ActionScript 3.0 :: Resizing A Sprite Without Resizing Its Auto-fill?
Nov 2, 2010
I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .
I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
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Nov 1, 2010
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);
[code]....
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Feb 4, 2009
I am dynamically loading text into a text area. I want the text area to have set dimensions, but the text itself to resize in order to fill up the whole text area container.For example a short line of text would be made a bigger size than a large line of text but each would perfectly (or near perfectly ) fill up the same X by Y sized text area.I have seen a lot of posts about resizing the text area to comply with text, but I want to do the opposite - resize text to comply with text area.
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Apr 6, 2011
would like to know if there is any way to create and call an action from outside of flash that will resize the swf to dimensions I set?for example if I make a banner that is 300x250, and I want that exact banner in 336x280, instead of entering each swf source and resizing it (I have many banners) I would like to make it easier...
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Jun 21, 2010
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How exactly can I do this? I'm already using SWFObject to embed the SWF, if that helps. I am open to any solution utilizing ActionScript, JavaScript, or both, however I am not all too familiar with ActionScript or Flex, and the AS-based solutions I have found involve extending a "Sprite" object to add resize functionality, which Flashlight-VNC does not seem to use.
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Jun 16, 2010
I am trying to get the background and main part of my website to scale up to the full size of the web browser when it is resized. i have found an example, and have been searching for hours trying to find a solution.when you resize the browser it fits, i would like to know how i could achieve this.
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Sep 11, 2009
I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?
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Oct 4, 2005
out with autoresizing dynamic img popups with javascript.
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May 17, 2009
I have a request to bulid the Flash website looking somewhat similar to LabelloI need a fullscreen flash that position elements dinamically, based on the stage dimensions. I found this tutorial on Kirupa:I need to do the same, but in AS 2.0, since it is the requirement.Is there any tutorial or finished script for this or I just need to write the code from scratch, as I'm not so good in AS3?
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Apr 21, 2011
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Jan 24, 2011
I'm trying to auto-resize a Spark TextArea using Flex Hero but having no luck.
EDIT: To clarify, I want to auto-resize the TextArea when typing, so there's never a scroll bar.
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Dec 22, 2011
I am a motion media designer trying to incorporate some of my work for a client into a website for her Christmas gift. I am trying to resize a .swf to match the browser size, as the fixed size is really messing with my otherwise-resizing layout. Every time I set the width/height of the .swf to "100%" or "auto", the movie gets cut off at the top and bottom under the div containers. When I change the size of the container to 100%, I get a long, thin movie. I've copied my code below, Feel free to criticize anything else about my code, too--I'm a CSS virgin.
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
[code]........
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Apr 3, 2009
I want to create a website with a background that will auto-resize according to the stage size using AS3.But what i need to know before I do it is: What is the right resolution for the background picture?I want people with resolution starting from 1024x768 to view the website correctly and I also want people with 24'' monitors to view the background with good quality so I guess the image needs a high resolution. I started with 1936x1288 but when I resize the stage to fullscreen the bottom of the image gets cut off.
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Aug 11, 2009
I've just run through this tutorial and I've got my site centering in my browser as planned.However when I resize my browser window the text (I'm using a pixel font) is going fuzzy.Is there some way I can lock 'centerRectangle' to a rounded X and Y coordinate so that this doesn't happen?
Code:
function init()
{
[code]....
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May 13, 2011
I have two options and I want to know whats faster. I have a pool of 1000 sprites objects in as3 on screen. When its needed each sprite has to resize itself. I can
1- Make each sprite a simple container to use graphics to draw a rectangle, that is, call a 'spriteInstance.graphics.' ,draw the rectangle and on each 'refresh', I do graphics.clear and redraw the rectangle but with the new size, this for each sprite.
or
2- Create each sprite with a border and on each refresh, resize it
Whats better?
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Feb 12, 2010
How do you resize a sprite without resizing the contents? For example the script below create a sprite, attaches it to the root, creates a button, attaches the button to the new sprite then resizes the sprite. but it scales the button when I try to resize?[code]...
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Oct 19, 2009
Im trying to make a website in AS3 with a dynamic background-video that fills all the page in my browser and keeps the proportions even if you are resizing the browser like this:[url].....its almost working but i dont know what to do to force to keep the proportions of my movieClip and at the same, to fill 100% of my page .This is my code...I have a movieClip with the instance name: "bg".
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;[code]......
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Nov 29, 2009
I have a Bitmap. Let's say it's 100x100 in size. I would like to display that bitmap on a Sprite that for the sake of this example is 100x50. Since the height of the bitmap is double than the height of the sprite - I would have liked the bitmap to be cropped (and to later implement a "scroll-down" mechanism) - HOWEVER, apparently:
1. The size of an "empty" sprite is defined by the size of its first children(s) - once I addChild the bitmap into the sprite - the sprite becomes 100x100 (If I try to define the size of the sprite to 100x50 before adding the child, and then adding it - then nothing is displayed).
2. If I then try to resize the sprite by modifying its Height property - the bitmap get's "scaled-down", or rather "squashed-in" to fit the new size.I'd like the bitmap to retain its original size (and be cropped at the bottom).Can it be done (without copyPixeling to a different bitmap etc.), and if so how?
btw:(3) If after all that I try to scale the bitmap back up (by changing scaleY) - then the sprite itself is again gets scaled and resized with it...
