We have a flash application that developed using Adobe Flash CS5 - AS3 that will display an article with photo, however, the article has a particular layout to have a "float left" effect of the photo and articles should wrap around it and adjust. I do NOT know how to this on flash but what I did is just to create two dynamic text and do the layout but sometimes since this is a dynamic content feed, the article body doesn't look good at all since I am only doing substring on the whole content and display just to cater the layout.
I am working on a flash photogallery. It is pretty basic, just consists of thumbnails. The larger images are on another page all together. I didn't write this script myself, I'm still learning. So i grabbed a flashmo file. It is flashmo_067.Anyways, i changed some things around. I made the images scroll with the mouse and i took out alot of the extra stuff in the gallery. I also changed the document size and the thumbnail size.I created thumbnails to the exact size i made the holder in the flash file. Yet when i pull up the movie, the images are doubled in size and are overlapping. I have looked at the actionscript a bunch of times and still cant figure it out. I changed the size of the thumbnail to be smaller but it just blows it up and makes it very pixelated. I cant seem to figure it out.
I've been modifying some code I wrote a while ago that simply loads and plays an external FLV. The original code works well as I can simply copy the swf into any folder and when run, it will play the FLV with the given name in that particular folder.
I decided to have a photo still over of the movie before it plays, so I modified the script and 'loader' to put in the external Jpg. If I test the swf it works fine. But when I install the code from a sub folder into a webpage via 'object', the Flash file trues to find the photo in the webpage folder not the sub folder where the swf originates and where both the FLV and jpg are?? Both the FLVplayback and Jpg loader address in the same way in 'parameters' of properties, yet the FLV plays and the jpg won't. I only discovered what exactly was happening on a hunch and copied a different photo into the main web page folder with the same name.
I have also rewritten it a completely different way using movieloader, but got exactly the same results. I know I could put the full web address of the jpg into the parameters, but then I have to modify it every time I use it. I'd really like to be to simply copy it into another folder.
I want to create a swf of 5 photos that fade into each other. For example, black background, first photo fades up from alpha 0 to alpha 100 in one second, stays on screen for 4 seconds, then fades back to alpha 0 while the next photo fades up, etc, then the 5th photo fades back into the 1st photo and it loops.
What's the best, easiest way to accomplish this with cs4?
Also, if the jpgs are 980 x650 pixels and approx. 70 kb apiece, will I need a preloader if I'm going to use the swf as a header to my site? If so, is there a simple, plug n play preloader I can use?
i tring to make a sub domain presentation xml web.i am using a templats it working and loading fine offline on my pc put after. i upload to my hosting the main php page open and load the swf without any picture or links??[code]
I have trouble with my animatnion. I have panorama 360 and xml with photos. I want to connect panorama where are buttons which show after click the photos from xml, but I have some troubles with code... When i try to compile my flash I have some errors in output;/
this is my code
Code: ///pamorama function mysz(e:Event):void { pano_mc.x += (-(mouseX)+260)/10;
I'm building my first website in Flash, and it's a porfolio website. I'm trying to set up my portfolio page to show screenshots of my graphic design projects, and when a user clicks on them, it enlarges the photo.
I am looking for it to be done like this website below when you click on their photo samples, it enlarges it, where you can also go to the next photo.
I have about 27 photos. They are all 250x188. I would like the work space to be 250x564 so that 3 photos display first and they keep scrolling from the bottom to the top continuously through all the photos and repeat. Could someone recommend the best way to do this in Flash CS4. I am totally new to this.
I haven't used Flash in quite a while and wanted to make an animation to display quite a few photos. As i'm out of practice, linking videos kind of skipped my mind and therefore my first file which has lots of images in has become quite heavy and slow to run.My problem is... Is there a quick and easy way i can directly switch one part of an animation with another, keeping all the tweens and actions that are on it? (EG I want to switch out images for the same images saved as smaller files)
Or, is there a way i can scale down the movie in size to make it run smoother? I am going to have quite a lot of photos in a series of linked videos, but as i forgot about it, my first video has too much content and is too big in file size. It can be quite big as it's only for use on my mac (not online) but i still need it smaller as it won't run smoothly.
have to build an app that shows a bunch of photos (listed in an XML file) based upon certain criteria in the XML data. First view will show ALL the photos, and then the user will whittle down the choices/photos based upon criteria they select via check boxes.
how to pull the XML data into the application. I'll have to build a listener for the check box component(s), which shouldn't be difficult. The onClick event would then have to search through the XML/array and show only the user-selected data. It would be good also if the pictures were actually pulled from the server's hard drive rather than having them stored in the Flash file. That would allow the site's owner to easily add images by simply copying them to the server and adding data to the XML. Is that do-able, and if so, can anyone put me on the right path (theorhetically) to developing it?
