ActionScript 3.0 :: Loading More Images And Resizing?
Apr 22, 2009
iam trying to insert more consequtive images. the names of the images available in ana array imgarray. here my problem is. it is loading and resizing only hte last image. except last i cannot see any other images is not getting load..
find below the code i used. i want to close the movieclip (masterimg) and load the images from array.
[Code]......
View 1 Replies
Similar Posts:
Apr 22, 2009
iam creating a pallete in that i have a class movieclip with 1 image and 2 text (title, desc). Here iam connecting a xml and creating the same class and adding it to the scrollpane. in that each item (movieclip) i need to load images and fill the text. iam filling the text and loading the images. but i need to scale the pictures to 35x35. actual size of the pic is 70x70.my code is :
function fillitem() { var ypos:Number = 10; //reptitle.text = myxml.toptitle;
reptitle.text = options[0][0].tit; var tf1:TextFormat = new TextFormat(); tf1.color = options[0][0].col; tf1.size = options[0][0].siz; tf1.bold =
[code].....
View 1 Replies
Jan 5, 2010
I am currently trying to build a news application in which I load news (text) and images files from an XML file. Because the native images are too small I also want to resize themI don't seem to be able to get the resizing part to work. Here is my code (only the relevant funtions):
ActionScript Code:
function laadXML (event:Event):void
{
[code].....
View 0 Replies
Jun 25, 2009
I've tried a lot of online tutorials for photogalleries but can't find what I'm looking for.I need to bring in my images from xml so that they will fill the thumbnails (if the width of the image is greater than its height then it will scale to the height of the thumbnail) and center within that thumbnail.
Then, when I click on a thumbnail, I need that image to fill the space allowed for the large photo (this time if the width of the image is greater than its height then it will scale to the width of the photo space)and center within that space again.In terms if centering the image,I have created movie clips for both the thumbnail and the large photo space (let's call them "imageHolder")and within those movieclips there is an empty movie clip called "image" which is aligned to the centre of "imageHolder". I thought that this would work:
imageHolder.image._x = 0-(imageHolder.image._width/2);
imageHolder.image._y = 0-(imageHolder.image._height/2);
But no such luck.
As for resizing the images to fit the image holders,
View 6 Replies
May 18, 2009
when i import a jpg file in flash and then resize this with the transform tool to for example 50% of the original size then im not getting the same result as resizing it in photoshop.if i first resize it in photoshop and import the image is smooth and looks the way i want but if i resize in flash the image gets edgy and not so good.so is there a way in flash cs 4 to resize the image with the same result as resizing it in photoshop or similar?
View 4 Replies
Jun 29, 2010
O.K I'm really confused about some resizing behaviour in flex and I'm hoping somebody can explain whats going on to me.I have a container movieclip 3 movieclips deep.MC2 is inside MC1 and MC3 is inside MC2.I have another movieclip that contains a bimap image that is 55 pixels wide and 38 pixels high.When I add this movieclip to MC3 the movieclip becomes 55 pixels wide and "48" pixels high.
View 2 Replies
Feb 12, 2011
i want to make a site similar to [URL]..but when i resize image on AS3 using simple MyObject.width=AnyValue the image always gets pixalated, even is the proportions WxH are correct. In the site i gave you, as you can see the images always get resized in a beatifull way without any distortion (not so munch) when you resize the browser.
So, How can i resize by code images loaded into my flash applications without loosing a lot of quality?.
View 1 Replies
Jun 20, 2007
how I dynamically resize the images that are loaded into Flash. I want to resize the window in which they are displayed, so a 400x400px photo will display at 150x150px, for example. If you want tobut don't feel like checking out the tutorial,me know and I will fish out whatever code I think this solution would concern.
View 6 Replies
Jan 30, 2009
Ok im new here and to Flash programing... so its safe to assume that i know close to zip. I've based it on the "XML and Flash Photo Gallery" tutorial by one of the guys on here. The centering bit i looked at another forums post. I use a MC(bg) and inside that another MC(photo) two buttons "pervious_btn" "next_btn" I load my images via "images.xml" It loads everything and it centers the 1st image(276x184), but it keeps the 1st image coordinates for the rest which is 640x480 and 480x640... thats where the mess comes in. It doesnt center the next image.
I know lightbox is there and easy to use but I dont want to because of the settings you have to set on the Adobe site for it to allow access and all that... besides i really like Flash! Is there a way to perhaps "reset" the MC, or coordinates before loading the next image?
