ActionScript 3.0 :: Layer Photos Imported Via An External Source (XML) With Other Art Elements?
Sep 15, 2008
how to layer photos imported via an external source (XML) with other art elements? The imported XML photos always seem to arrive on top of anything else no matter what layer your XML code keyframe is on.
i sort of asked this before but never got a clear responce to it. this is sort of a two part question. one i have a dynamic gallery of images with a small picture that you click on that loads a bigger picture. I would love to be able to just have one photo that loads into the bigger mc and also the small mc. right now what i am doing is making two size photos a small 47x47 and a large141x141. does anyone know how i can use the same photo for both mc's second question. if that works will it make the small photos take forever to load since their sorce is a large photo?
Say I have "Symbol 1" in FLA document "DocOne". I drag this symbol from DocOne's library into "DocTwo"'s library. Now, in DocTwo's library, the properties for Symbol 1 show that the source is "DocOne". I can use the symbol update functionality to update it from DocOne. Is there a way to sever this linkage so that Symbol 1 in DocTwo no longer considers Symbol 1 from DocOne to be its source? So that, for example, if I drag it over from DocTwo to DocThree, Symbol 1 in DocThree, its source in DocThree will be DocTwo and not DocOne?
i have a Air Project in which i have added three extenal source folders. but when i reopen project or strat flash builder again i get icon on those folder like this but when i open the configuration for that project and try to validate the path and adding it again i get message like this but the path is valid. proof is this pic what could be possible error,,, is there any way that i when ever re-open project i get no warning and able to navigate through the linked source code. now i am doing it
I have imported a SWC into my actionscript project. It includes many different movieclips that I can access in my project. My question is this: How can I create a custom AS3 class that I can use to add functions and properties to my movieclips?
For example I have a movieclip with a linkage name of LevelButton. I tried creating a class that was the same name but they didn't seem to go together.
I can't edit it in the sense that I am unable to go in and take the eraser tool and erase a section of the scene on that layer that wasn't created in Flash. I can draw on it in Flash and modify it that way. I can effect it via tweens enlarge, alpha transparency etc. But I can't erase part of the graphic that I created outside of Flash in Photoshop.I've tried erasing on the graphic itself, also after it's converted to a movie clip - inside the movie clip's timeline etc. It doesn't work. As I said , I can draw on it and effect it but I can't erase part of what was already in it before it was imported from PS4.
Does anyone know of a way to layer dynamic elements in AS3? Is there a z-index (or something like it) in AS3?I'm dynamically loading pictures via XML with AS3 and would like to overlay a graphic over a portion of the dynamic images.
I've been modifying some code I wrote a while ago that simply loads and plays an external FLV. The original code works well as I can simply copy the swf into any folder and when run, it will play the FLV with the given name in that particular folder.
I decided to have a photo still over of the movie before it plays, so I modified the script and 'loader' to put in the external Jpg. If I test the swf it works fine. But when I install the code from a sub folder into a webpage via 'object', the Flash file trues to find the photo in the webpage folder not the sub folder where the swf originates and where both the FLV and jpg are?? Both the FLVplayback and Jpg loader address in the same way in 'parameters' of properties, yet the FLV plays and the jpg won't. I only discovered what exactly was happening on a hunch and copied a different photo into the main web page folder with the same name.
I have also rewritten it a completely different way using movieloader, but got exactly the same results. I know I could put the full web address of the jpg into the parameters, but then I have to modify it every time I use it. I'd really like to be to simply copy it into another folder.
I am doing a spoof project in school where I have to build a website for a 'photographer.' So I need to showcase his pictures. I have to create 1 portfolio with 30 photos that been provided to me. The photos are all about 50K each. So naturally I cannot import all of these photos into my movie, the file size would be way to big. (Using Flash gets me extra credit) Im not allowed to use thumbnails. Just a back and forth button.
This is what I am trying to build. I want the movie to be 30 frames long. On each frame is a stop command. (easy) And on each frame is an actionscript calling one specific image. (loadMovie ("myimage.jpg", myClip); I'll then have two buttons to navigate from frame to frame. Simple right? The script I am using loads the picture from the server (or hard drive). However when it loads, it takes over. The picture is maximized to fit the stage. And the buttons dissappear. So the viewer is left with one image and nothing else. I want the picture to load into the clip and be able to access the buttons.
I have a bunch of AS3 swfs. They are imported into an AS3 application using a Loader. On 10 or so different computers these AS3 swfs are imported as MovieClips and I can control them as necessary. However, on one computer no matter what I try (casting loader.content as MovieClip, remaking the AS3 swfs from scratch) they are always imported as AVM1Movies.All computers including the one that doesn't work are running Flash Player 10.