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Sep 12, 2009
I have an AIR app who has a canvas that scales when I resize the window. I have a sprite that is added to that canvas. When I scale the window the sprite does not scale with it.How do I tell the added sprite to scale with the canvas? Or tell it to be 100% of the container always?Right now I am listening for a resize event and resizing the sprite on that. But that seems like a waste of code/ too much of a CPU hog because I can easily add an element (using MXML) and tell it to be 100% of the parent and it will scale it on its own (EG without telling it to).
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Jun 23, 2010
How do you prevent all of your text automatically changing the font size when a browser is made full screen? I have a number of fixed field sizes I want my text to stay within but when the browser is expanded to full screen it changes the fonts so the text no longer fits in the text boxes and it forces scrolling.
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Mar 7, 2010
I'm loading in external images from XML, but they are coming in way too big; i have resized the actual images to the size i want them yet they still come in huge
function drawItem() {
coverImage.loadMovie(mediaFolder + currentNode.childNodes[2].firstChild);
coverImage.width = 600;
[code]....
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Jan 23, 2009
I have a stage of 600x400 and in the publish settings I chose this same width and height (with pixels dimension, and scale: No Scale).And when I load the swf in a browser:
[URL]
It resizes the swf stage size.(I know this because I have a value which is positioned according to the stage width/height, and also because if I choose an opaque windowless I can see that it is bigger than I want it to be)Am I loading the .swf wrong?
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Nov 11, 2011
I have made 1 Flash banner 728x90, the next one has smaller dimensions (468x60) but the proportions are the same so, I duplicated the document, grabbed the movie clip containing the animation and used the transform tool to make it the correct size.Some of the images need replacing as resizing didn't treat them well. But since I am trying to add them to the resized movie clip they appear too small.
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Nov 26, 2009
My name is Robbie Lee and I make flash games for a living and recently I've encountered an issue that I was hoping one of you could help me with.In some of my games I use sprites made from jpg, gif or bitmap ect. which look nice when viewed at the correct size (550x400) but when I release the games webmasters often post them at incorrect sizes which causes the pixel based images to distort or look ugly which reflects poorly on my talents.
I want to know if there is anyway that I can code it so that the swf cannot be resized and always displays at 550x400 even if it's put in a window that is larger then that.I use ActionScript 2 and Adobe Flash CS3 Professional.[URL]
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Dec 23, 2009
i'm having some "big" issues with what seems like a pretty easy flash concept. But, im pretty green when it comes to coding in flash.
I have a SWF thats being externally loaded into another SWF file (see code below):
on(release) {
loadMovie("test1.swf",_root.dropZone);
}
(If i'm understanding the above code correctly...its loading the SWF into a blank MC i created called dropZone) This part seems to work correctly when tested.
I've got 4 different SWF's that need to be loaded seperatley when its coresponding button is clicked. The issue arises when I import the external SWF file...it resizes itself to the size of the flash stage. I need all the SWFs to be loaded and remain there original size (1257x847) or be scaled to the correct size. Then if I click another button it should load the new SWF and "unload" the old SWF.
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Feb 10, 2010
I saw this site in another post and I've noticed this becomming the trend in photo galleries. [URL]When you drill down and open up a photo, the photo resizes with the browser while the rest of the movie elements expand without resizing. I'd love to know how this is done.
On a side note, it used to be impossible to resize a photo cleanly in Flash. Is something being done here or is it just improvements in Flash players?
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Feb 17, 2010
I'm starting to learn flash with AS 3. I can handle flash quite ok at the moment, but now I'm learning AS3.However, sometimes when I start Flash, the workspace "Actions" is larger than my screen. This means that a part of my script is not readable. #$Q^$!! I've tried everything to resize it, but didn't find a solution. I've flash professional for mac. I've tried switching 'workspaces' , try to move the workspace in another position. It doesn't work 'cause I can't drag the space above my screen.
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Jul 12, 2010
I'm using action script v2 to load a .jpg from a button.I'm using the command 'loadMovieNum("photo.jpg",4)'What script could I add in to resize the jpg to specific dimensions and position it at a particular x,y coordinate?
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Jul 25, 2009
I'm trying to build a site where all the pages are full browser and maintain aspect ratio. I would like to control the resizing from the menu page.The resizing works fine from the page that's being resized but when I try to let the parent swf do that it has issues. Here's what the home page looks like with the controls built in URL...This example is the site it has a menu page that I open the others from I remove the resizing code from the home page and try to resize from menu.swf.[code]
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Nov 17, 2009
I'm going nuts trying to figure this out. I built an animation project at 630 pixels wide. Turns out the project needs to be 430 pixels wide. In CS3, using the classic tweens, I would simply resize the stage, Onion All, then resize everything on the stage at once. But with the new tween structure, it looks like I can't do a mass resize like that. Anything that's been tweened using the motion editor does not resize.
I know I can just create a new movie clip, paste all frames into it and then resize the MC, but I have some JPEGs of signatures that pixellate when they are resized that way. So, can you onion skin the new tweens? Is there a workaround?
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