How to embed this into an existing FLA file as a movie clip? import mx.utils.Delegate; var numOfItems:Number; var radiusX:Number = 300; var radiusY:Number = 75; var centerX:Number = Stage.width / 2; var centerY:Number = Stage.height / 2; [Code] .....
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
I have 4 MovieClips on my stage with the following variables[code]...
I've also got 4 buttons with 4 event listeners that all point to the same function. The function checks the event target and depending on the event is supposed to set a variable to the correct movieClip I want to use.[dcode]...
I have an issue where I have a movieclip with two frames, both of which have a textfield. The problem is, when I call gotoAndStop(2) and try assign text to the textField in that second frame I get a null Pointer exception, as if the textfield doesnt exist anymore. Code: public function select(){ this.gotoAndStop(2); this.myLetter.text = "X"; //there is a textfield on frame two called myLetter } Its simple code but it doesn't seem to be working.
I have an existing MovieClip called mc1 on the Stage. That MovieClip has 2 keyframes, the first one has an image in it, and the second one is an empty keyframe.After compiling, I want to load an image (image1) from the library into the the firstkeyframe, and replace the existing image.
I know I need to right click on the image in the library, export it, give it a class name, and I need to assign an url to it which would be 'image1' in this case.I was thinking of this, but I cannot get the url right, and I dont know how to refer to the firstkeyframe after I've loaded it...
var Imagecontainer:Loader = new Loader(); var image:URLRequest = new URLRequest('image1'); Imagecontainer.load(image); mc1.addChild(Imagecontainer);
I have a dummy clip in my Flash application where I want to load the final content to.Now everything seemd to work. When I do a addChild() on the complete event, the addedToStage event is triggerd, I can do a gotoAndStop but it isn't visible. Just when I do a tage.addChild() or a root.addChild() I can see it. Even "root.myClip_mc.addChild()" doesn't work. The clip where I want to add it is at position 0,0.
Flash Pro CS5 I have a plan view png made into a movieclip of a car which follows a motion guide changing direction as it travels. I select the MC in frame 1 and go to properties, filter section is currently empty and I select dropshadow from the filter choices, adjusting the angle and opacity. Looks good test movie and car runs without shadow after fr1. Methinks I need to apply it to the car in the last frame (no other keyframes between by the way), I select the car and then cannot see how to apply the filter that is now showing in the properties window. How does one apply an existing filter to a movieclip ?
Is this then what is needed to get the car to have the shadow cast north west throughout its journey ? Applying the filter to the MC at start and end of the tween ?
If an image is 800 by 600, copy the image's bitmap data and divide the image into, say, 20 by 20 squares, each having a reference to be manipulated later. Im guessing you have to use bitmapdata for that, unfortunately I dont know how to copy bitmapdata from an image's arbitrary x and y coordinates and for a certain width/height.
I've created a graphic and have multiple instances of the graphic on the stage. I've recently decided to change the graphic to a movieClip. However, changing the original clip's type to movieClip doesn't apply the change to all instances that I've already placed on the stage; they're still all graphics.
The only way I've been able to fix it is by manually selecting each one and changing their instance behavior from 'graphic' to 'movieclip'. Is there a faster way to do this, be it a command or an actionscript code? Anything that doesn't require me manually changing each instance would be a huge time saver.
I have a data file on my computer that I need my flex mobile app to read from. Is it possible to put this file in a certain location on my computer so that the app will see it when I'm testing(ex-can i put it in a folder that is linked to the applicationstoragedirectory directory)?
how i can add text to an existing file instead of overwriting it... ive got this far... string filePath = "C:\tex1.txt"; StreamWriter foo; if (File.Exists(filePath)) { // File exists // Don't do anything.} else {// File does not exist foo = new StreamWriter(filePath); foo.Write("Blarg. Zorb. Zeeb. Foo."); foo.Close();}
I have a corporate flash-file which is pretty advanced, much more so than I could have developed myself. The company want this flash to have an intro screen before the actual content starts with a button choosing what of two parts to load. [code]I've tried with adding a frame before the actual content, adding an extra scene and loading the swf from another one. Nothing have worked so far and I am running out of ideas. The .fla-file only really consists of a background, some shadows since the actionscripts, images and other resources are external.
Within my code, I have a series of movie clips that are dynamic text fields created with the createTextField call. The text field is dragged and dropped onto a box. At that point I want to create a duplicate of that text field and to then position it on top of the box. The code appears to be creating a duplicate of the original clip and the traces are all successful, however, the actual movie clip is not displayed anywhere on screen. I feel that it has something to do with the depth. Originally, I was passing this.getNewHighestDepth to duplicateMovieClip but that seemed to result in my existing text fields disappearing instead!
Code: function fnTagOnRelease(){ this.stopDrag(); delete this.onMouseMove; if (eval(this._droptarget) != mc_DropBox){ //spring back to original position [Code] .....
I'm basically trying to reference a number of preexisting movieclips on the stage through a for loop, give it a variable and assign and action. So, where in AS 2.0, I would have gone:
ActionScript Code: for (var i:Number=1;i<=4;i++){ var refMC:MovieClip=this["myMC"+i];
I have been trying to figure this out for some time now. I was able to download a flash gallery and put all of my own images into it but when it came time to put it into my existing flash file (personal website) I got lost! Is this even possible?
I have an .flv file I created and imported it into the Flash timeline and needed to use an Actionscript with it because I need it to loop when it's finished. I exported it to an .swf file but I can't find any way to use the "ClearOverPlayMute.swf" skin with it on my web page.
Flash doesn't export the swf file with any playback skins.
So here's the situation: I have an XML file that is holding a short list of nodes, all of which have two attributes associated with name and a score. This file is already loaded into flash and creates a high-score table, of sorts. Now, what I want to do is to be able to grab data collected in the application, use that to change some attributes in the XML file and have it save that change. As it is I can change the attributes using:myXML.children()[t].@attr = attributeVariable;Which seems to work while the application is still in session, but does not actually save those changes to the file itself as I am hoping fo
Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
In other words, the left most icon should "wrap" back around to the position of the right most icon but in order to create the illusion without having the left most icon pass over the other icons (which looks tacky) I want to create a copy of the left most icon and push it onto the array as a new movieclip with the same image and have that fade in from the right while the other one dies off.
[Code]...
it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
How does one go about copying a movieclip, storing it in it's own instance/var so it can be displayed and manipulated as a separate entity?
I am loading an external XML file. According to the information loaded from the file I would like to highlight a symbol (MovieClip) when I press a corresponding button. The Button and the MovieClip change every time I load a new XML, so it has to be dynamic.I tried the following, but that doesn't work, does anyone know why?I have an Array defined (a_HighlightArray) that I fill within a loop to hold the object (as a string! ) that is supposed to be highlighted when I press the corresponding button:
Whilst I did some flash YEARS ago, I am now needing to get back into it. And whilst I have a course booked, I need to do something now. I have downloaded a flash file with a mask from an image website. I want to double the size of the file, but the masking now only highlights part of the image.