ActionScript 3.0 :: Access An External Class In An Existing Fla File?
Dec 20, 2010
I have an Existing FLA file (It is my Project file) and I have downloaded one good example Class file with Fla. But there is no code at all on the stage just it is retrieving instructions from the Class. How can I use this class file in my existing fla file.
I am currently using an external Class file for an instance in my .fla project. It creates an instance of that specific class and has it carry out some functions.I want to access a MovieClip on the stage in the .fla file in the external Class file. How can I do this?For example, the Class file creates an instance of that class, and I want the x and y coordinates of that instance to be equal to that of let's say circle_mc. Now circle_mc is on the stage of the .fla file, and therefore cannot be accessed. How can I get around this?
All I'm trying to do is load an external .swf file into a precise location on the stage of my existing Flash file. I've spent an hour and a half on this site search and found nothing. What do I add to my loadMovie command to place the file at specific x,y coordinates?
i've created a tree using an xml file. now i want to load an another xml file on clickinh the particular node which contains the path of another xml file..can any one guide in this regard...
actually i've called a handler on clicking the node and reading the path then calling urlloader methodds for loading another xml file ..but beforeloading the file the control goes to next instruction.
I am trying to access a function in a loaded swf that has external class.. I would like to avoid having to put the function on my "Main" Doc class in the external swf and instead access the function directly from the class
This is what ive tried so far and it's a no dice:
private function startLoad(){ var loader:Loader = new Loader(); var req:URLRequest = new URLRequest("one.swf");
So I have a class that reads from an external XML file, and it works great. (uses RLRequest and complete event listener)I have functions in it to read certain parts of the file.Im trying to create a new instance of that class in my document class. I am able to do this, BUT because the XML class loads the file, and uses a complete event listener to load it, anything I try to access (var or function) come up blank because it fires before the file is done being loaded.Id like to be able to do something like this.
Code: var prefs:XMLClass = new XMLClass(); var localcolor:uint = prefs.color; (access the public variable color)
I've a website in which i have a menu that handle some external swf.My Problem is that when i've clicked on one section of the website and then i click on another menu button to gain access on another section i wanna to make an "go out transition" for the current loaded section. This transtion must be different for every website section, so for this i'm going to create a "go out transition" in every external swf class that i have for every section.Now my question is: How can i access from the main class to every single classes of the section to obtain the properly "go out transition" ?
This situation is rather tricky because I'm having to control movieclips/properties in both the Parent and Child SWFs.
The path I took was not to have a slave document in the loaded SWF as it was looking for all the library movieclips I was referencing in the Parent. I didn't know how to resolve that easily, so I decided to to refer to the Loaded SWF movieclips using an instance of the class onComplete[code]...
I have a folder with my .fla, and a folder called "classes" where I stored all my classes. I'm trying to access a MC in the .fla file so that I reference it from one of those classes in the "classes" folder. for you visual learners...
have an external class which controls about 400 buttons. But I want this class to also be able to show a Popup window. But this would mean I would need to access the Library.Within this library would be a MovieClip exported for Actionscript with the name PopUP.WITHIN the fla it's easy:PHP Code:va popUpWindow:PopUP = new PopUP();addChild(popUpWindow);
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I've got a textfield on the main Fla called 'debug'i've created a Class which refers to the textfield, but when i launch my fla, it says:1120: Access of undefined property debug.
I'm using the following code to arrange indexes of objects on the stage the only problem is I can't access an Object that has been made in a class in an external AS document. if i go into the document and trace I can see it but i can't access it from the document class and arrange its index anybody have any ideas?
I wrote a custom class and I need it to change the attributes of movie clip for me, not sure how the syntax goes, this is what I thought was right, but om a newbie:
It seems simple, but it doesn't seem to be working I have 2 as3 files as classes "mainclass.as3 (this is the document class)" and GamePlay.as3
the GamePlay class works flawlessly on it's own, but when i try to create the var to access it ... var gp:GamePlay=new GamePlay(); ... i get the following error.
I have looked at tutorial etc, but i cant get it to work i am currently getting the following error.[code]...
I am trying to access a flash shared object using sharedObject.getLocal("sharedObjectName"); But, it always creates a new object and doesn't locate the existing object, then I searched the location where it saves the object and I got this location from the internet c:/Documents and Settings/username/Application Data/Macromedia/Flash Player/#SharedObjects But, I could not get this directory in my windows XP. access my shared object which is residing in my flash media serverapplication folder..
I'm working on what might be called my first OOP project using AS3. I have no prior programming experience and I'm just starting out learning AS3. So here's my question - The project FLA file has no graphics on its timeline. All the graphics are imported externally through a display class which loads several .swf files onto the main stage. In one of these .swf files there is a MovieClip instance (which is functioning as a mask) by the name of viewArea_mc.
Now I'm working on a new class which has something to do with graphics that will be revealed through the viewArea_mc mask (mentioned above). My question is basically how do I address this viewArea_mc object from this new class? Let's say this new class is a kind of container whose width and height are dependent on the width and height of viewArea_mc. How do I address those properties of viewArea_mc? For example, say I have a variable in this new class called container. Why is this code giving me an error?
I am using Action Script 3.I have loaded some xml data using an external as file called importxml.as.If I put a trace statement in it to access the content it works perfectly.But how do I access the data from the Flash main timeline or from another as file?I am using the statement ïż½import xmlimportïż½ but if I then write:trace(xmldata.category[1].word[1].text); I get the message;
1120: Access of undefined property xmldata.
If I try this on the main timeline
var myXMLmlimport=new xmlimport();
I get the error message
TypeError: Error #1010: A term is undefined and has no properties.
I want to know how you access a variable within the fla file from the Document class?I want an int inside the fla or swf file to be accessed from the class that is being used to run the file?
I have searched for this everywhere but it seems like every answer is either overcomplicated or simply does not work, and I know for sure there should be a more simple way of achieving what I need. So, until today, I have always coded from within the timeline. But now I realise why I should code in separate class files. However, I still want to include snippets of code in the timeline for simplicity's sake.
I made a movie clip that is linked to a class named "Fugel". In the "Fugel" class I want to access the object's properties (x, y, rotation, alpha...) that I created in the main FLA file. I'm trying to center it in the constructor, but I don't know how to. The "this" keyword doesn't seem to work.
Here is the code for the "Fugel" class:
Code: package { import flash.display.MovieClip; public class Fugel extends MovieClip { public function Fugel() {
I have an as3 component I made in CS3 and need to access the Component Definitions. Defining component parameters using the Inspectable Tag metod does not return success.
I am new to SWCs in Flash (I have CS5.5). I would ike to know if there is any documentation out there that shows how to create a SWC from an existing FLA and then access a symbol inside that SWC via its class name linkage via Action Script 3 from a different FLA.
Edit: I've come to realize the main problem I'm facing is that I want a text field that already exists in a movieclip or on the stage to take the string from a flashvar. For some reason it will not do that. How do I make a pre-existing text field change to match the flashvar text?
I have an external as file.I was wondering what I put in it to update a textField I have manually drawn on the stage? so what I'd normally put in the timeline is:
myField.text = 'tester';
what would you put in an exteranl as file, and do I need to include: