ActionScript 3.0 :: Set MovieClip Variable To Existing?
Jan 31, 2012
I have 4 MovieClips on my stage with the following variables[code]...
I've also got 4 buttons with 4 event listeners that all point to the same function. The function checks the event target and depending on the event is supposed to set a variable to the correct movieClip I want to use.[dcode]...
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Similar Posts:
May 23, 2011
I'm basically trying to reference a number of preexisting movieclips on the stage through a for loop, give it a variable and assign and action. So, where in AS 2.0, I would have gone:
ActionScript Code:
for (var i:Number=1;i<=4;i++){
var refMC:MovieClip=this["myMC"+i];
[code]...
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Jun 22, 2011
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
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Jun 13, 2010
I'm new at as3, maybe thats the reason why i don't understand, why the setInterval causes an error.
<mx:Script>
<![CDATA[
import flash.utils.setInterval;
[code].....
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Jan 28, 2009
I have been struggling with what I suppose is a very simple issue: I am importing content into my application via a text file, this all works fine. I have about 10 different movie clips on the parent timeline that I have hidden (dc_mc.visible = false.So what I need to do is take one of the variable names that I've got from my text file and use its value to "turn on" one of these hidden movie clips.So I'm trying stuff like:
var directory = e.target.data.directory; // Grabs the data, sets var
var raceNameButton:String = directory+"_mc"; // Set data into new var
raceNamesButton.visible = true; // display movie clip with var name
[code]........
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Oct 13, 2009
How to embed this into an existing FLA file as a movie clip?
import mx.utils.Delegate;
var numOfItems:Number;
var radiusX:Number = 300;
var radiusY:Number = 75;
var centerX:Number = Stage.width / 2;
var centerY:Number = Stage.height / 2;
[Code] .....
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Mar 16, 2009
I have an issue where I have a movieclip with two frames, both of which have a textfield.
The problem is, when I call gotoAndStop(2) and try assign text to the textField in that second frame I get a null Pointer exception, as if the textfield doesnt exist anymore.
Code:
public function select(){
this.gotoAndStop(2);
this.myLetter.text = "X"; //there is a textfield on frame two called myLetter
}
Its simple code but it doesn't seem to be working.
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Nov 27, 2009
I have an existing MovieClip called mc1 on the Stage. That MovieClip has 2 keyframes, the first one has an image in it, and the second one is an empty keyframe.After compiling, I want to load an image (image1) from the library into the the firstkeyframe, and replace the existing image.
I know I need to right click on the image in the library, export it, give it a class name, and I need to assign an url to it which would be 'image1' in this case.I was thinking of this, but I cannot get the url right, and I dont know how to refer to the firstkeyframe after I've loaded it...
var Imagecontainer:Loader = new Loader();
var image:URLRequest = new URLRequest('image1');
Imagecontainer.load(image);
mc1.addChild(Imagecontainer);
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Aug 27, 2009
I have a dummy clip in my Flash application where I want to load the final content to.Now everything seemd to work. When I do a addChild() on the complete event, the addedToStage event is triggerd, I can do a gotoAndStop but it isn't visible. Just when I do a tage.addChild() or a root.addChild() I can see it. Even "root.myClip_mc.addChild()" doesn't work. The clip where I want to add it is at position 0,0.
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Mar 15, 2010
Can anyone make simple script how do change existing movieclip gradientfill on this movieclip click.
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Aug 6, 2010
I am using the following code to load an external flv.
var video:Video = new Video();
addChild(video);
var nc:NetConnection = new NetConnection();
nc.connect(null);[code].....
But i want the movie to be loaded into my movie clip object that already created. How can i do it?
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Jul 5, 2011
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
Is this then what is needed to get the car to have the shadow cast north west throughout its journey ? Applying the filter to the MC at start and end of the tween ?
