ActionScript 3.0 :: Flash Dynamically Addressing An Existing MovieClip On Stage?
Aug 8, 2010
I am loading an external XML file. According to the information loaded from the file I would like to highlight a symbol (MovieClip) when I press a corresponding button. The Button and the MovieClip change every time I load a new XML, so it has to be dynamic.I tried the following, but that doesn't work, does anyone know why?I have an Array defined (a_HighlightArray) that I fill within a loop to hold the object (as a string! ) that is supposed to be highlighted when I press the corresponding button:
a_HighlightArray[i] = "o_Map.o_Privatwelt.o_Layer4";
Later, when I want to address the Symbol I am using the following (where Quest corresponds to the No of the button I pressed):
[a_HighlightArray[Quest]]gotoAndStop(2);
There is no error that comes up but it just doesn't do what expected. Strangely enough, if I address the Symbol directly it works perfectly fine:
o_Map.o_Privatwelt.o_Layer4.gotoAndStop(2);
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May 17, 2005
i have this on my buttons (movieclips):
on (rollOver) {
name=this._name;
path=this._target;
_root.push (name, path);
}
on the timeline i have the function:
_root.push = function (name, path){
trace(name);
name.gotoAndPlay("over");
}
on rollOver i want to dynamically pass a movieclips name to a function which controls that the movieclip should goto its frame named "over", but i cant get the adressing to work.if i trace the variable "name" in the example it gives me the moviename correctly. so i guess my syntax is wrong.the function doesnt work with the path variable either.
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Oct 16, 2011
what I'm trying to do is accessingsnapText = scrollPane.source.textSnapshot;from an external swf. I've tried:
trace("-->: "+scrollPane.source.textSnapshot.getText(0, 1000));
trace("-->: "+myLoader.content.textSnapshot.getText(0, 1000));
trace("-->: "+mc.textSnapshot.getText(0, 1000));
[code].....
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Sep 30, 2009
I'm trying to drag a movieclip on stage, and with nine existing button instances, cause that movie clip to jump around and run at different labels (which are within the movie clip itself. I'm not sure what I'm doing wrong, but I get the error #2109 which says (similar error for each button):
[Code]...
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Oct 8, 2004
does anyone have a tip on how to "bind" events to dynamically created movieclips ?
[Code]...
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Aug 17, 2010
There are multiple MovieClips that will be dynamically placed on stage. These MovieClips are coded to be buttons. I'm trying to figure out--when a user clicks on the MovieClip...figure out which object on the flash stage the user clicked on.Inside function toggleClick I put the trace statement: trace("movieClip Instance Name = " + e.target.name);
In the OUTPUT window:
movieClip Instance Name = instance5
movieClip Instance Name = instance12
[code].....
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Sep 18, 2009
what I'm trying to do is access the data of several movies clips, that are inside of several other movie clips:
MC1.insideMC1._visible=false (which works, but isn't dynamic)
but dynamically with a FOR loop. I've tried:
For(bullet=1; bullet<5; bullet++){
"MC"+bullet.insideMC1._visible=false (this does not work)
}
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May 17, 2005
i have this on my buttons (movieclips):
[Code]...
on rollOver i want to dynamically pass a movieclips name to a function which controls that the movieclip should goto its frame named "over", but i cant get the adressing to work. if i trace the variable "name" in the example it gives me the moviename correctly. so i guess my syntax is wrong. the function doesnt work with the path variable either. i know this might be a stupid question. dont mind me, i'm a noob.
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Nov 15, 2004
know how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip,
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Sep 10, 2009
I have three movieclip "buttons" within a couple of nested movieclips and I am unsure how to address them in actionscript. I have an event listener and a function for the rollover and rollout mouseEvents below
procedures_mc.p_dropdown_mc.p_body_mc.addEventListener(MouseEvent.ROLL _OVER, cursorOverButton);
procedures_mc.p_dropdown_mc.p_breasts_mc.addEventListener(MouseEvent.R OLL_OVER, cursorOverButton);
procedures_mc.p_dropdown_mc.p_face_mc.addEventListener(MouseEvent.ROLL _OVER, cursorOverButton);
function cursorOverButton(e:MouseEvent):void{e.currentTarget.gotoAndPlay("over");
e.currentTarget.addEventListener(MouseEvent.ROLL_OUT, cursorOutButton);}
function cursorOutButton(e:MouseEvent):void{e.currentTarget.gotoAndPlay("out");}
Within the movieclip buttons are labels over and out included in the buttons. When I rollover and rollout the mouse over the movieclip buttons they don't behave correctly. I am wondering if the e.currentTarget inside the function is the right address of the nested movieclip buttons procedures_mc.p_dropdown_mc.p_body_mc, etc.
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Nov 27, 2005
I can't address the array i've created inside the movieclip from outside!
Array name is categories, inside the templates movieclip in _root; I press a button on _root to trace the array inside the movieclip using this code:
Code:
on(release){
trace(_root.templates.categories);
}
It gives me: undefined
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Oct 18, 2010
I am trying to dynamically address different instances of the same movieclip by passing a string into the movieclip address, but apparently I don't know what I'm doing. I'm trying something like below:
var vsTargetName:String;
vsTargetName = "instance50";
vsTargetName + vsThumb.thumbHighlight.visible = true;
Is something like this possible? What am I doing wrong/what do I need to do to make that work?
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Sep 28, 2010
How can do align movieclip to stage dynamically. If i use align panel, Movieclip perfectly aligned to stage. Here i have attached sample image.
For the Movieclip the registration point may be change.
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Sep 10, 2010
I'm trying to dynamically place instances of MovieClip on the stage. Receiving an error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
ActionScript:
// properties in class ----------
var circle_ary:Array = new Array;
var circ_num:int;//number of circles on the stage.
