to load multiple images at the same time. I'm trying to use the same loader but don't know if this is best practice (and it isn't working). Ami I close?

[CODE]...

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ActionScript 3.0 :: Optimization On Load Time (Large Images And Sounds)

Jan 27, 2011

I have an all flash website that works by having each portion of it to load and unload in the center of a frame based off the navigation chosen.Load times on everything but one part of my site are ok.The dimensions of the part inside the frame are 968x674.I know that's relatively large for a flash file, but that can't be changed at this point.Within the page there are objects that come up when you find an item on the screen.Its a dialog box and it shows text, an image, and has a voice over that reads what the text says.After you're done looking at it, there is an x-button to dismiss the window.There are 15 of these and they are exported to the actionscript.I add them in the actionscript via addChild.
 
The other huge thing is there is a ton on the screen.It starts you off in an environment, and when you click 3 different sections, it zooms into that portion allowing you to look for the items you're trying to find.There is also a man that talks and animates in the beginning and at the end.We are planning on taking out the end part and putting a text box up. URL...The two parts of the site we are trying to optimize is the main menu when you first are at the site, and the "Explore" section.(Just click on the cloud on the front page.

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ActionScript 3.0 :: Load Images Into An Array From Xml?

Nov 10, 2008

Code below:

photos.stop();
var startX:Number;
var startFrame:int;
var changeDistance:int;
var travelDistance:int;

[Code]...

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ActionScript 2.0 :: Variables & MovieClipLoader.loadClip() Function - Load Multiple Images On The Screen At The Same Time

Oct 28, 2006

I'm making a XML photogallery. Im using a MovieClipLoader to load multiple images on the screen at the same time. I've assigned variable path to hold image

[Code]....

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ActionScript 3.0 :: Load 10 Images Through An Array Using A Loop?

Mar 13, 2011

I am trying to load 10 images through an array using a loop. I have the images loaded as movieclips and this set up but nothing is working. Any suggestions?

var picArray:Array = new Array[img1,img2,img3,img4,img5,img6,img7,img8,img9,img10];
for (var i:Number=0; i<10; i++) {
}

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ActionScript 3.0 :: Unable To Load Images In An Array

Aug 26, 2011

What I'm trying to do is to create a class loading three images as a pile into a movie clip and be able to switch from one image to another (with a fade effect) thanks to a method (setPic).

The problem I have is when I want to store my loaded image into my array( magnitude[i-1] = loader.content; ) it doesn't load anything, provoking the addchild(magnitude[i-1]); to return a null error. I know the file is properly loaded because if I addchild(loader.content) directly it does load the image (but I can't store it and access it later obviously).[code]...

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ActionScript 3.0 :: Load Folder Of Images Into Array?

Mar 4, 2012

I am trying to figure out how to load a folder of images into an array.

I'm not sure how to do this?

I don't want to have to reference each image, but just reference the folder, which will load in all the images to an array.

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ActionScript 3.0 :: Load Images From Array Into Different Movieclips?

Jun 5, 2009

I have an XML document that lists url of images to be displayed. What I want to do is load the length of images in the XML doc into an Array. Then take that array and make movieclips for each one.

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ActionScript 3.0 :: Load And Store Images In Array?

Nov 15, 2009

I'm going to show a bunch of images in a slideshow.Since everybody hate waiting for things to load, I thought it would be a good idea to load all the images in the background while the user is clicking on other things. - user enters page-- design and menues are loaded--- the page is showed to the user---- images used in other parts of the flash-site is loading "behind the scenes".When the user finally open the slideshow, he/she don't have to wait for the images to load.This is my code:

Code:
function downloadImages(i:uint = 0) {
trace("- Downloading portfolio images");

[code].....

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ActionScript 2.0 :: Dynamically Load Images From Array For Loop?

Feb 9, 2009

I've got a weird problem that could probably be easily fixed if I weren't such a novice coder. I'm loading external jpegs into movie clips that are within a movie clip which is within another movie clip (because they are animated as a whole within the other movie clips). The XML loads fine. The "Image" class I've made up is defined. The attributes from the XML load into the array of images.

However, I can't loop through the movieclips to actually load the images. But if I define manually the movie clip loads it loads perfectly. Here is the code that loads the images successfully, but not 100% dynamically:

ActionScript Code:
// Define the Images Array
var ImageArray:Array = new Array();

[Code]....

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ActionScript 3.0 :: Load Images Based On Array Position

Apr 12, 2010

I've searched for ages on this and I can't see how it's done, I've got a set of images in my library and each one has been "exported for actionscript" with class names of stim1, stim2...stim12. Now, I have a bit of actionscript code that creates instances of these classes and will load the stimuli to the stage:

[CODE]...

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ActionScript 3.0 :: Load Images Based On Array Position?

