how i can add text to an existing file instead of overwriting it... ive got this far... string filePath = "C:\tex1.txt"; StreamWriter foo; if (File.Exists(filePath)) { // File exists // Don't do anything.} else {// File does not exist foo = new StreamWriter(filePath); foo.Write("Blarg. Zorb. Zeeb. Foo."); foo.Close();}
We're trying to add a simple link to an existing Flash file. There looks to be at least 7 separate .as files and a separate swf that loads the main swf which all seems overly complex for what is essentially a page with six buttons on it.However, we need to add a URL to some of the text. So we converted the text to a button, added an instance name of <ssbpurchasetickets_btn> then added the following Actionscript into the actions layer on the frame the text/button appears:
ssbpurchasetickets_btn.addEventListener(MouseEvent.CLICK, ssbButtonPurchase); function ssbButtonPurchase(event:MouseEvent):void {[code]......
When we publish the file we get the following error which seems to cascade into a whole bunch more errors:Description: 1046: Type was not found or was not a compile-time constant: MouseEvent.Source: function ssbButtonPurchase(event:MouseEvent):void
We added "ssb" onto the button and functions to ensure there were no conflicts but the same thing occurred. If we copy the button into a new file everything works so it must be conflicting with something in the main files.
I'm trying to make an application, with I could change the value of a variable on a text file. The thing is, at this moment I have to modify the text file variables and then upload this last again and again. The file with variables could be a XML file too. I was thinking make something like a guestbook, the problem is, it would create new variables and I want to modify the existing ones.
I am still using flash MX. I'm pulling random text from a textfile (array.txt) into movieclip instance textbox.[code]All is good, but now my question is if I can have a text effect as well. For example having the random quotes typed out as they appear.
I am a newbie and been developing this menu that is XML driven and uses an External AS file for the script, so there is no AS on the timeline, it is all external. The Preloader. I found this preloader from here: [URL] which I have been trying to build into my movie, but with no joy! I don't understand how to add a preloader when you have external script, there is going to image directly on the stage, which is what the preloader would be loading.
Basically all I would like to do is add a simple percentage count for the preloader, a loading bar also would be great, but if not ,thats ok. The problem I have is when I put the preloader script into my existing menu all hell breaks loose. Below is a link to my menu files and also attached the AS script file, if that is better? Link to menu files: [URL] Attachments: Main.zip (1.5 K)
If I already have an existing movie, what is the best way to add a preloader to this movie?I have 1 frame with a few layers right now. Then, I have some movie clips on frame 1 Should I just move everything to frame 2? Does that throw anything out of sync? I am using labels in the movie clips that that I can use gotoAndPlay("label");
I'm trying to make a new method for the XMLNode class and I want to use this method in other classes of mines that manipulate XMLNodes. Here's what I did :
1. I wrote an Ext class which you can read here :
[Code].....
It didn't work (saying that myMethod doesn't exist), so I added this line "static var e : Ext = new Ext();" before "function Testing () {}" Then my method worked. I don't understand why but great.
3. The problem is that I want to use the method not only in the main function but also in other classes of the application. However, when another class tries to call the custom method, it says that it is not defined. I don't know how to solve that.
Additional infos: I'm using the Eclipse IDE rather than the traditional Flash IDE so I don't have such a thing as "the first frame". My app only has the main function. -MTASC which compiles my code doesn't support #include
I'm still a newbie in terms of as3, but have built a code-simple flash site (using CS3 & Dreamweaver). I've only just discovered SWFAddress / SWFobject / swffit and have been combing through my flash pages to implement these oh-so helpful tools. Troubled process, as it is...
I have literally spent days (not merely hours) trying to adapt various code, watching and following tutorial and trying to adapt what I find for my existing site (which is, unto itself, still in development)
I'm trying to avoid avoid using external packages and script instead on the timeline, in keeping with how the site was originally built (with hopes this would save me from having to rebuild and reorganise the structure of the timeline - there are several gallery pages and files and buttons and cross-linking). But I'll attach here just one fla ("archives.fla") that anyone whom has experience with SWFAddress might understand what I'm contending with. I've borrowed code from so many sources at this point that the script code is sure to be bungled (one top layer of the fla file, for deep linking).
I would be ever so grateful for assistance in this regard; cannot afford to pass another day trying to figure it out (I am on a deadline)...
file to big to attach; i don't believe looking at the code will be of any use without seeing the set up and references on the timeline... but i'll insert it anyway (below). is there a way to send the file to someone directly?