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Jul 19, 2011
If an image is 800 by 600, copy the image's bitmap data and divide the image into, say, 20 by 20 squares, each having a reference to be manipulated later. Im guessing you have to use bitmapdata for that, unfortunately I dont know how to copy bitmapdata from an image's arbitrary x and y coordinates and for a certain width/height.
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Sep 29, 2011
I am trying to open a swf file below a movieclip named frame1. this swf should appear at the exact coordinates of this movieclip:
package com.flashdo.flashblue
{
import flash.display.*;
import flash.events.*;
[Code].....
When I used float coordinates it works fine. The movieclips I'm calling for are named correctly and exported for ac3.
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Mar 20, 2009
I've created a graphic and have multiple instances of the graphic on the stage. I've recently decided to change the graphic to a movieClip. However, changing the original clip's type to movieClip doesn't apply the change to all instances that I've already placed on the stage; they're still all graphics.
The only way I've been able to fix it is by manually selecting each one and changing their instance behavior from 'graphic' to 'movieclip'. Is there a faster way to do this, be it a command or an actionscript code? Anything that doesn't require me manually changing each instance would be a huge time saver.
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Jan 14, 2009
Within my code, I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen. I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
Code:
function fnTagOnRelease(){
this.stopDrag();
delete this.onMouseMove;
if (eval(this._droptarget) != mc_DropBox){
//spring back to original position
[Code] .....
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Aug 6, 2009
how to addChild() a new Object to an existing movieClip on stage from an external class....
for better understanding:
This is my external Class:
ActionScript Code:
package joueur
{
public class CreeJoueur
[Code]....
Then i have the main .fla file with a movieClip on frame1 called 'terrain'.
When i try my code, the external class does'nt reach the terrain MovieClip :
ActionScript Code:
Error 1120: Access of undefined property terrain
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Aug 31, 2009
Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
In other words, the left most icon should "wrap" back around to the position of the right most icon but in order to create the illusion without having the left most icon pass over the other icons (which looks tacky) I want to create a copy of the left most icon and push it onto the array as a new movieclip with the same image and have that fade in from the right while the other one dies off.
[Code]...
it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
How does one go about copying a movieclip, storing it in it's own instance/var so it can be displayed and manipulated as a separate entity?
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Aug 8, 2010
I am loading an external XML file. According to the information loaded from the file I would like to highlight a symbol (MovieClip) when I press a corresponding button. The Button and the MovieClip change every time I load a new XML, so it has to be dynamic.I tried the following, but that doesn't work, does anyone know why?I have an Array defined (a_HighlightArray) that I fill within a loop to hold the object (as a string! ) that is supposed to be highlighted when I press the corresponding button:
a_HighlightArray[i] = "o_Map.o_Privatwelt.o_Layer4";
Later, when I want to address the Symbol I am using the following (where Quest corresponds to the No of the button I pressed):
[a_HighlightArray[Quest]]gotoAndStop(2);
There is no error that comes up but it just doesn't do what expected. Strangely enough, if I address the Symbol directly it works perfectly fine:
o_Map.o_Privatwelt.o_Layer4.gotoAndStop(2);
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Sep 30, 2009
I'm trying to drag a movieclip on stage, and with nine existing button instances, cause that movie clip to jump around and run at different labels (which are within the movie clip itself. I'm not sure what I'm doing wrong, but I get the error #2109 which says (similar error for each button):
[Code]...
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Aug 21, 2009
I want to declare a variable on the main timeline that can be called from anywhere in my movie. So, _global var should be the right approach. I want to declare a movie clip 'MC1' "open", or "closed" so that when it is revisited, my flash file knows the user has been there before and performs a different task from the one it does when 'MC1' was first encountered. So, i need a 'if' statement to run from the variable, when the playhead encounters the movieClip.
[Code]..
