ActionScript 3.0 :: Set MovieClip Variable To Existing?

Jan 31, 2012

I have 4 MovieClips on my stage with the following variables[code]...

I've also got 4 buttons with 4 event listeners that all point to the same function. The function checks the event target and depending on the event is supposed to set a variable to the correct movieClip I want to use.[dcode]...

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[code]...

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I have been struggling with what I suppose is a very simple issue: I am importing content into my application via a text file, this all works fine. I have about 10 different movie clips on the parent timeline that I have hidden (dc_mc.visible = false.So what I need to do is take one of the variable names that I've got from my text file and use its value to "turn on" one of these hidden movie clips.So I'm trying stuff like:

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I've created a graphic and have multiple instances of the graphic on the stage. I've recently decided to change the graphic to a movieClip. However, changing the original clip's type to movieClip doesn't apply the change to all instances that I've already placed on the stage; they're still all graphics.

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Code:
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how to addChild() a new Object to an existing movieClip on stage from an external class....

for better understanding:

This is my external Class:

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[Code]....

Then i have the main .fla file with a movieClip on frame1 called 'terrain'.

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ActionScript Code:
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Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
 
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[Code]...

it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
 
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I'm trying to drag a movieclip on stage, and with nine existing button instances, cause that movie clip to jump around and run at different labels (which are within the movie clip itself. I'm not sure what I'm doing wrong, but I get the error #2109 which says (similar error for each button):

[Code]...

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I want to declare a variable on the main timeline that can be called from anywhere in my movie. So, _global var should be the right approach. I want to declare a movie clip 'MC1' "open", or "closed" so that when it is revisited, my flash file knows the user has been there before and performs a different task from the one it does when 'MC1' was first encountered. So, i need a 'if' statement to run from the variable, when the playhead encounters the movieClip.

[Code]..

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ActionScript 3.0 :: Change String Variable To A MovieClip Variable?

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I have been banging my head against a brick wall regarding the following problem which must be very simple to fix, just can't see the answer.I have a class assigned to a movieclip called canvas. The class is called drawClass. I have called the instance of canvas on the stage 'drawingCanvas'.When I trace "drawingCanvas" I get object drawClass] which is fine. Tracing drawingCanvas.name gets me the instance name 'drawingCanvas'.This is a String variable.Basically what I am trying to do is pass the MovieClip name to another class. In my example the class 'toolBar', which can then interact with the MovieClip.

The problem is passing 'drawingCanvas.name' results in a String, so I get an error saying :TypeError: Error #1034: Type Coercion failed: cannot convert "canvasArea" to flash.display.MovieClip.I can't for love or money find a way to convert a String variable to a MovieClip variable! I have the name of the MovieClip, I just need to tell the toolbar class. But I can't find a way of doing this as the instance on stage is an object of drawingClass, not a MovieClip (unless MovieClips with attached classes are not treated as standard MovieClips?).

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need to draw the shape of a existing movieclip which is irregular shape.

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ActionScript 3.0 :: Draw The Shape Of A Existing Movieclip Which Is Irregular Shape

Oct 11, 2011

need to draw the shape of a existing movieclip which is irregular shape.

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ActionScript 3.0 :: Movieclip Inside Movieclip Variable Not Defined

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I am brand new to AS3 and just about muddled through with AS2. I have a problem which should have a simple solution but everything I try gives errors.I had a load of buttons on the main timline which worked fine. I have moved a load of them into another movieclip called flyoutMenu. Now none work and I get the error:Error #1065: Variable about is not defined.This is the code stripped down to one button:[code]

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ActionScript 3.0 :: MovieClip Accessing A Variable That Is In A Function Outside Of The Movieclip

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I am trying to access the variable myParentVariable within the function myParentFunction() from the MovieClip's myMovieClip_mc function myMovieClipFunction().
 
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main timeline
//-------------------------------------------------------------------- ---
myParentFunction();
function myParentFunction():void

[Code]....

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Use A Variable And Then AddChild With A RemoveChild For The Old MovieClip After The New MovieClip Has Loaded

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This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]

Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.

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ActionScript 2.0 :: Send The Variable X To Each Movieclip So That It Can Be Called From Within Each Movieclip Instead?

Aug 1, 2005

I have a loop that creates movie clips where the movie clips are named mc_+ x for say x = 1 to 10 so the movieclips are called mc_1, mc_2.....mc_10.

What I need to do is the know which one of the movieclips is clicked on but more importantly the number i.e if movieclip mc_2 is clicked on then I need to use the value 2.

At the moment I am sending the value of x to be displayed in a text box within each movieclip:

_root.search.textfield.text = x;

Then I have a piece of actionscript that uses the value of x but I don't seem to be able to "re-read" the value of x back with:

var t = _root.search.textfield.text;

what I want is t = x is it to do with strings and number variables?is it possible to send the variable x to each movieclip so that it can be called from within each movieclip instead?

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Aug 8, 2009

I want to create several "buttons" (which are actually MovieClips) that are all identical apart from an image and the link. My thought was to create a movieclip button that contains a var that will represent a movieclip, then in each instance of the movieclip button set that variable to be the movieclip image that will correspond to the button.

Geez my query seems so simple until I try and put it into words...The gist of it is, how do I name a movie clip variable? Something like, in the main movieclip, instead of inserting a specific image into the movieclip, insert a variable named innerImage, then in each instance of that movieclip name the image to be inserted by specifying the variable

var innerImage:MovieClip = the movieclip I want for this instance.
If the var was a number, it would just be:
var innerImage:number = 4;
If the var was a string:
var innerImage:string = "word";
So for a movieclip:
var innerImage:MovieClip = ???

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ActionScript 3.0 :: MovieClip In A Variable?

Oct 28, 2009

I have four buttons currently set up to do all sorts of stuff in a flash file. What I'd like to do is have them all point to the currently displayed movie clip on my main timeline.

At the moment they're set up to test the addChild and removeChild functionality I've written and it seems ok. I would like to trigger removeChild and addChild by the last frame in a movie clip and have my buttons send a play command to my movie clip. That way the clip plays to the end before removing itself and adding a new movie clip.

The movie clip that I would like to trigger the addChild and removeChild functions is actually one of four movie clips so I need to declare play(); and send it to the current movie clip regardless of which one is on the stage.

[Code]...

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