I have been working on this to no avail. I would like to individually position different movie clips unto my flash site, yet it will only let me position one. Well.. more specifically it will perfectly position rock_mc, but transition_mc wont appear centered until I resize the screen manually. Is there any way I can fix this to have it appear in position from the beggining?
I'm using action script v2 to load a .jpg from a button.I'm using the command 'loadMovieNum("photo.jpg",4)'What script could I add in to resize the jpg to specific dimensions and position it at a particular x,y coordinate?
I've looked in many places and still haven't found a solution to my problem... how his content stays positioned even after you resize your browser window?
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
I'm looking to create something like the link below, [URL].. however I need it to work on both x and y,I've been trying for days to figure out a way to pull this off,
can anyone point me to a tutorial or an example of something along those lines?
I am trying to position my loader for an external swf. Can anyone help me. Here is the code that I currently have to load the swf. These are the positions that I need x=0, y=180.
Code:
stop(); var myLoader:Loader = new Loader(); myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoadComplete); function swfLoadComplete(loadEvent:Event)
I need to create the attached jpg, but i'm not sure of the best way to tackle it. The news posts are loaded from XML and will vary in height so they need to somehow be sorted so that if one is going to come off the page, then it's put into the next page - where the user will click the scroll buttons to view.
1/ Load article from XML
2/ Create a postMC_0 and add article bits to it (date, title, body)
3/ Record height
4/ Create a newsColumn_0 and add postMC_0 to it
Then a loop:
5/ Load next article
6/ Create a postMC_1 and add article bits to it
7/ If difference between postMC_0 height and newsColumn_0 height is greater than the height of postMC_1, then add postMC_1 to newsColumn_0.
8/ If not, then create newsColumn_1 and add postMC_1 to it.
9/ Loop back to 5 (increasing the numbers each time, so postMC_2, etc) Then just make the scroll buttons function according to how many columns have been created..
This is the swf I'm trying to load. These actions load and position a small simple swf just fine and the trace in the onLoadProgress function indicates that it loads completely but I can't see it. What am I doing wrong?
I built an app in flash where you can rotate objects and save positions and rotation to xml.... that xml then feeds html to produce a layout that is then rendered the a pdf It seems that every time it goes to the html, a rotated object in positioned a little to the lower right then the position in flash.
I know the rotation in css in different, but I think if I can find the true top left of the rotated object in flash and pass that it will solve the issue.
I tried this
newx = imageHolder.parent.localToGlobal(new Point(imageHolder.x,0)).x; newy = imageHolder.parent.localToGlobal(new Point(0,imageHolder.y)).y; also this imageHolder.parent.globalToLocal(imageHolder.localToGlobal(imageHolder.getBounds(imageHolder).topLeft));
I'm trying to make some mcs be displayed from alpha 0 to 100, one by one in the stage and in random positions. I've managed to make appear it randomly from alpha 0 to 100 with this code:
how would you go about positioning a MC in the top right hand corner - a few pixels. And How to get it to stay even on Resize? to get it to stay in that corner so it moves with the screen resize?
Code: for (var i = 0; i<nTotalPics; i++) { main.createEmptyMovieClip( "container"+i, i ); var container:MovieClip = main["container"+i]; container.createEmptyMovieClip( "pic"+i, i );
[code]....
First, if I add "trace (pic._name);" inside the onLoadInit function it outputs "pic3,pic2,pic1,pic0". Why does it show up in reverse order of the for-loop?
Second, is the "pic:MovieClip" in "mclListener.onLoadInit = function(pic:MovieClip)" pointing to the "pic" in "mcl.loadClip( astrImages[i], pic );"? If not, what is it pointing to? If it is, can I add another variable after "pic" so that I can pass it inside the onLoadInit function? Ultimately what I would like to do is create a textfield under each pic.
I am using this actionscript to obtain full screen flash in AS2 but am having problems positioning mcs on the y axis (the x is no problem).
[Code]...
I am trying to get the mc "buttons" position in the top right of the browser window but I cant get the height value correct. When the width is used on its own it works perfectly.
I have five rectangle shaped movie clips....I need to change their _y position randomly by clciking a button..but there must be 10px space between them... so how do I modify the code to do it ?
i have seen websites with fullscreen .swf and i dont know what kind of script they used to have the movie clips positioned constantly i.e. 20px from right border of the screen while all people have different resolutions.
I'm trying to make some mcs appear to alpha 0 to 100, one at one in the stage and in random positions. I've managed to make appear it randomly from alpha 0 to 100 with this code:[code]The strange thing is that only some mcs are positioned randomly and others stay in the same position, but not always the same.
I always run into the same bug concerning the x and y positioning of a Movie clip. When I try to get the X and Y values of a movie clip inside another movie clip, they aren't the same values (since I guess every MC has it's own x,y grid starting at point 0,0 where that MC is placed on the work area). How do I get the x and y values of a MC inside another MC when I want those values to be the same as the _root's x and y values? In other words: The movie clip that is inside the other one is moving on a simple guide path. I want to create "lasers" (or whatever) at its own coordinates every few seconds depending on where that moving MC is at when the shooting counter is up.
I am writing a loop and want to position 25 boxes in a square. I can make 5 boxes appear in a line, but can't make 25 boxes appear in a square without writing 5 seperate loops (e.g. j, k, l, m, etc.). This seems long-handed, can I shorten the code? Here is the code I have used so far:
how to make it so that it is always centered horizontally in the middle of the browser window. I am having issues making it so that it is centered vertically between 150pixels from the top to the bottom. This will make it so that if the window is small the swf will be right at y=150 but if the window is large it will have equal spacing between the top(150) and the bottom of the window.
We have a flash application that developed using Adobe Flash CS5 - AS3 that will display an article with photo, however, the article has a particular layout to have a "float left" effect of the photo and articles should wrap around it and adjust. I do NOT know how to this on flash but what I did is just to create two dynamic text and do the layout but sometimes since this is a dynamic content feed, the article body doesn't look good at all since I am only doing substring on the whole content and display just to cater the layout.
I have a movieclip with the mesurements of a rectangle. When the application is launched the movieclip is being scaled before placed on the stage as following.
menu.width = 400; menu.scaleY = menu.scaleX;
this is a smaller size than the original. the position of the movieclip at this moment is in the middle on the x and top of the stage on the y. when i click iti would like to do a tween with tweenlite wich scales it to its original(bigger) width and height and position it in the center of the stage on x and y.
the problem is when i position it with tweenlite, it gets done according to its old scale and not according to its new(bigger) scale so the movieclip isnt placed in the exact center of the stage.
I tried to compensate by adding a bigger number on the position so it gets positioned in the right way. But when i click it again i would like it to rescale to its beginning scale and position so it would be very messy to compensate again. Is there any easier way to do this kind of tween?
You know how you can choose where the center of a symbol is when you make it? Top right, center, bottom left, etc. Well, I'm editing a symbol and the graphics have gone pretty far off center, so I'm wondering if there's a way to make it recenter itself without recreating the symbol. If not, what's the best alternative, such as a way to move around the point?