Resizing Imported Jpg Images In Flash Cs4?
May 18, 2009
when i import a jpg file in flash and then resize this with the transform tool to for example 50% of the original size then im not getting the same result as resizing it in photoshop.if i first resize it in photoshop and import the image is smooth and looks the way i want but if i resize in flash the image gets edgy and not so good.so is there a way in flash cs 4 to resize the image with the same result as resizing it in photoshop or similar?
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Jul 21, 2004
I am VERY new to actionscripting and have got myself into a bit of a muddle. I am trying to import a jpeg image into an empty movie clip and then resize the image. I can scale it, and position it but I can't resize it.Somebody suggested creating a movieclip in Flash first and giving it an instance name. Then use loadMovie to place the jpeg into that movieclip. This did work and allowed me to resize it but only the movieclip would be resized which in turn resized the image proportionally. I still couldn't specify exact dimensions of the image - only the movieclip.
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Aug 9, 2009
edit: resolved
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Apr 12, 2011
I'm putting together a website in Flash CS4, and my Actionscript knowledge is pretty minimal. The site has a thumbnail section with a scrollbar, which I modified from a downloadable element I found from flashmo dot com (admin won't let me include link). The prewritten code uses xml to import the thumbnails into the scrollbar- all of this is fine and working beautifully so far. What I'd like to do is to have each thumbnail act as a button, so that when clicked, you jump to another page/frame on the timeline. It's very straightforward to either open a 'full' image or to go have the thumbnail take you to an html page (as that's how the code was written, but is there a command that can go into the xml text that will simply take you to another spot on the timeline? The website is going to be entirely in Flash, so URL links don't help me. Is there a simple command I can add into the xml and Actionscript?
This is what the xml looks like, in case that's helpful:
<thumbnail>
<filename>black.png</filename>
<title>Item No. 1 (192 color art)</title>
[Code].....
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Jul 21, 2004
I am trying to import a jpeg image into an empty movie clip and then resize the image.I can scale it, and position it but I can't resize it. Somebody suggested creating a movieclip in Flash first and giving it an instance name. Then use loadMovie to place the jpeg into that movieclip. This did work and allowed me to resize it but only the movieclip would be resized which in turn resized the image proportionally.I still couldn't specify exact dimensions of the image - only the movieclip.
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Jun 29, 2011
I have a small question about the size of images imported to flash.Recently I imported a series of png images to flash CS5 to be used in an animation, 92 images to be exact. Each image was 34Kb size. Before I imported the images, the FLA was 6kb, and after I imported them the FLA was 160 MB large. Now 33Kb * 92 isn't 160 MB, so why does this happen? Is there any way to decrease the image quality or something when importing, or do I have to do that manually when creating the images?
(I used photoshop, and the images have a transparent background if that makes a difference).
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Jun 30, 2010
I have loaded an external swf in my main movie, the swf is a picture gallery which loads images from an XML file. The directory structure is as below[code]...
When i run the main movie, it is looking for the Thumbs folder in the root folder. How can i make the images load from the subfolder?
Do i need to change the relative path in the XML?
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Jun 29, 2010
O.K I'm really confused about some resizing behaviour in flex and I'm hoping somebody can explain whats going on to me.I have a container movieclip 3 movieclips deep.MC2 is inside MC1 and MC3 is inside MC2.I have another movieclip that contains a bimap image that is 55 pixels wide and 38 pixels high.When I add this movieclip to MC3 the movieclip becomes 55 pixels wide and "48" pixels high.
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Feb 12, 2011
i want to make a site similar to [URL]..but when i resize image on AS3 using simple MyObject.width=AnyValue the image always gets pixalated, even is the proportions WxH are correct. In the site i gave you, as you can see the images always get resized in a beatifull way without any distortion (not so munch) when you resize the browser.
So, How can i resize by code images loaded into my flash applications without loosing a lot of quality?.
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Oct 11, 2010
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
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Apr 8, 2007
I have searched forever trying to find out how to do this. All the tutorials or answers I find aren't quite what Im looking for so I figure it would just be best for me to try posting.
What I want to do is load an image dynamically into a movie clip either created physically inserting it onto the stage or using .createEmptyMovieclip(). After the image has been loaded I want to be able resize the movieclip with the image inside of it, or somehow get the .height and .width of the image or the movieclip with the image in it and then have it resize keeping its proper dimensions.
Ex: I have an image that is say, 800x600. I want to be able to load that image in dynamically into 2 seperate movieclips (one being a main display, and one a smaller thumbnail).
[Code]...