[code]....
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Jun 19, 2009
So I want a dialog box (this is the movieclip) to pop up when I click a button and then go away when I click another button. This is what I came up with...
ActionScript Code:
eyebtn.addEventListener(MouseEvent.CLICK,popUp);
function popUp(event:MouseEvent):void
[Code].....
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Jul 15, 2009
I'm trying to build a Flash-based controller application to go on the web interface for the rack-mounted units which my current employer builds. The interface is defined in an XML file which is parsed and processed when the Flash application is started.
I've created some library symbols which act as various controls - sliders, toggle buttons, etc. I can add these fine to the stage. What I would like to do is group them together in a container of some sort so that I can show and hide them en masse without having to loop through all the controls. All library symbols I'm using are linked to ActionScript classes.
If I use a symbol I created earlier and added to the library as this container, everything works fine and the controls display correctly on the stage.
However, if I dynamically create a MovieClip and use that as the container, it never appears on the stage. The code is identical in both cases except for the class names being used. I am calling addChild() on the MovieClip instance to add the controls to the MovieClip, and then call addChild on the document class to add the MovieClip to the stage. As I mentioned above, this all works perfectly if I use a pre-created symbol from the library as the container.[code]...
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Apr 6, 2011
I have a heck of time here with an issue. I have an xml document that when a certain button on the stage is clicked it loads it's corresponding external swf into an empty movieclip on the stage. This empty movie clip is a holder for all external swfs.So what I'm trying to do is when an external swf is loaded that has buttons on it, I need those buttons to communicate with the main timeline and remove a mc that is on the Stage. I need the currently loaded swf(s) to be able to do this.So whatever the currently loaded external swf is that's loaded, I need it to talk to the main timeline. (I have quite a few external swfs that need to do this) So I imagine I need to somehow target the currently loaded external swf to get it to talk to the main timeline.The code below in summary doesn't work but it doesn't give errors either. I don't pretend to know what I'm doing and I haven't been successful in searching for a solution to this particular issue.
// main timeline object
var index:Object=this;
function loadComplete (e:Event) {
[code].....
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Nov 21, 2011
Having trouble with this one, let's say I have a 800x600 stage with a movieclip on stage. Now inside this mc I have a red dot thrown randomly somewhere inside. How can I make my mc move so that it centers that red dot to the center of the stage? I need the animation to be dynamic but I can't figure out the formula to do it
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Aug 4, 2009
How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
mc.x = mouseX;
mc.y = mouseY;
addChild(mc);
}
Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.
Code:
var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6];
stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop);
function onLoop(e:MouseEvent):void {
for (var i:int = 0; i< myArray.length; i++) {
var randomMc:Number = Math.floor(Math.random()*i);
var mc:MovieClip = new myArray[randomMc];
addChild(mc);
mc.x = mouseX;
mc.y = mouseY;
}}
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Nov 15, 2004
Does anyone know how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip
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Apr 19, 2005
I'm trying to get a dynamically loaded swf to load into an empty mc behind a particular mc on the stage. I used actionscript to create an empty movie clip using the createEmptyMovieClip command. But, how can i get it to create it, then load the external .swf into it behind a exsisting mc on the stage?
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Jun 22, 2011
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
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Nov 20, 2009
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
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May 17, 2010
i'm using Flash CS3 on my Mac. I'm making a stop motion animation. I've already successfully imported some images, but when i've tried importing more, it replaces my last frame!! Is there something that i might of pressed??
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Jul 13, 2011
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code:
stage.addEventListener(Event.RESIZE, resizeListener);
function resizeListener (e:Event):void {
var reg2 = stage.stageWidth / 100;
[Code].....
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Apr 22, 2004
I have a problem with relative addressing... it's not about _root stuff, but how to open an html page from a Flash movie.The Flash movie is inside a Folder named "Dogs". And the html document is outside this folder, sitting in the main folder for the site.Usually if I call a movie from inside a folder I put a slash eg. getUrl("dogs/intro", "window")but i want to go in the opposite direction, from inside this folder to a file outside... does that make sense?
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Aug 9, 2010
Let's say I have a movie clip named MC in stage. The following statements work.
var clipName = "MC";
this[clipName].y = 100;
However, if I put a child movie clip (named childMC) inside that MC movie clip, I'm not able to address the child movie clip by the same fashion. I'll get an error.
var clipName = "MC.childMC";
this[clipName].y = 100;
Is there any way to address the child movie clip with dynamic name?
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Oct 14, 2010
My Flash file provides a small number (say, 4) of user-selected �displays. Within each display, there are up to four link movie clips, each of which are (or should be) selectable. The displays have instance names of display0_mc, display1_mc, display2_mc, and display3_mc. I can address each display through an array var display:Array = [ display0_mc, display1_mc, display2_mc, display3_mc ]; as display[ 0 ], display[ 1 ], etc. Now, the four links within each display are named link0_mc through link3_mc. (Each of these is actually a movie clip containing a dynamic text field, link_txt, and a few other elements not relevant here.)
[Code]...
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Dec 13, 2011
I want access MovieClips Dynamically from the external flash file.There are 5 MovieClips named Loader_1_mc, Loader_2_mc,.Loader_5_mc like so. Each of this movieClip contain 5 movieClips by named acc_1,acc_2, acc_5 like.How Can I access From the swf file. i tried few steps within nested loop.[code]
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Jan 31, 2012
I have 4 MovieClips on my stage with the following variables[code]...
I've also got 4 buttons with 4 event listeners that all point to the same function. The function checks the event target and depending on the event is supposed to set a variable to the correct movieClip I want to use.[dcode]...
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