ActionScript 3.0 :: Adding XML Data To Already Existing MovieClips?
Dec 5, 2011
I'm trying to redo my App and have everything added dynamicly, so updating will be a lot easier. I have 3 movieClips in my library. 1 is the holder of the other two. This is done because the holder has a class attached to it, and the 2 other movieClips are where the content is being added.
So basicly what I have now is via XMLList and a for loop the content is placed and displayed on the stage. They are added like this:
PHP Code:
var myXMLLoader:URLLoader = new URLLoader();
myXMLLoader.load(new URLRequest("Avalist.xml"));
myXMLLoader.addEventListener(Event.COMPLETE, processXML);
[Code]....
Now what I'm trying to do is add the same amount of content, but different images to the flipHolders that already exist right now but then the sideB in stead of sideA.
how i can add text to an existing file instead of overwriting it... ive got this far... string filePath = "C:\tex1.txt"; StreamWriter foo; if (File.Exists(filePath)) { // File exists // Don't do anything.} else {// File does not exist foo = new StreamWriter(filePath); foo.Write("Blarg. Zorb. Zeeb. Foo."); foo.Close();}
I am a newbie and been developing this menu that is XML driven and uses an External AS file for the script, so there is no AS on the timeline, it is all external. The Preloader. I found this preloader from here: [URL] which I have been trying to build into my movie, but with no joy! I don't understand how to add a preloader when you have external script, there is going to image directly on the stage, which is what the preloader would be loading.
Basically all I would like to do is add a simple percentage count for the preloader, a loading bar also would be great, but if not ,thats ok. The problem I have is when I put the preloader script into my existing menu all hell breaks loose. Below is a link to my menu files and also attached the AS script file, if that is better? Link to menu files: [URL] Attachments: Main.zip (1.5 K)
If I already have an existing movie, what is the best way to add a preloader to this movie?I have 1 frame with a few layers right now. Then, I have some movie clips on frame 1 Should I just move everything to frame 2? Does that throw anything out of sync? I am using labels in the movie clips that that I can use gotoAndPlay("label");
I'm trying to make a new method for the XMLNode class and I want to use this method in other classes of mines that manipulate XMLNodes. Here's what I did :
1. I wrote an Ext class which you can read here :
[Code].....
It didn't work (saying that myMethod doesn't exist), so I added this line "static var e : Ext = new Ext();" before "function Testing () {}" Then my method worked. I don't understand why but great.
3. The problem is that I want to use the method not only in the main function but also in other classes of the application. However, when another class tries to call the custom method, it says that it is not defined. I don't know how to solve that.
Additional infos: I'm using the Eclipse IDE rather than the traditional Flash IDE so I don't have such a thing as "the first frame". My app only has the main function. -MTASC which compiles my code doesn't support #include
I'm still a newbie in terms of as3, but have built a code-simple flash site (using CS3 & Dreamweaver). I've only just discovered SWFAddress / SWFobject / swffit and have been combing through my flash pages to implement these oh-so helpful tools. Troubled process, as it is...
I have literally spent days (not merely hours) trying to adapt various code, watching and following tutorial and trying to adapt what I find for my existing site (which is, unto itself, still in development)
I'm trying to avoid avoid using external packages and script instead on the timeline, in keeping with how the site was originally built (with hopes this would save me from having to rebuild and reorganise the structure of the timeline - there are several gallery pages and files and buttons and cross-linking). But I'll attach here just one fla ("archives.fla") that anyone whom has experience with SWFAddress might understand what I'm contending with. I've borrowed code from so many sources at this point that the script code is sure to be bungled (one top layer of the fla file, for deep linking).
I would be ever so grateful for assistance in this regard; cannot afford to pass another day trying to figure it out (I am on a deadline)...
file to big to attach; i don't believe looking at the code will be of any use without seeing the set up and references on the timeline... but i'll insert it anyway (below). is there a way to send the file to someone directly?
The index file is .php. Now I've got this little Flash animation that we want to run first, then when it's done go to his website. When I try to add it to the top of the index page all that happens is the site loads like in normally did but with the Flash movie at the top instead of being another page. What do we need to do to have it load on it's own first?
Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)
I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.
My company recently contracted an outside web developer to create our new website. I have some experience with Flash, but not beyond basic timeline controls. I've been given the task to update the flash element that has a horizontal carousel. Inside, there's three series, each with 6 buttons. The controls are a left and right arrow button on either side. I added a new button into the series and moved each of the series so they no longer ovrlapped.The carousel should just rotate through continuously, but it returns to the start after 6 clicks. Please let me know if there is any other materials I need to provide. Did adding in another button change the positions in the code? If so, what do I need to do to fix it?
I have a file with existing MovieClips on the stage that I want to add Loaders to that will call external .jpgs from an XML file. I have the code working, but currently I have to add the Loaders one by one to the MovieClips. I'm sure there's a way to do this more easily by using a Loop, but I can't seem to get it to work no matter what I've tried.
I also want to be able to call a larger version of the image by clicking on the MovieClip/thumbnail. I've got the code working just fine, but when I tried to add a preloader to the full size image Loader, I got an error: Error #1009: Cannot access a property or method of a null object reference. Flash indicates this is happening at the callFull function so its definitely an error with my preloader code. [code]...