I have at this pre-planning stage is this: ALL the pix are certainly not going to fit on the stage at one time. I am going to have to have a finite number of pix, say six, visible on the stage, and then allow the user to filter through the as-yet-unseen images by clicking on a number (Page 2 of 7), or something along those lines.
I'm attempting to create what will look like reflections of photos (MovieClips) on a Flash screen (CS4) using AS3, and recently became hip to the Transform Matrix class. I'm understanding the process of applying the transform.matrix OK and everything is going well, EXCEPT one thing... I think I need to learn more about using "deltaTransformPoint()" to counter the effects of skewing and flipping with a matrix. However, I've been searching but can't find documentation anywhere. Is it no longer supported in AS3? So far, I've been able make it look OK by tweaking the X & Y location(s), but this seems inefficient.
I'd like to integrate a pagination in photo gallery project.Ex: << previous 1 2 3 next >>Let's say I have 13 photos and want to display on each page first 6 photos. So in total, I must have 3 pages of 6 photos each and each page number is clickable to display the maximum of 6 photos...How would I proceed the right method?Here's what I though:
var totalPhotos:uint; var maxNumberThumbPerPage:uint = 6; var totalPage:uint;
I'm trying to design a scrolling panel following one of the tutorials. I'm loading some photos using an XML into a container and I want this container to be reactive to mouseX. I can't get this movement all the smooth that I want. The images sometimes vibrate.[code]
I am creating a 3D carousel and I need to link each object to a different URL or URI. I am using ActionsScript 2.0 and loading an XML file for images and the urls. I just need to figure out how I can script the function released for this to work.
Code: import mx.utils.Delegate; var numOfItems:Number; var radiusX:Number = 300; var radiusY:Number = 75; var centerX:Number = Stage.width / 2; [Code] .....
I keep battling the slideshow, and now I have some other doubts. I tried to find the answer to this on other threads on this forum, but couldnïż½t find anything. So, here it goes:I now have a photo slideshow where one photo fades out, and the next one follows, fading in.Between the fade out and fade in, there is a short interval of white, the background of the flash animation. I have to replace this white interval, with the fadeout of the previous image, so that the first and the next image sort of merge. How can I do this?lso, on the very last image of the presentation, there is a jump back to the first image, without the fadeout. How can the loop be made so that the last image fades out too, and not simply disappear?Here is the code Im using right now:
I am trying to animate some jpgs that have been loaded inside a movie clip. i just want them to move horizontally. I have tried using tweens and also the onEnterFrame method with different frame rates but the animation is always juddery and not smooth.
how to get a scrolling thumbnail photo gallery to work with an imbedded bonus array. What I can't figure out is how to change the caption on the photos so that when I click on the bonus thumbnails (b2, b3, b4, etc) the text/caption changes on the website.I can upload the flash file if anyone is interested in helping. [code]
I am building a simple photo slideshow and I need to create a way for the client to remove and add photos to it (w/o opening and editing the .fla). Can this be done with XML? Where I use a small line of script to call a series of photos according to the numbers appended to the photo file names.
I want to display photos and load them dynamically.What I have this much done and normally I would just manually add the URL to each button (boring and tedious) and I am learning to import variables and images and all of that...I want to be able to click the thumb to see the actual image:
Main Stage: code: onClipEvent(load){ _xscale=1000;
I'm trying to create a simple photos gallery.I load a new picture into the scene using loadMovie function. X and Y coordinates are custom for each photo so it would be centered nicely. The size of the picture is different too. It means, we have 4 variable distances here (question marks in the graph).Now the hard part.I want to divide a loaded picture into two sides and convert them into two different hotspots. I'll be using these hotspots for prev/next buttons.
i am trying to create a game for my family website, it will look the picture below but instead of paper targets i want to use photos of family members. I have no real flash experience, could somebody give me a good starting point.