[Code]....
View 14 Replies
Jun 27, 2011
I am searching all over google for an easy way to resize images but the problem I am having is that .x does not work .width does not work ._width does not work. ._x does not work. How can I do something as easy as changing the width height of a picture? I am loading the photo into a movie clip using the Loader class
var i = new Loader();
i.load(new URLRequest("a.jpg"));
// here I try to write a code that will change the size of the image.
photon.addChild(i); //photon is the name of the movie clip instance
And have tried. all of the codes mentioned above on both the actual movie clip instance and the loaded image on variable (i).
View 2 Replies
Dec 14, 2009
I have done resizing and liquid flash sites in AS2 before. I have recently started to learn AS3. I have a project where I need to scale an image proportionately when the user resizes the stage. This is what I have so far. I kinda just stole my AS2 code and tried changing it a bit.
//Include tween actions
import caurina.transitions.Tweener;
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[Code] .....
View 1 Replies
Jun 28, 2004
I am working on a site at the moment (product catalogue) for this company. I have a problem with the images i am using. It is taking too much time and effort to resize all the images in a photoediting programme. I was woundering would it be possible to automatically resize the images within my area. I have the images loading up within a layer mask. I was just wondering if it is possible to tell flash to set a true scale setting within the area mask. I have noticed while editing image size in photoediting programmes I do suffer from a fundamental problem. Even when I constrain the proportions within an image re-size flash dos tend to distort this a little.
PHP Code:
function setSubComboArray() { mySelectedItem = main_cb.getSelectedItem().data; title.text = main_cb.getSelectedItem().label; // trace(mySelectedItem+"/"+mySelectedItem+".jpg"); loadMovie(mySelectedItem+"/"+mySelectedItem+".jpg", "_picWin"); loadVariablesNum(mySelectedItem+"/"+mySelectedItem+".txt", 0);}
View 4 Replies
Feb 1, 2007
I have built a photo gallery connecting to a data base through php. Each photo loads in on a targeted movie clip. Is there any way to resize the image using flash before its displayed?
View 2 Replies
Apr 8, 2007
I have searched forever trying to find out how to do this. All the tutorials or answers I find aren't quite what Im looking for so I figure it would just be best for me to try posting.
What I want to do is load an image dynamically into a movie clip either created physically inserting it onto the stage or using .createEmptyMovieclip(). After the image has been loaded I want to be able resize the movieclip with the image inside of it, or somehow get the .height and .width of the image or the movieclip with the image in it and then have it resize keeping its proper dimensions.
Ex: I have an image that is say, 800x600. I want to be able to load that image in dynamically into 2 seperate movieclips (one being a main display, and one a smaller thumbnail).
[Code]...
View 4 Replies
May 11, 2007
FYI: I'm following the Flash Blogger tutorials listed on [URL] with Flash 8. I've noticed that everything works wonderfully as far as bringing the blog content into the dynamic text field; however, my only problem at the moment is Blogger will automatically resize my images, so it doesn't mess up the current template in html, but of course, Flash does not (out of the box).
I need a way to define the width & height of the images in the text field to fit inside the dynamic text field they're in. As far as I can tell, the tutorials listed on that site use an alternate method and don't actually resize them. Lastly, I thought about using CSS to adjust the img size, but from what I gather there are very few items at my disposal.
View 2 Replies
Jun 16, 2009
I am uploading different size of images dynamically but at the same time I want the stage to be resized accordingly to image's height and width.
View 11 Replies
Dec 28, 2005
I've got a client who's asking about resizing dynamically loaded images in flash. basically i'm building him a button that displays dyn. text and loads a .png based on a variable (easy). I'm going to tell him that actionscript/flash really has no means of resizing a loaded image and that you need some type of server-side script to do all of that.
View 2 Replies
Apr 9, 2009
Im building a site for a photographer, all images are xml driven.. When a thumb is clicked the full size image is loaded into an empty movie clip.
I am after a similar effect as seen here..[URL] If you resize the window the image resizes to scale...
I have managed to align the rest of the movieCLips to the stage when it is resized in its right positions just can't get the image to resize!.
View 3 Replies
Mar 14, 2011
I'm using loader class to load images. I'm loading ten images with different sizes. I'm trying to load them with a common size (300x300) doing this:
[Code]...
But, I can't see anything.
