ActionScript 3.0 :: How Many Photos Can Be Imported In Flash

Feb 20, 2012

I was importing photos in six different scenes, but if there are more than 20 photo in each scenes they can not be all seen when I export them.

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I'd like to build a gallery of photos which has selected thumbnail on each of them before displaying their photos.

Ex: photo.xml

Code:
<gallery>
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[code]....

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I used the script below for a slideshow in Macromedia Flash MX2004. The images are in the folder images.xml (and believe me, I checked the names many times). But now the problem: when I load this slideshow, it shows only 3 photos, whereas there are 10 in my folder which I need to show. After the 4th photo I get only black.... it doesn't continue.

Here is the script:
// set random # variables - each must be 0 for first 'while' loop below
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[Code] .....

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ActionScript 2.0 :: Not All Photos Load In Flash Slideshow?

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I used the script below for a slideshow in Macromedia Flash MX2004. The images are in the folder images.xml (and believe me, I checked the names many times). But now the problem: when I load this slideshow, it shows only 3 photos, whereas there are 10 in my folder which I need to show. After the 4th photo I get only black.... it doesn't continue. I cannot figure out what the problem is! Anyone who is more clever out there?

// set random # variables - each must be 0 for first 'while' loop below
var randomNum = 0;
var randomNumLast = 0;

[code]......

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This was working with Flash 10, but 10.1 kills it  I am not sure if its the server or client side that makes it freeze.
 
[URL]
 
import flash.display.BitmapData
stop(); 
var aScene:Array = []

[Code]....

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I have sum photos which I suppose to create a flash animation to show those photos but I'm not good in flash and have no idea what to create... As I have quite alot of photos, so I cant use frames onli. Give mi sum suggestions or any free example tat I can download?

(PS. It must be auto-play without user to click anything or to mouseover)

I'm using flash mx 2004 and sorry if I put in the wrong forum....

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many kudos for the xml photo slideshow. [URL]

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I have imported a swf (not created with Flex, i.e. non-framework) into a Flex application. Once loaded, I would like to access movieclips within that imported swf. [URL].. it seems straightforward; however, their examples are between a Flex app and an imported swf (created with Flex).

Like their example, I'm trying to use the SystemManager to access the imported swf's content; however, I receive the following error:

TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@58ca241 to mx.managers.SystemManager. Is this error occurring because I'm importing a non-framework swf into a framework swf?

[Code]...

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I am creating a game which uses the sharedObject to save each players progress locally. It also connects to a central database to create an online scoreboard. When a user inserts a score for the first time a unique ID is sent out of the database to the swf and saved as part of the sharedObject data.Absolutely everything works and the ID is saved to the sharedObject, however when the swf is restarted the ID does not load (even though the other variables saved in the sharedObject do load).I think it may be to do with the way it is formatted, perhaps to do with the XML but I'm not sure.

FLASH CODE
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[code].....

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How to control imported .swf timeline?

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Filling Colors In Imported Image In Flash

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I'm trying to make a very simple game in Flash. I have a map where you can see only the borders of the states. I want to make every state a symbol. Can I somehow fill it with different colors? Using paint bucket doesn't work...

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Flash - Imported Classes Not Loaded Properly

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I am trying to create a new flash movie. I am using CS4, for publishing movie -> flash 8 - AS-> 3.0. My issue is if I publish the movie I receive the following complier errors - > ActionScript 2.0 class scripts may only define class or interface constructs.
Attribute used outside class.
The class or interface 'flash.net.URLVariables' could not be loaded.
The class or interface 'flash.net.URLRequest' could not be loaded.
The class or interface 'flash.net.URLLoader' could not be loaded.
The class or interface 'flash.events.Event' could not be loaded.
The class or interface 'flash.net.URLVariables' could not be loaded.
ActionScript 2.0 class scripts may only define class or interface constructs.
The class or interface 'URLVariables' could not be loaded.
[Code] .....

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i'm using cs3 and have created an illustrator drawing and made symbols in illustrator so that i can import them into flash. i have successfully imported the drawing into flash but now i've gone back and edited the drawing in illustrator. is there a way i can just update the symbols i've changed rather than having to reimport the whole drawing?

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ActionScript 3.0 :: Can Images Imported Into Flash With Xml Be Used As Buttons

Apr 12, 2011

I'm putting together a website in Flash CS4, and my Actionscript knowledge is pretty minimal. The site has a thumbnail section with a scrollbar, which I modified from a downloadable element I found from flashmo dot com (admin won't let me include link). The prewritten code uses xml to import the thumbnails into the scrollbar- all of this is fine and working beautifully so far. What I'd like to do is to have each thumbnail act as a button, so that when clicked, you jump to another page/frame on the timeline. It's very straightforward to either open a 'full' image or to go have the thumbnail take you to an html page (as that's how the code was written, but is there a command that can go into the xml text that will simply take you to another spot on the timeline? The website is going to be entirely in Flash, so URL links don't help me. Is there a simple command I can add into the xml and Actionscript?

This is what the xml looks like, in case that's helpful:

<thumbnail>
<filename>black.png</filename>
<title>Item No. 1 (192 color art)</title>

[Code].....

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