I'm trying to redo my App and have everything added dynamicly, so updating will be a lot easier. I have 3 movieClips in my library. 1 is the holder of the other two. This is done because the holder has a class attached to it, and the 2 other movieClips are where the content is being added.
So basicly what I have now is via XMLList and a for loop the content is placed and displayed on the stage. They are added like this:
PHP Code:
var myXMLLoader:URLLoader = new URLLoader(); myXMLLoader.load(new URLRequest("Avalist.xml")); myXMLLoader.addEventListener(Event.COMPLETE, processXML);
[Code]....
Now what I'm trying to do is add the same amount of content, but different images to the flipHolders that already exist right now but then the sideB in stead of sideA.
The index file is .php. Now I've got this little Flash animation that we want to run first, then when it's done go to his website. When I try to add it to the top of the index page all that happens is the site loads like in normally did but with the Flash movie at the top instead of being another page. What do we need to do to have it load on it's own first?
Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)
I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.
My company recently contracted an outside web developer to create our new website. I have some experience with Flash, but not beyond basic timeline controls. I've been given the task to update the flash element that has a horizontal carousel. Inside, there's three series, each with 6 buttons. The controls are a left and right arrow button on either side. I added a new button into the series and moved each of the series so they no longer ovrlapped.The carousel should just rotate through continuously, but it returns to the start after 6 clicks. Please let me know if there is any other materials I need to provide. Did adding in another button change the positions in the code? If so, what do I need to do to fix it?
I have a .txt file, and an input field. I'd like to be able to keep adding to the bottom of the text file.For instance, the text file would look like this:[code]
I want to load a txt/dat file into flash - the file looks like this:
<p>testujemyTRESC</p>
Now, loading this text by loadText i need it to begin with "n=". Is it possible to add for example "n=" in front of the text outside the text ediotr? I can get the data loaded without the "n=" mark by a code like this:
var lv:LoadVars = new LoadVars(); lv.onData = function(content) { textarea.text = content; textarea.html = true; }
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
I have a flash file that is 1.5mb in size. As it takes about 6 minutes for someone on dialup to load this file, I have created a smaller swf file and loaded the larger one from it but I don't want the larger one to begin to play until it's fully downloaded. How do I set this up? I have set up the action script 2 as follows: loadMovieNum("top2.swf", 0);
Is it possible to add text in and existing dynamic text box which already has text in it. Not at the end but in between some predefined characters or word.
I have a data file on my computer that I need my flex mobile app to read from. Is it possible to put this file in a certain location on my computer so that the app will see it when I'm testing(ex-can i put it in a folder that is linked to the applicationstoragedirectory directory)?
How to embed this into an existing FLA file as a movie clip? import mx.utils.Delegate; var numOfItems:Number; var radiusX:Number = 300; var radiusY:Number = 75; var centerX:Number = Stage.width / 2; var centerY:Number = Stage.height / 2; [Code] .....
I have a corporate flash-file which is pretty advanced, much more so than I could have developed myself. The company want this flash to have an intro screen before the actual content starts with a button choosing what of two parts to load. [code]I've tried with adding a frame before the actual content, adding an extra scene and loading the swf from another one. Nothing have worked so far and I am running out of ideas. The .fla-file only really consists of a background, some shadows since the actionscripts, images and other resources are external.
I'm trying to add CSS for an XML file. The functionality of this is you see an xml image and dynamic text, when you hit a button you get the next image with new text and so on and so forth. The problem is when I add a stylesheet object it makes the text do funky things
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
I have been trying to figure this out for some time now. I was able to download a flash gallery and put all of my own images into it but when it came time to put it into my existing flash file (personal website) I got lost! Is this even possible?
I have an .flv file I created and imported it into the Flash timeline and needed to use an Actionscript with it because I need it to loop when it's finished. I exported it to an .swf file but I can't find any way to use the "ClearOverPlayMute.swf" skin with it on my web page.
Flash doesn't export the swf file with any playback skins.
So here's the situation: I have an XML file that is holding a short list of nodes, all of which have two attributes associated with name and a score. This file is already loaded into flash and creates a high-score table, of sorts. Now, what I want to do is to be able to grab data collected in the application, use that to change some attributes in the XML file and have it save that change. As it is I can change the attributes using:myXML.children()[t].@attr = attributeVariable;Which seems to work while the application is still in session, but does not actually save those changes to the file itself as I am hoping fo