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Dec 28, 2005
I've got a client who's asking about resizing dynamically loaded images in flash. basically i'm building him a button that displays dyn. text and loads a .png based on a variable (easy). I'm going to tell him that actionscript/flash really has no means of resizing a loaded image and that you need some type of server-side script to do all of that.
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Jun 25, 2009
I've tried a lot of online tutorials for photogalleries but can't find what I'm looking for.I need to bring in my images from xml so that they will fill the thumbnails (if the width of the image is greater than its height then it will scale to the height of the thumbnail) and center within that thumbnail.
Then, when I click on a thumbnail, I need that image to fill the space allowed for the large photo (this time if the width of the image is greater than its height then it will scale to the width of the photo space)and center within that space again.In terms if centering the image,I have created movie clips for both the thumbnail and the large photo space (let's call them "imageHolder")and within those movieclips there is an empty movie clip called "image" which is aligned to the centre of "imageHolder". I thought that this would work:
imageHolder.image._x = 0-(imageHolder.image._width/2);
imageHolder.image._y = 0-(imageHolder.image._height/2);
But no such luck.
As for resizing the images to fit the image holders,
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Mar 31, 2011
I've got an animation in Flash that's made of a number of large images - too large it turns out - flash keeps crashing and running out of memory.
I'd like to scale these down to 50% but maintain their on-stage size in Flash (or at least keep the positioned the same). I've scaled them down on disk, but this scales them in flash too (so messes up their relationships).
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Apr 10, 2011
I'm putting together a website in Flash CS4, and my Actionscript knowledge is pretty minimal. The site has a portfolio section with a scrollbar, which I modified from a downloadable example I found here: http:[url]...The prewritten code uses xml to import the thumbnails into the scrollbar- all of this is fine and working beautifully so far. What I'd like to do is to have each thumbnail act as a button, so that when clicked, you jump to another page/frame on the timeline. I see that it's very straightforward to either open a 'full' image or to go have the thumbnail take you to an html page, but is there a command that can go into the xml text that will simply take you to another spot on the timeline?
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Nov 15, 2009
why I can't draw over impoted images? I've animated something on paper and scanned in the frames. When I import them to flash it either deletes the line as soon as I draw it, or if I create a new layer the drawing stays in all frames, not just one.
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Apr 9, 2009
've been building some website in pure flash with as2, where index.html is only a 100%x100% swf movie without any marginsi didn't expect there was supposed to be a gallery but oh well. our client decided that he wants to have some gallery in his flash website. this of course wouldn't be a problem if the swf weren't scaled but it unfortunately is so everytime it loads an image it is, of course, sacled up/down which produces a really ugly pixelated image (because nobody would want to have his gallery images scaled up 2 times)if i knew there was going to be a gallery, i would export it into html with "match movie" dimensions and dynamically reposition all the objects in the swf but i didn't. and i don't have time to rebuild the damn site againso i'm asking, is there any option for a loaded image that it would not get scaled up/down while the swf(browser window) is? or a variable that tells at how much % is the movie scaled in the browser?(so i could re-scale the images inside flash) i know there is probably not but i'm really desperate
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Apr 21, 2011
I had CS5 v11.0.0.xxx. I had the problem. I have just upgraded to CS5 v11.0.2.489. I have the same problem. I imported a series of images in CS5 v11.0.0.xxx to the stage. I saved the file and reopened it.The images were gone in the stage. They were corrupted in library as well.
I imported the same images in Flash 8. I saved the file and reopend it in Flash 8 without a problem. I reopened the file in CS5 v11.0.0 and CSv11.0.2 without a problem. I saved the file to CS4 format and reopened the new CS4 file in CS5 without a problem. I saved the file to CS5 format (both compressed and uncompressed) and reopened the new CS5 files. The problem is still there.
You can download the Flash 8 version of the file here in my dropbox.[URL]...
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Jan 20, 2007
I want to import an image and then skew it slightly using actionscript. I know how to import images and such but what I need to know is how to skew it with AS without distorting the image too much.
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Jul 30, 2009
I'm having some problems with importing images. (RGB jpegs)
When I import them, the colours, brightness and contract look totaly different.
I haven't got a clue what could cause this. And I really need to have the colours right.
