I've been modifying some code I wrote a while ago that simply loads and plays an external FLV. The original code works well as I can simply copy the swf into any folder and when run, it will play the FLV with the given name in that particular folder.
I decided to have a photo still over of the movie before it plays, so I modified the script and 'loader' to put in the external Jpg. If I test the swf it works fine. But when I install the code from a sub folder into a webpage via 'object', the Flash file trues to find the photo in the webpage folder not the sub folder where the swf originates and where both the FLV and jpg are?? Both the FLVplayback and Jpg loader address in the same way in 'parameters' of properties, yet the FLV plays and the jpg won't. I only discovered what exactly was happening on a hunch and copied a different photo into the main web page folder with the same name.
I have also rewritten it a completely different way using movieloader, but got exactly the same results. I know I could put the full web address of the jpg into the parameters, but then I have to modify it every time I use it. I'd really like to be to simply copy it into another folder.
Working on a site that uses external interface to control the appearence of a number of buttons, setting color and text. The whole deal works fine in Firefox and IE (after vigorous debuggging), but I can't seem to address the objects correctly in safari. The swfs are hard coded in and I'm using a function to find the reference to the object and then using an EI addcallback to set the values.Here some javascript for the main functions:
Code: function getMovieName(movieName) { if (window[movieName]) {
how to layer photos imported via an external source (XML) with other art elements? The imported XML photos always seem to arrive on top of anything else no matter what layer your XML code keyframe is on.
I am doing a spoof project in school where I have to build a website for a 'photographer.' So I need to showcase his pictures. I have to create 1 portfolio with 30 photos that been provided to me. The photos are all about 50K each. So naturally I cannot import all of these photos into my movie, the file size would be way to big. (Using Flash gets me extra credit) Im not allowed to use thumbnails. Just a back and forth button.
This is what I am trying to build. I want the movie to be 30 frames long. On each frame is a stop command. (easy) And on each frame is an actionscript calling one specific image. (loadMovie ("myimage.jpg", myClip); I'll then have two buttons to navigate from frame to frame. Simple right? The script I am using loads the picture from the server (or hard drive). However when it loads, it takes over. The picture is maximized to fit the stage. And the buttons dissappear. So the viewer is left with one image and nothing else. I want the picture to load into the clip and be able to access the buttons.
I have the instance 'CONTENT_ldr' on the main timeline. Now I need to load an swf into it using AS when I press on the 'Illu_mc' button placed in my HomeMenu_mc. Heres the script I have placed in my HomeMenu_mc:
I imported the flvplayback component on-stage in one frame and gave the instance a name of hv.If a button takes the movie to another frame, how do I pause the flv at that point
I have a movieClip, in it a button, in it another movieClip (activated on mouse over). When i rollOver it works normally, it stops at the 15th frame as it should. Now I have another 15 frames for the rollOut and i can't get them to play,
Looking to convert the following attachMovie actions to a for loop. I get an error message running the following loop and I'm not sure what the correct syntax is. Takers?[code]
on (rollOver) { name=this._name; path=this._target; _root.push (name, path); }
on the timeline i have the function:
_root.push = function (name, path){ trace(name); name.gotoAndPlay("over"); }
on rollOver i want to dynamically pass a movieclips name to a function which controls that the movieclip should goto its frame named "over", but i cant get the adressing to work.if i trace the variable "name" in the example it gives me the moviename correctly. so i guess my syntax is wrong.the function doesnt work with the path variable either.
I have three movieclip "buttons" within a couple of nested movieclips and I am unsure how to address them in actionscript. I have an event listener and a function for the rollover and rollout mouseEvents below
procedures_mc.p_dropdown_mc.p_body_mc.addEventListener(MouseEvent.ROLL _OVER, cursorOverButton); procedures_mc.p_dropdown_mc.p_breasts_mc.addEventListener(MouseEvent.R OLL_OVER, cursorOverButton); procedures_mc.p_dropdown_mc.p_face_mc.addEventListener(MouseEvent.ROLL _OVER, cursorOverButton); function cursorOverButton(e:MouseEvent):void{e.currentTarget.gotoAndPlay("over"); e.currentTarget.addEventListener(MouseEvent.ROLL_OUT, cursorOutButton);} function cursorOutButton(e:MouseEvent):void{e.currentTarget.gotoAndPlay("out");}
Within the movieclip buttons are labels over and out included in the buttons. When I rollover and rollout the mouse over the movieclip buttons they don't behave correctly. I am wondering if the e.currentTarget inside the function is the right address of the nested movieclip buttons procedures_mc.p_dropdown_mc.p_body_mc, etc.
