ActionScript 3.0 :: Load A Number Of Images Eg 4 Images Animate?
Oct 2, 2010
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!
I know how to load external images using xml but the problem is if I have a lot of images to load then animate it after being loaded. I know theres a work-around with this problem but still I did'nt figure it out.
I have a read a few ways to animate an image in AS3 and not sure what is the most efficient way.I want to load 4 images(in 4 files) in a class. Each image is a different frame of a walking movement of a character. What I want to do is load all the images in the constructor and assign the sprite the current frame to display.eg sprite=bitmap1 then after some time swap images sosprite=bitmap2 then after some time swap images so etcsprite=bitmap3....Is this the logic you do in AS3?The code loads 1 image so I can change this to 4 images to load (4 bitmaps and 1 sprite for the current frame?)
I would like to be able to load a number of images, one after another on screen. each image will be visible for a set length of time (I would like to speed this up or down at a later date) Also I would like the option of making the images fade from one to the next.
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
Question: How do I (assuming it is possible) animate a drawing (gif, jpeg, png, whatever) I drew outside of flash. I have some monsters I have drawn and would like to animate them for a flash game I am creating. I've looked around and done a lot of searches, but I cannot find any answers or tutorials. It is probably because I am not using the right keywords. One similar to this that already has a lot of detail, but can still have the limbs animated with the bone tool or weapons even. When I try it seems I have the entire square image and can't use the weapon shape. Note: I am new to flash and have only gone through the first 14 tutorials on this site,which rocks btw
We are using Adobe Flash to produce software for an interactive touch screen kiosk.I have 55 1024x768 24 bit PNG images.I want to play them (fairly regularly...once every 5 minutes or so) without them stuttering but can't find a good dependable way, main problem is I think Flash GC's them after an arbitrary idle period.Reason I'm doing this is because the FLV attempts we have made aren't sufficiently high quality.I also looked at using a H.264 but that obscures any other assets placed over it.I have a number of text fields sitting over this animation. The machine in question is a Core2 Duo, 4GB Ram, GeForce 9500GT.
If you look at my Flash file "Grid.fla" (again see attached files) you'll see a group of 14 images which are loaded from an XML file ("Grid.xml") and when the user rolls their mouse over an image it uses the Tweener library to animate the image into its full size.
The problem is I need the images to animate into the center of the screen - see an example of what I'm trying to achieve by opening the SWF file within the attached ZIP called "StormGallery.swf".
But I have no idea how to do add this type of animation into my "Grid.fla" file!
I am trying to animated two images on axis with rotationX command. it's working when the picutre comes in 90 degree it gets overlapping. I am attaching the picture for your reference
I need to make a button animate from its normal size to a larger size but in a fluid scaled motion. I'm using a png image I cant seem to get it to scale from small to big when animating, and I have inserted a motion tween.
I have a loop where I need to download certain number of images. This comes to the problem: each image loading process is a loader class instance. The COMPLETE event is triggered by event dispatcher while image loading is completed and as d.addEventListener(Event.COMPLETE, onComplete) is assigned to all instances we land with a single onComplete event handler for all downloaded images. That is fine, but not in case I need to treat them all differently.Normally, I would expect something like:
what would allow to pass additional parameter to 'onComplete' event handler to let it know how to process given image. But (of course) that would ruin AS3 creator's sense of programmatic purity, so such an easy way is not provided. Having some research I learnt that actually I need to write my own "custome event" class. More - I even found some examples... but all written is such an Aesopian language that I failed to adapt them to my scenario
I'm loading in an unlimited number of images through XML. I've got it so that it creates an MC for each image and adds each image to it. I need to position them into 2 coloumns and an unlimited number of rows.. so like :
1 2 3 4 5 6 7 8 .. etc
You'll see from my AS below i've got the code to position them along side each other, i just need the MCs to move down a row every 2..[code]My maths brain is about to explode so could anyone enlighten me as to the best way to do this?
I was wondering if there is way to replace the checkNumber() function with a more flexible code. That will allow the user to change the amount of images in a folder.
Lets say i have 7 images in a folder (gal1) that im showing in a simple gallery.
What i wish to do is to be able to add or delete or change the number in the images in the folder without having to change the acctual code.
if(imageNumber==7) is rather hard, how can i make this more flexible to allow for the changes?