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Apr 29, 2011
Question: How do I (assuming it is possible) animate a drawing (gif, jpeg, png, whatever) I drew outside of flash. I have some monsters I have drawn and would like to animate them for a flash game I am creating. I've looked around and done a lot of searches, but I cannot find any answers or tutorials. It is probably because I am not using the right keywords. One similar to this that already has a lot of detail, but can still have the limbs animated with the bone tool or weapons even. When I try it seems I have the entire square image and can't use the weapon shape. Note: I am new to flash and have only gone through the first 14 tutorials on this site,which rocks btw
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Jun 14, 2011
I import Jpeg or any other images into flash , and I can click on it in the library and see the image, but when I bring it onto the movie scene, I just see the squares and the image is faded, it seems like it has brought the opacity of the image all the way down to zero , no matter what image type I save I get the same result, PNG, BitMap, GIF , is there anything I gotta do in preferences ?
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Apr 9, 2007
Is there a way to get the height and width of an image that was loaded via an xml file? I am making an Image Viewer and I want the display to resize to the dimensions of the image loaded.
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Jun 10, 2010
I'm importing my images dynamically into an online portfolio. I'd like to have some text/areas on the imported images be linked to outside websites, or link to other areas of my site.If this is possible, how does one code it; or are there any tutorials anyone knows of that I could check out?
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Jun 25, 2009
I'm creating an image scroller in AS2 that pulls images into Flash from an external folder, as determined by an XML file. The program use a MovieClipLoader to load the external images into series of empty, and temporarily invisible, movie clips that are created inside a for loop. Once the attached listener determines that the clips are all loaded, their visibility is turned on and they begin scrolling. Everything had been going fine, until I tried to add functionality to each of the four images that had been loaded. All I want to do is generate a trace statement that says "success" when I mouse over each of the four external images in the scroller. I can use that as a springboard to continue working...
Here is the problem: "Success" IS traced out upon rollover, but only once - when you roll over the last image that was pulled in from the RSS feed and into the for loop. It does not apply to any of the other images. It seems like the functionality on the other images is created but them somehow instantly destroyed or overwritten as the for loop continues to run and the MovieClipListener updates itself. But I am not sure. If this were simply a series of movie clips or images being pulled in from the Flash library, I wouldn't have this problem. However, the external images and the MovieClipLoader are confusing things.
//Start For Loop Pulling from XML File {
//create movie clip that will hold next image pulled in from XML file var cImageHolder:MovieClip = scrollerBase.createEmptyMovieClip
("imageHolder" + i + whichRow, scrollerBase.getNextHighestDepth());
var mcLoader:MovieClipLoader = new MovieClipLoader();
[Code] .....
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Jul 22, 2011
I made a logo for my website in Fireworks (I tried it in Flash as well, but I couldn't create even a similar one). I imported images and made the intro part. I made a new timeline for every image and tween them the slide in, rotate, etc. At the last frame I gave my movie a "stop();" command. I'm here right now.
I would like to add a shiny effect now which slides over the logo every 4-5sec. I know I have to do some mask thing, but I'm not sure how to start. Should I select everything at the last frame and create a movie clip and then inside that movie clip create a mask? would that work this way?
[URL]
I wanted that background to flow or move a bit, but I can't make a similar image in flash and if I import another image from fireworks I can't tween them. Does anyone know how to tween to similar images imported from fireworks?
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Mar 25, 2005
I'll make a gallery of 122 images but I don't want to place each of them on the timeline
or I can't call them, they should be included in the exported .swf or .exe file I guess what I need is something like an actionscript that would call the images imported to the library is that possible or is there a gallery like that?
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Apr 22, 2009
iam trying to insert more consequtive images. the names of the images available in ana array imgarray. here my problem is. it is loading and resizing only hte last image. except last i cannot see any other images is not getting load..
find below the code i used. i want to close the movieclip (masterimg) and load the images from array.
[Code]......
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Jun 20, 2007
how I dynamically resize the images that are loaded into Flash. I want to resize the window in which they are displayed, so a 400x400px photo will display at 150x150px, for example. If you want tobut don't feel like checking out the tutorial,me know and I will fish out whatever code I think this solution would concern.
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Jan 30, 2009
Ok im new here and to Flash programing... so its safe to assume that i know close to zip. I've based it on the "XML and Flash Photo Gallery" tutorial by one of the guys on here. The centering bit i looked at another forums post. I use a MC(bg) and inside that another MC(photo) two buttons "pervious_btn" "next_btn" I load my images via "images.xml" It loads everything and it centers the 1st image(276x184), but it keeps the 1st image coordinates for the rest which is 640x480 and 480x640... thats where the mess comes in. It doesnt center the next image.
I know lightbox is there and easy to use but I dont want to because of the settings you have to set on the Adobe site for it to allow access and all that... besides i really like Flash! Is there a way to perhaps "reset" the MC, or coordinates before loading the next image?
[Code]....
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