ActionScript 3.0 :: How To Animate Imported Images

Apr 29, 2011

Question: How do I (assuming it is possible) animate a drawing (gif, jpeg, png, whatever) I drew outside of flash. I have some monsters I have drawn and would like to animate them for a flash game I am creating. I've looked around and done a lot of searches, but I cannot find any answers or tutorials. It is probably because I am not using the right keywords. One similar to this that already has a lot of detail, but can still have the limbs animated with the bone tool or weapons even. When I try it seems I have the entire square image and can't use the weapon shape. Note: I am new to flash and have only gone through the first 14 tutorials on this site,which rocks btw

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I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).

Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!

[Code]...

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Images Imported With Xml Be Used As Buttons?

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I'm putting together a website in Flash CS4, and my Actionscript knowledge is pretty minimal. The site has a portfolio section with a scrollbar, which I modified from a downloadable example I found here: http:[url]...The prewritten code uses xml to import the thumbnails into the scrollbar- all of this is fine and working beautifully so far. What I'd like to do is to have each thumbnail act as a button, so that when clicked, you jump to another page/frame on the timeline. I see that it's very straightforward to either open a 'full' image or to go have the thumbnail take you to an html page, but is there a command that can go into the xml text that will simply take you to another spot on the timeline?

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IDE :: Imported Images In Scaled Swf?

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I had CS5 v11.0.0.xxx.  I had the problem.  I have just upgraded to CS5 v11.0.2.489.  I have the same problem. I imported a series of images in CS5 v11.0.0.xxx to the stage.  I saved the file and reopened it.The images were gone in the stage.  They were corrupted in library as well.
 
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You can download the Flash 8 version of the file here in my dropbox.[URL]...

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ActionScript 1/2 :: Load External Images And Animate It After Being Loaded?

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ActionScript 3.0 :: Can Images Imported Into Flash With Xml Be Used As Buttons

Apr 12, 2011

I'm putting together a website in Flash CS4, and my Actionscript knowledge is pretty minimal. The site has a thumbnail section with a scrollbar, which I modified from a downloadable element I found from flashmo dot com (admin won't let me include link). The prewritten code uses xml to import the thumbnails into the scrollbar- all of this is fine and working beautifully so far. What I'd like to do is to have each thumbnail act as a button, so that when clicked, you jump to another page/frame on the timeline. It's very straightforward to either open a 'full' image or to go have the thumbnail take you to an html page (as that's how the code was written, but is there a command that can go into the xml text that will simply take you to another spot on the timeline? The website is going to be entirely in Flash, so URL links don't help me. Is there a simple command I can add into the xml and Actionscript?

This is what the xml looks like, in case that's helpful:

<thumbnail>
<filename>black.png</filename>
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[Code].....

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ActionScript 2.0 :: Get Image Dimensions Of Imported Images?

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Is there a way to get the height and width of an image that was loaded via an xml file? I am making an Image Viewer and I want the display to resize to the dimensions of the image loaded.

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[code]...

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[Code] .....

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ActionScript 3.0 :: Tween To Similar Images Imported From Fireworks?

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I made a logo for my website in Fireworks (I tried it in Flash as well, but I couldn't create even a similar one). I imported images and made the intro part. I made a new timeline for every image and tween them the slide in, rotate, etc. At the last frame I gave my movie a "stop();" command. I'm here right now.

I would like to add a shiny effect now which slides over the logo every 4-5sec. I know I have to do some mask thing, but I'm not sure how to start. Should I select everything at the last frame and create a movie clip and then inside that movie clip create a mask? would that work this way?

[URL]

I wanted that background to flow or move a bit, but I can't make a similar image in flash and if I import another image from fireworks I can't tween them. Does anyone know how to tween to similar images imported from fireworks?

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[code]....

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