View 3 Replies
Apr 20, 2011
I need to include a feature on an app I'm building that allows the user to upload an image and manipulate it in various ways including adding text. This is basically a way to design custom printed merchandise as is already found on many websites and will be overlayed on a background image of whatever is being customised e.g. T-Shirt.The basic requirements are: resize, crop and rotate image against background. Overlay and change position/colour/style of text against image. Preview the final design against the background.
I know that flash is possibly the best solution but I was really hoping to avoid it and use Jquery instead. While there is plenty out there for resizing and cropping images with javascript there doesn't seem to be anything that fits my needs.
View 3 Replies
Jul 25, 2009
Hate to drop some bribe on my first post and all but I need answers fast and if any of you have been waiting for as long as I did for a demonoid acct you should be able to figure this out real fast Anyone with some decent flash/as2 skills should be able to figure this out real quick. First one to send back a working file gets the invite code.Ok long story short I purchased a fullscreen xml gallery from FlashDen that is supposed to resize. Here is the link to the demo...Well problem is it only resizes the images based on their width and not their height. (Panorama would show fine but a tall portrait would just go off the page) You will notice in that demo how the resizing is fixed to the side of the painting and not the bottom.
Well, to me this seams useless because I really need every user to be able to see the full pictures no matter what screen resolution they are at and no matter how they adjust their browser window.Believe me when I come posting on threads it means I have spend many many hours trying to figure it out myself...In this case I have spent 30 hours trying to solve this in the last two days....Now I am over the deadline I gave to my client/family member and am still at square one basically.Also note I have figured out how to make it so that it fixes to the bottom and thus shows the tall images in full but when I do this it is no longer centered in the page.
I am really tired and worn out but would love to work with someone's advice to make this a reality.Attached is everything you would need. Please note that by downloading this attachment you are agreeing to only using these files to your new friend Sean and would never think about using this for your own project.Attachment is too big...~3Mb so I had to put it on a server.. Grab it here.
if(heightRatio<widthRatio){
eval(getResizeClip)._width = widthRatio*bgWidth;
eval(getResizeClip)._height = widthRatio*bgHeight;
[code]....
View 12 Replies
Sep 21, 2010
I like to play external preloader before it's load original movie index.swf. But I have a problem on resizing index movie. Sample files on link [URL]
[Code].....
View 1 Replies
Sep 27, 2010
I'm loading external swf into my main project for sub sections to keep size down.My main project is 1280 x 700px in size.In those sub-section I have some content with a scroller.When I load the swf and check the size its ok. But as soon as the scrollbars is initialized scroll bar is initialized the size of the external includes the text that goes off-stage for the sroller.I can resize it propotionaly when after its loader because i have the correct values. But if the user resizes his browser I get the wrong values and my resize code doesnt work because it's height is now incorrect.So is there a way to not include the off-stage elements to count as the height ?
View 1 Replies
May 6, 2010
I'm using the following code to load an swf in a pure actionscript project (Flex Builder 3)
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, Loader_Complete);
_loader.contentLoaderInfo.addEventListener(Event.INIT, Loader_Init);
var request:URLRequest = new URLRequest("Skins/TestSkin.swf");
_loader.load(request);
[Code]..
I have seen examples online where people say these work for them but whenever I set width or height in any of these ways, the loaded swf is simply not displayed at all.
View 1 Replies
Sep 23, 2008
When I load an external SWF into a container (be it a sprite or mc), and then retrieve the contentLoaderInfo for 'height' and 'width', and attempt to resize the either the SWF (loader content) OR the Sprite/MovieClip to a smaller size, using the loaderInfo to maintain aspect ratio, it resizes all the elements that are offstage as well.
[Code]...
View 7 Replies
Oct 20, 2009
I want to load an external swf to the background and then have it resized proportionally according to the browser window so it can fill up the whole screen.
View 2 Replies
Jun 25, 2009
I am resizing games when i call them with JavaScript. Now I am calling a preloader with JS, and the preloader calls the main SWT. The problem is I need to resize the main .SWT.Do I resize the SWT from the preloader? Can I do it from Javascript?
View 0 Replies
Oct 20, 2009
I want to load an external swf to the background and then have it resized proportionally according to the browser window so it can fill up the whole screen. Could anyone point me to any online tutorials or show me how to do it?
View 0 Replies
Dec 9, 2005
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
View 1 Replies
Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
View 1 Replies