I am using Action Script 3.I have loaded some xml data using an external as file called importxml.as.If I put a trace statement in it to access the content it works perfectly.But how do I access the data from the Flash main timeline or from another as file?I am using the statement ïż½import xmlimportïż½ but if I then write:trace(xmldata.category[1].word[1].text); I get the message;
1120: Access of undefined property xmldata.
If I try this on the main timeline
var myXMLmlimport=new xmlimport();
I get the error message
TypeError: Error #1010: A term is undefined and has no properties.
I have loaded some xml data using an external as file called importxml.as.If I put a trace statement in it to access the content it works perfectly.But how do I access the data from the Flash main timeline or from another as file?I am using the statement import xmlimport but if I then write:trace(xmldata.category[1].word[1].text); I get the message[code]...
I've got a main.fla which has a main.as file included within various functions in the fla. Then I have external.swf being called in, which have external.as files that need to call on a function within the main.as file.Ultimately, the "next" button is supposed to be unclickable until the external swf has completed, then it glows and lets you click then turns off again. Problem is, as it stands the "next" button never turns on because function's not being properly called.Here's the code, trimmed down to the essentials.know what I'm doing wrong here.main.fla
Code: function external1(e:MouseEvent) { gotoAndStop("external1");
Allow me to briefly sketch the situation i'm in; On my stage i've got a collection of movieclips, each has an unique name. These MC's represent regions of a country on a map.
The most basic task i'd like to achieve is when the user mouse-overs one of these regions, it displays some relative info on the region (Name, size, population etc)
I was thinking about storing this info externally from the fla/swf itself. When the swf lauches it would retrieve the corresponding info for each region.
Having this data outside the swf would make editing and upkeeping it more easy.
I'm leaning towards looking into an XML-file to do this ? (SQL sounds neat but i have no expirience with it)
The Swf would be hosted on a site, but i see it evolve as an AIR-app in the future.
Im making a component for a companies wesite, it is simple enough they want a list of phrases to be displayed one at a time in random order... not a problem. Its just that they want to be able to update the phrases themselves = external txt file to populate the array. I dont work with arrays often enough so I was wondering if someone could tell me the way to populate an array using values in an external txt file.
Im making a component for a companies wesite, it is simple enough they want a list of phrases to be displayed one at a time in random order... not a problem. Its just that they want to be able to update the phrases themselves = external txt file to populate the array.
I have tried to add a button a .fla and code it with a packaged class (Main.as).is it possible to use a button from the GUI and code it with a external imported packaged class?
How to load variables from an external source? For example, Lets say I have a movieclip that contains 6 keyframes, and I want flash to load the proper keyframe when the main swf is opened. Flash knows what the proper keyframe is, because that variable is stored in a MySQL database, or txt file, or xml file, or whatever. Also, how could i have flash write to an external file, so that i can save the changes.
Using Flash CS4 professional And Action-script 3.0 I am currently working on an mp3 player in flash.I have my main fla file in my root folder.Also in my root folder is a folder names 'source_files'Inside the 'source_files' folder there is.A folder named 'songs' (which holds several mp3 files) and a text file named track_list.txt The text in track_list.txt is set out as follows (example values used).
//song1 //song2 Where '//' represents the start of the name of each song.
From within the project I have a code that loads track_list.txt and uses the split function to split the loaded data into an array before adding 'source_files/songs' to the beginning of each index of the array.
I created a Jing video to describe my problem. In short, I'm not sure how external AS3 scripts are supposed to referenced, though I did get it to work in AS2 years ago.
I'm trying to have Flash execute a file, and I can get FSCOMMAND to work. Sort of. While I can use it to run a single batch file, what I really need to do is to pass a parameter from within Flash to the item being executed. I'm currently using Flash to allow a user to select some items, and I need to pass that selection out of it in order to kick off some other processes (Flash is basically just my GUI interface right now until I learn more about how to do things in it).
I don't care if it's a batch file or JavaScript or anything that's not uber complex (so no .NET or C++). I just need to find something that we can run internally for our company (either from an .HTML or a .EXE file output from Flash - not too picky there either).
i am having a problem when reading text form an external txt file into a textbox, the problem is that when i test/ debug my movie on my local computer the text displays from the file but after i have uploaded to my server and try and view it via the internet no text appears
Code: var urlhome:String = "homeText.txt"; var loadit:URLLoader = new URLLoader();
I'm using this example [URL] at the moment, using buttons to feed text into a dynamic text box. What I've done is changed it to 'on (rollOver)' when the text pops up, and what I'd like to do is have a on (rollOut) and have it load a blank.txt so the text dissapears when you move your mouse away.
I have a very Simple Flash Player built in AS2. FlashCS3 I want it to load one external movie from root folder. BUT! i don't want to load a specific file name. I need the player to load whatever the file names. for example: if my file name is: Video.swf i want the player load it. and if i change the file name to video2007.swf it will still be able to load it.