I have a "person" so to speak, in flash, with a few different parts; head, pants, shirt and hat. There can be, for example, 10 different colors of shirts for the person. I've done a lot of the AS3 code behind it, but I'm awful in flash, and I've had a ton of trouble with this.
What I'm really trying got figure out (in vain) is how I can have basically a blank skeleton structure (i.e. I'm trying to have "blank" or "placeholder" symbols connected by Inverse Kinematics as bones) consisting of the pants, shirt, & head, and when I find out that shirt #6 needs to be on the person... put it in that placeholder. Does that make sense? That's the big problem. The other thing is that I've had nothing but trouble figuring out how to have, for example, one or two outlines of shirts, and when it sees shirt #6, it fills in that shirt with blue dynamically. But that might be for another question.
How I have it now: In AS3, each of the parts, the shirt, the pants, the head & hat, have their own custom classes behind movieclips, and for example, I've got it set up that the body contains the pants, shirt and head classes, and the head contains the hat class, etc.
We're trying to add a simple link to an existing Flash file. There looks to be at least 7 separate .as files and a separate swf that loads the main swf which all seems overly complex for what is essentially a page with six buttons on it.However, we need to add a URL to some of the text. So we converted the text to a button, added an instance name of <ssbpurchasetickets_btn> then added the following Actionscript into the actions layer on the frame the text/button appears:
ssbpurchasetickets_btn.addEventListener(MouseEvent.CLICK, ssbButtonPurchase); function ssbButtonPurchase(event:MouseEvent):void {[code]......
When we publish the file we get the following error which seems to cascade into a whole bunch more errors:Description: 1046: Type was not found or was not a compile-time constant: MouseEvent.Source: function ssbButtonPurchase(event:MouseEvent):void
We added "ssb" onto the button and functions to ensure there were no conflicts but the same thing occurred. If we copy the button into a new file everything works so it must be conflicting with something in the main files.
I would like to know how to delete(clear) the existing list data values before binding new values. I'm using the list for binding data dynamically using http services. When I make a new call to the service, I want the exiting items to be flushed and bind the newly retrieved data to the same list. How can I achieve this?
It is very simple to retrieve data from a database and display it inside a DataGrid. However, what are the current practices to push the changes in the DataGrid back to the database? One can achieve this by inserting a lot of meta information, however, it is very tedious and not reusable.
I'm trying to add CSS for an XML file. The functionality of this is you see an xml image and dynamic text, when you hit a button you get the next image with new text and so on and so forth. The problem is when I add a stylesheet object it makes the text do funky things
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
so I have created 2 sections and turned them into movieClips. On the first bubbleZone movieClip I want to add multiple "bubble" movieClips which will only appear in the bubbleZone movieClip. See code below. However, the bubbles seem to be appearing all over the stage and are hidden by the bubbleZone movieClip. Is there anyway to make the bubbleZone movieclip pretty much just a background for catching events and then tying the individual bubbles to just the bubbleZone so they don't appear anywhere else on the stage?
var bubbleZone:BubbleZone = new BubbleZone(); bubbleZone.vx = 1; bubbleZone.height = 600; bubbleZone.width = 820.8;
Is there a way to use an existing path drawn on the scene, as the basis for path made up by many movieclips that also follow the original curves "curveture"?I kind of want to make a "road" consisting of "yellow stickit notes" overlapping each other.I want to do this without manually having to draw each stick-it note, so I can easily change the curve without having to redraw the whole thing.
(Using AS3) I'm doing a simple grid layout of boxes (movieClips), i'm then trying to save their current position to each of the movieClips. So in AS2 i'd do something like ...
obj.origX = obj._x; obj.origY = obj._y;
but it's saying; 1119: Access of possibly undefined property targetX through a reference with static type flash.displayisplayObject. How can i add custom variables to movieClips?
I am building an image gallery which has a very simple design. The gallery has a button area, where the buttons are movieclips, and an area where there are images, which are also movieclips.I am using flash CS3, AS3.Each time I use an eventlistener to tween the alpha value of each image (the brightness) when the button movieclip is pressed, I must call a command to reduce the value of every OTHER image that is in my gallery as well as increase the alpha value of the single image I want.This means I have a lot of typing and I was wondering if there was an easier way to manage my movieclips, such as to use the Array class or the Object class. However I can not seem to on the subject on adding a movieclip instance name and its property to a class that could store the data, or the reasonable command to select/omit other movieclips
I want to add 20 Moviclips at a time by Loop, from Library. so can any body tell me how could it possible.I can add one MovieClip just by as:
var mc:Movieclip = new MovieName();
But i need some string type method which can add multiple MovieClips from Library at a time.in AS2 there was a method for attchMovie, in which we can add Linkage name with Name0, Name1, Name2 as 'Name'+i.....
I'm currently reading the book Learning Actionscript 3.0 and I cannot figure how this was done. In chapter 6, there is an example of Ingeritace, Encapsulation etc. where there is a class called Vehicle and from that class a few more classes were created Car, Truck etc. and everything make sense but there is something I don't know understand, there are two MovieClips that are added to the stage at run time and I can't figure out how those clips were added to the stage, I tried doing my own version and I tried exporting these MovieClips checking the Export for actionscript option under propeties but it doesn't work.