ActionScript 2.0 :: Positioning Movie Clips [resizing]?
Oct 4, 2006I've looked in many places and still haven't found a solution to my problem... how his content stays positioned even after you resize your browser window?
View 1 RepliesI've looked in many places and still haven't found a solution to my problem... how his content stays positioned even after you resize your browser window?
View 1 RepliesI have five rectangle shaped movie clips....I need to change their _y position randomly by clciking a button..but there must be 10px space between them... so how do I modify the code to do it ?
PHP Code:
myArray = new Array(m1, m2, m3, m4, m5);for (i=0; i<=myArray.length; i++) {_root["m"+i]._x=400;_root["m"+i]._y=Math.floor(Math.random()*300)+20;}
This is my first action script project and I'm having trouble with some positioning of movie clips that I can't work out. I'll post in the parts of the code that I think are relevant in hopes that someone may be able to see what I am missing. The problem is that according to my traces my gridSnap function should be working. The trace shows mc.y to have the correct value while the movie is running yet the mc's in question are appearing in the wrong spot (they appear at GRIDSIZE*gridNumber) in the movie. The problem only manifests itself in case one and case three, both of which should have the same code but I was only testing different approaches in case one. On with the code:
[Code]...
I've run across multiple sites that have the cool effect of resizing themselves to accomodate pictures, or content or whatever and i think it looks very smooth and clean. An example of what im talking about can be found at link me to a tutorial or tell me a little more about how this is acheived?
View 2 RepliesIs it possible to do what this tutorial shows but instead of having your mc�s be positioned related to the stage, have them be positioned related to the browser window?
[URL]
'i am doing a game for children where users can drag and drop resize and scale movie clips on stage! The drag and drop is not an issue...however im not quite sure how to do all the rest... is there a way or a tutorial to do this?
View 1 Replies'i am doing a game for children where users can drag and drop resize and scale movie clips on stage!
The drag and drop is not an issue...however im not quite sure how to do all the rest.
'i am doing a game for children where users can drag and drop resize and scale movie clips on stage!
The drag and drop is not an issue...however im not quite sure how to do all the rest..
I am trying to resize a 2 or more movieclips, but when I resize them I want them to have a relative postion to one another for example decreasing the size of two movieclip touching each other, I would like the movieclips to maintain a relative x,y position.. so if decreased or increased in size they will still look the same.This movie clips are on the stage, so I can not attach it from the library.
View 1 RepliesI'm using action script v2 to load a .jpg from a button.I'm using the command 'loadMovieNum("photo.jpg",4)'What script could I add in to resize the jpg to specific dimensions and position it at a particular x,y coordinate?
View 2 RepliesI have been working on this to no avail. I would like to individually position different movie clips unto my flash site, yet it will only let me position one. Well.. more specifically it will perfectly position rock_mc, but transition_mc wont appear centered until I resize the screen manually. Is there any way I can fix this to have it appear in position from the beggining?
Code:
function init()
{
[code].....
I am resizing a movie clips height automatically to match the height of some dynamic text that is displayed above it (will eventually be loading it from xml ). is there a way to keep a safe margin top and bottom? this is my code so far Text_Box_Graphic.height = Text_Box.height;
View 2 RepliesI'm using a Movie Clip (mc1) as a button and for it to be able to function with a mouse click, I placed a Button symbol (b1) inside of the Movie Clip and put some ActionScript onto the nested Button symbol:
Code:
on (release) {
_parent.attachMovie("mc2_id", "dot", 100);
dot._x=150;
dot._y=100;
}
As you can see, I'm trying to get another Movie Clip (mc2) onto the stage and that part works fine, but for some reason it keeps ending up at the top-left corner of the stage even though my code says otherwise. What am I missing? I'm including the .fla if anyone would be kind enough to look at it.
Also, when I was setting the linkage properties for the clip to be attached, I had to enable the "Export in first frame" function just so it would work (I normally don't since I was told it would kill a preloader if I had one); how would you export things without having this box checked if you normally don't do that sort of thing because of a preloader?
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
View 2 RepliesI'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
View 5 RepliesHow would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.
View 1 RepliesHere's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
[Code]...
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
Here's the code:
Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);
[code]....
In the following code when my movie first starts I want all my movieClips to be 25 pixels appart from each other no matter what the width of the mc. In the function "thumbnails" I can't seem to get my images to be seperated by 25 pixels on start up.I also want to set the y position of each movie clip so each image is seperated in the y direction by varying amounts but not to excede maxY amount. I haven't built that in yet. I am just trying to get them seperated in the x position by the correct amount.
Code:
cliparray = [];
function loadXML(loaded) {
[code]....
I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).
View 1 RepliesI have a flash movie that has an internal movie clip, when the various buttons are pressed I want to load a movie in place of this original so I have put this script one of the buttons:
[Code]...
However, the new movie is not positioned in the correct place ie - instead of it being in the same position as the original MC the top left corner is positioned in the middle of the stage.
I have tried everything to get my movie loaded in _level1 to be positioned correctly. The movie always jumps back to the top left corner.
Here's my code:
stop();
unloadMovie(1);
loadMovieNum("1dictate.swf", 1);
_level1._x=random=(164.3);
_level1._y=random(111.4);
Everyone says the code is right, but it doesn't work!
I have the positioning for a movieclip set via _x and _y parameters. It works fine when I publish and test just that flash file with the movieclip in it. Problem is, this flash file is embed inside another. Once I load the main flash file, the _x and _y are relative to that parent file.
View 1 RepliesHere's a chunk of my code:
Code:
//This function uses loops to generate the grid from the array below.
function drawIt(theMap)
{
[Code]....
Basically, it generates a grid from two movie clips which are just different coloured squares. It reads in generateMap function to decide whether it will be a red square or a white square. 0 = white 1 = red. (the reds are going to prevent a sprite from travelling on them)
Anyway, at the moment the starting point for generating this grid is at 0,0 of the movie clip. I want it to generate at say 150,0 so i can add a console on the left which can control a sprite around this grid.