Nov 22, 2010

I've got a set of images in my library and each one has been "exported for actionscript" with class names of stim1, stim2...stim12.Now, I have a bit of actionscript code that creates instances of these classes and will load the stimuli to the stage:

Code:
var BitmapDataLeft:stim1 = new stim1(150,150);
var imageLeft:Bitmap = new Bitmap(BitmapDataLeft);

[code]....

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ActionScript 3.0 :: First Time Load A Miracle Second Time Load A Nightmare

Sep 20, 2011

I load an external movie fine with:
 
f_btn.addEventListener(MouseEvent.CLICK, finteractiona);
function finteractiona(event:MouseEvent):void{
var loadera = new Loader();

[Code].....
 
It takes 2 clicks to close (or unload) Why?

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ActionScript 3.0 :: Pick 4 Images Out Of 20 Images Array And Pull Them Out From The Array?

Jun 17, 2010

I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?

ActionScript Code:
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;

[code]....

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ActionScript 2.0 :: Prepare A FLash Movie In Which All The Images Are Dynamic And The Images Should Change After A Time Say Every 30 Secs The Image Changes?

Jul 17, 2004

This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.

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ActionScript 3.0 :: Display Images But Each One Selected Randomly From Say An Array Of Different Images?

Mar 31, 2011

Is there a way using flash you can display images but each one selected randomly from say an array of different images?

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ActionScript 3.0 :: Separating Loader Array And Array For Grid Of Images?

Dec 14, 2009

PHP Code:

var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf",
"thmb7.swf","thmb8.swf", "thmb9.swf", "thmb10.swf", "thmb11.swf" ];
function loadImages3(event:MouseEvent):void {

[code]....

My problem is that I can't figure out how to decouple the loader from this loadNewRow function. Ideally, I'd like to figure out how to load all the swf's give them dynamic names... like thmb1loaded, thmb2loaded, thmb3loaded.. push into an a ("loaded") array and then have that be used to build the grid.Right now, its loading them every time the loadnewrow function fires. I'm sure its a simple matter of iterating a .name within a contentloaderinfo .onComplete when each swf is loaded...

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ActionScript 3.0 :: Load A Number Of Images Eg 4 Images Animate?

Oct 2, 2010

I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).

Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!

[Code]...

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ActionScript 3.0 :: Load In Text Info From The Same Xml File To The Left Side Of The Images That Load In

Jul 16, 2009

I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?

[Code]...

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ActionScript 2.0 :: Load Images And Load For Button?

Apr 6, 2007

I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...

on (release) {
_root.image_bluesky.alpha = 100;
}

SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.

I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .

[Code]...

and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it

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ActionScript 3.0 :: Make 1 Of 4 Images Appear At Any One Time?

Sep 13, 2010

I need the same exact image to show up at different locations in my program.  Right now I have created a movieclip with the image and I've pasted it to my stage 4 different times and given each instance a different instance name.  Would I make a more efficient program if I changed the location in the timeline of the movie clip and just told the program to gotoAndStop on a different frame for each image I need?
 
What I'm trying to do is have a user select from 4 different options and if they choose option 1, for instance, the LED image for option 1 will light up and the other 3 LED lights will then be unLit.  So right now if they select option 1 I set the .visible property to false for the other 3 images. 

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Actionscript 3.0 :: Images Loading One At A Time Instead Of All Together?

Feb 26, 2009

I am building a flash site and currently I'm not using an timeline or any images in the library. I'm using the image loader class to load in all images for each page. The trouble is that images load one by one. I want them to wait until they are all loaded before appearing together on the stage.First: Is this best practice? What do professionals do when it comes to loading images / pages.Second: Even if I add a preloader they still load individually. Here's some example code which loads the contents to my map.swf

public function Map()
{
img = "PageBack.png";

[code]....

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ActionScript 2.0 :: Images Depending On Time?

Feb 7, 2004

what i want to do is create a site that knows what the time is in your area via your pc clock hopefully and depending on the time puts a different background image up e.g. night time = night picture daytime = sunny daytime pic

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ActionScript 1/2 :: Loading All Images At Preloading Time

Sep 14, 2009

I am Developing a flash website.It has lots of images in various pages.Is this possible to load all the images at the preloading time itself as it wont take much time while showing those images. Can I have a empty movieclip on stage with visible false. and using a for loop can I load all the images into that?

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ActionScript 3.0 :: Changing Images After Time Interval?

Sep 22, 2009

I want to show images that am calling from xml file into flash, I want to show them each after a certain time interval, I want to do this in AS3 How it can be done?

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Automatically Show Different Images Depending On Time?

Sep 23, 2009

I currently have a slideshow for my restaurant that plays all day, is it possible to have 3 slideshows that will play depenind on the time, lets say slideshow 1 plays fom 12pm-3pm, slideshow 2 plays from 3-4 and then slideshow 3 plays from 4 til 11pm?

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Professional :: Create Multiple Jpg Images At One Time To Symbols?

Dec 20, 2011

Can I create multiple jpg images at one time to symbols in flash?

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