ActionScript 3.0 :: Use Loop To Add External Images To Existing MovieClips?

May 29, 2010

I have a file with existing MovieClips on the stage that I want to add Loaders to that will call external .jpgs from an XML file. I have the code working, but currently I have to add the Loaders one by one to the MovieClips. I'm sure there's a way to do this more easily by using a Loop, but I can't seem to get it to work no matter what I've tried.

I also want to be able to call a larger version of the image by clicking on the MovieClip/thumbnail. I've got the code working just fine, but when I tried to add a preloader to the full size image Loader, I got an error: Error #1009: Cannot access a property or method of a null object reference. Flash indicates this is happening at the callFull function so its definitely an error with my preloader code. [code]...

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for better understanding:

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I'm trying to create an accordion menu that contains three submenus. The idea is that when you mouseover one submenu (or rectangle, to keep it simple) that the rectangles which were previously covering it will move to reveal it. Menus of this type can be found at the bottom of nvidia's site [URL] for reference.

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ActionScript Code:
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here's my code


for(var i=1;i<=4;i++) {
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I've been trying to use a for loop to attach a few movie clips to the stage in vain. I couldn't find any relevant examples in neither my flash manual nor the flash help nor the internet.I have a few movie clips (let's say five) that I have created manually. I want to attach them to the stage using the for loop.If I had to attach a single instance, I would do it as follows:

Code: Select allvar pic1:MovieClip = new Pic1();
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