Code: next1_btn.addEventListener(MouseEvent.CLICK, nextImage); var imageNumber:Number = 1; function checkNumber();void{
I created a context menu that has an "Add Image" option and "Delete" option. How would I add the image to the stage? I'm primarily unsure about how to create the image component dynamically since I want to be able to add any number of images.
Recently I came across a site showing a no. of images (probably 8 - 10) rotating around an invisible eclipse. When we put mouse-pointer over any of the images it's tip shows a linked site's name and if clicked that particular site opens up. Only one image is displayed perfectly which is on the top while rotating, while other remain blurred out not clickable. How to create such effect as I need to get it implemented.
I need to take a jpg and clone it 200 (can be any number) times. I want the files to all be saved in the same directory but with numbers. Essentially creating an image sequence of one image. Photo001.jpg ... Photo200.jpg Is this possible? The file reference class seems like would ask me each time where to save the file, I clearly don't want that. Ideas?
I have this code which works fine when selecting a small number of images.
public var fileReferenceList:FileReferenceList; public function browseFiles(event:Event = null):void {
[Code]....
However, when selecting a large number of images (1000+), the fileList isn't initialized yet when the SELECT event is dispatched. Is there a way to wait for the fileList to be initialized?
I need to display a number of images within a scrollig area. I thought the easiest way of doing this was to put them inside a MovieClip and then have this MovieClip as the source of a ScrollPane.This works fine if I only use the mouse - I can select the different images and react to them.However I need to have this accessible so I need to have it tab enabled but for the life of me I can't get it working. From the documentation it should immediately tab into the first image.The closest I have gotten is to press return when I get to the scrollpane and move the focus to the first item in the scrollpane.However when I check what has focus it still says the Scrollpane so I don't think I will know when to move the scroll bar to be able to see the currently active image.
public function Test() { addChild(_scrollPane); _scrollPane.tabChildren = true; _scrollPane.width = 200; _scrollPane.focusRect = true; _scrollPane.height = 200; fm = new FocusManager(_scrollPane); _scrollPane.addEventListener(KeyboardEvent.KEY_DOWN, onkey);[code].....
i'm trying to include a number of images in my SWF file not by loading them but by embedding them in the SWF itself. I found the following instruction to do that:
[Embed(source="../graphics/images/ss0.png")] private var SS0:Class;
Basically, i want to embed a different number of images each time. Is there a way to do that automatically (let's say inside a for loop) or do i have to type manually this instruction for each image i want to include?
Trying to make a code that displays a number of products/images. Problem is pretty simple... when I put in a new picture, it ends on top of and covers the last. Do I use an image array to fix this? And how?
Also, if I want to position my array/gallery somewhere else on stage, where/how do I adjust the x y values?
my .fla file:
Code: var myPicture:Picture = new Picture("bilde1.jpg", 100, 100); addChild(myPicture);
We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?
i have a dynamic image gallery, and what I want to do is be able to load a number that is saved in a text file and use it as the total number of images in that folder for an if statement:
this is what I have so far:
Code: var imageNumber:Number = 1; var loader:URLLoader = new URLLoader(new URLRequest("images/info.txt")); loader.addEventListener(Event.COMPLETE, completeHandler);
[Code]....
how can I use the value of a variable within a function outside of that function without having to create a class and package and all that?
I need to be able to have the function return a value of a variable within itself and be able to target that value outside the function..
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
I have a flash file sitting inside of a web page in our company domain. There is another server (used to store images) that is part of the domain but is not running any web services (for security reasons). A folder on the images server is however shared in such a way that any site on the web server can display images from the images server as long as the user is plugged into the domain. For example, both I and my boss can pull up a web site on the web server and see all the information, but only he can see the images because I have Vista Basic and no domain support. This is done via "<img src='\serverNamedirectory.'/>"
That's ok, but on this particular instance I don't want to display the image on the webpage, I want it in a SWF on the page. However the SWF can't seem to load the images even though the page it's sitting in could. I've tried tons of variations of URLRequests and Loaders, most resulting in security errors. Since most of the online discussions about these errors revolve around cross-domain access, I can't seem to find any tech support for our specific situation.
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download