But what do I have to do to get the function to adress various versions, such as chibi.bluejeans1.rtleg._y = 4 + walk; chibi.bluejeans1.ltleg._y = 5 - walk;
so that I can address each type for walking accordingly, through something like wlk(tunicpants1); wlk(bluejeans1); wlk(tuxedopants1);
I'm having a bit of a problem with this. I have a class- MiniMap which extends the MovieClip class.This class has a variable which is itself a movieClip, this movieClip is a small window which can be moved around on the map to select which portion of the miniMap will be shown in the bigger map.
How do I refer back a events on the class variables to effect the host class?
I'm successfully adding an external .swf file using the following code:
[Code]...
So - I'm loading the "graphic.swf" into a movie clip called "topClip" which is already on the stage in the main timeline. That works fine. But... then I'm having a problem addressing the loaded "graphic.swf" with a button (to lower it's alpha). I'm using this:
I am trying to dynamically address different instances of the same movieclip by passing a string into the movieclip address, but apparently I don't know what I'm doing. I'm trying something like below:
var vsTargetName:String; vsTargetName = "instance50"; vsTargetName + vsThumb.thumbHighlight.visible = true;
Is something like this possible? What am I doing wrong/what do I need to do to make that work?
I have a series of mc's I'm attaching from the library, with buttons in the main movieInside each of the attached mc's is a close button that needs to close the attached mc and launch a function in the main movie, but I'm having trouble addressing the button inside the attached mc from the main timeline.I've tried this:
I have a problem with relative addressing... it's not about _root stuff, but how to open an html page from a Flash movie.The Flash movie is inside a Folder named "Dogs". And the html document is outside this folder, sitting in the main folder for the site.Usually if I call a movie from inside a folder I put a slash eg. getUrl("dogs/intro", "window")but i want to go in the opposite direction, from inside this folder to a file outside... does that make sense?
on rollOver i want to dynamically pass a movieclips name to a function which controls that the movieclip should goto its frame named "over", but i cant get the adressing to work. if i trace the variable "name" in the example it gives me the moviename correctly. so i guess my syntax is wrong. the function doesnt work with the path variable either. i know this might be a stupid question. dont mind me, i'm a noob.
Is there (or what is the) best method to address duplicated movieclips? For example if you duplicate a number of movieclips (or attach or anything else) through a for loop and give them names like mc1, mc2, etc, how can you address them outside the loop? Especially if the number of times you duplicate the clips is read from a file which can change constantly. Example - an image gallery where you just add the files to your xml and they show up in the gallery.
Let's say I have a movie clip named MC in stage. The following statements work.
var clipName = "MC"; this[clipName].y = 100;
However, if I put a child movie clip (named childMC) inside that MC movie clip, I'm not able to address the child movie clip by the same fashion. I'll get an error.
var clipName = "MC.childMC"; this[clipName].y = 100;
Is there any way to address the child movie clip with dynamic name?
My Flash file provides a small number (say, 4) of user-selected �displays. Within each display, there are up to four link movie clips, each of which are (or should be) selectable. The displays have instance names of display0_mc, display1_mc, display2_mc, and display3_mc. I can address each display through an array var display:Array = [ display0_mc, display1_mc, display2_mc, display3_mc ]; as display[ 0 ], display[ 1 ], etc. Now, the four links within each display are named link0_mc through link3_mc. (Each of these is actually a movie clip containing a dynamic text field, link_txt, and a few other elements not relevant here.)
I am trying to make some way of addressing a movieclip but I want it to be able to change. I have a for loop which is creating a new movieclip instances until it is equal to or less than my arrays length. Well it makes all these and it names them test0 test1 test2 test3.. and so on. Now I am trying to write a loop that address all of them, the only problem is I dont know how to use a variable to address them, or some work around to do so.
I am loading an external XML file. According to the information loaded from the file I would like to highlight a symbol (MovieClip) when I press a corresponding button. The Button and the MovieClip change every time I load a new XML, so it has to be dynamic.I tried the following, but that doesn't work, does anyone know why?I have an Array defined (a_HighlightArray) that I fill within a loop to hold the object (as a string! ) that is supposed to be highlighted when I press the corresponding button: