ActionScript 3.0 :: Loading New Movie - Resizing

Sep 21, 2010

I like to play external preloader before it's load original movie index.swf. But I have a problem on resizing index movie. Sample files on link [URL]

[Code].....

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[Code]...
 
This seems to work as long as I dont try to resize the container. repositioning the containg alone the X and Y works....but when I add the resize of the container to 800 x 800, I get nocompiler errors but the SWF doesnt seem to load either. Can someone let me know why this would be the case? I have found other threads concerning this but still the SWF I am bringing in just will not show when I add the width and height resize.

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[Code]......

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I'm using the following code to load an swf in a pure actionscript project (Flex Builder 3)

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[Code]..

I have seen examples online where people say these work for them but whenever I set width or height in any of these ways, the loaded swf is simply not displayed at all.

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[Code]...

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function fillitem() { var ypos:Number = 10;  //reptitle.text = myxml.toptitle;
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[code].....

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ActionScript Code:
function laadXML (event:Event):void
{

[code].....

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import fl.transitions.Tween;
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[code]....

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[code].....

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I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.

From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..

in my library there is an image called 'pattern' and my code looks like this:

stage.align = StageAlign.TOP_LEFT;
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[code]....

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[code].....

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