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Oct 10, 2008
I have been banging my head against a brick wall regarding the following problem which must be very simple to fix, just can't see the answer.I have a class assigned to a movieclip called canvas. The class is called drawClass. I have called the instance of canvas on the stage 'drawingCanvas'.When I trace "drawingCanvas" I get object drawClass] which is fine. Tracing drawingCanvas.name gets me the instance name 'drawingCanvas'.This is a String variable.Basically what I am trying to do is pass the MovieClip name to another class. In my example the class 'toolBar', which can then interact with the MovieClip.
The problem is passing 'drawingCanvas.name' results in a String, so I get an error saying :TypeError: Error #1034: Type Coercion failed: cannot convert "canvasArea" to flash.display.MovieClip.I can't for love or money find a way to convert a String variable to a MovieClip variable! I have the name of the MovieClip, I just need to tell the toolbar class. But I can't find a way of doing this as the instance on stage is an object of drawingClass, not a MovieClip (unless MovieClips with attached classes are not treated as standard MovieClips?).
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Oct 11, 2011
need to draw the shape of a existing movieclip which is irregular shape.
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Oct 11, 2011
need to draw the shape of a existing movieclip which is irregular shape.
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May 17, 2011
I am brand new to AS3 and just about muddled through with AS2. I have a problem which should have a simple solution but everything I try gives errors.I had a load of buttons on the main timline which worked fine. I have moved a load of them into another movieclip called flyoutMenu. Now none work and I get the error:Error #1065: Variable about is not defined.This is the code stripped down to one button:[code]
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Dec 8, 2010
I am trying to access the variable myParentVariable within the function myParentFunction() from the MovieClip's myMovieClip_mc function myMovieClipFunction().
I know that It works if I declare the variable myParentVariable outside of the myParentFunction() but I don't really want to do that
main timeline
//-------------------------------------------------------------------- ---
myParentFunction();
function myParentFunction():void
[Code]....
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Mar 30, 2009
This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]
Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.
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Aug 1, 2005
I have a loop that creates movie clips where the movie clips are named mc_+ x for say x = 1 to 10 so the movieclips are called mc_1, mc_2.....mc_10.
What I need to do is the know which one of the movieclips is clicked on but more importantly the number i.e if movieclip mc_2 is clicked on then I need to use the value 2.
At the moment I am sending the value of x to be displayed in a text box within each movieclip:
_root.search.textfield.text = x;
Then I have a piece of actionscript that uses the value of x but I don't seem to be able to "re-read" the value of x back with:
var t = _root.search.textfield.text;
what I want is t = x is it to do with strings and number variables?is it possible to send the variable x to each movieclip so that it can be called from within each movieclip instead?
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Aug 8, 2009
I want to create several "buttons" (which are actually MovieClips) that are all identical apart from an image and the link. My thought was to create a movieclip button that contains a var that will represent a movieclip, then in each instance of the movieclip button set that variable to be the movieclip image that will correspond to the button.
Geez my query seems so simple until I try and put it into words...The gist of it is, how do I name a movie clip variable? Something like, in the main movieclip, instead of inserting a specific image into the movieclip, insert a variable named innerImage, then in each instance of that movieclip name the image to be inserted by specifying the variable
var innerImage:MovieClip = the movieclip I want for this instance.
If the var was a number, it would just be:
var innerImage:number = 4;
If the var was a string:
var innerImage:string = "word";
So for a movieclip:
var innerImage:MovieClip = ???
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Oct 28, 2009
I have four buttons currently set up to do all sorts of stuff in a flash file. What I'd like to do is have them all point to the currently displayed movie clip on my main timeline.
At the moment they're set up to test the addChild and removeChild functionality I've written and it seems ok. I would like to trigger removeChild and addChild by the last frame in a movie clip and have my buttons send a play command to my movie clip. That way the clip plays to the end before removing itself and adding a new movie clip.
The movie clip that I would like to trigger the addChild and removeChild functions is actually one of four movie clips so I need to declare play(); and send it to the current movie clip regardless of which one is on the stage.
[Code]...
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