ActionScript 3.0 :: Access Library From External Class?

Oct 23, 2011

have an external class which controls about 400 buttons. But I want this class to also be able to show a Popup window. But this would mean I would need to access the Library.Within this library would be a MovieClip exported for Actionscript with the name PopUP.WITHIN the fla it's easy:PHP Code:va popUpWindow:PopUP = new PopUP();addChild(popUpWindow);

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ActionScript 3.0 :: Access .fla Library From External Class?

Jun 3, 2010

I have a folder with my .fla, and a folder called "classes" where I stored all my classes. I'm trying to access a MC in the .fla file so that I reference it from one of those classes in the "classes" folder. for you visual learners...

Code:
<project>
project1.fla <- library here

[code].....

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CS4 Non-document Class Can't Access Library

Jan 27, 2010

Got two classes "Engine.as" and "Player.as". Engine.as is the document class that is calling Player.as.

The point is to have Player.as create a movieclip on the stage, but it seems it cannot access the library or something. Because when the player class is at the createHero() method it gives me the "error 1009 cannot access a property or method of a null object reference"

Engine class:

Code:
package test{
import flash.display.*;
import flash.events.*;

[Code]....

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ActionScript 3.0 :: Access To Library Of External SWF

Jan 17, 2010

I have a swf file which contains in its library couple pictures.After it is loaded using preloader I would like to be able to create couple instances of them and add them to the stage.If I use swc approach and import it in library path I can not preload it but instancing is very simple i.e [code]How to access them when doing it with swf and loader class?

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ActionScript 3.0 :: Access Class Library Of Loaded SWF?

Dec 4, 2009

If it's possible to access the class library, i.e. instantiate custom classes, from a loaded external SWF file?

I have a sprite on the stage with the instance name "speakers". I've got this working so far[code]...

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ActionScript 2.0 :: Library Access/attachMovie From Within A Class?

May 4, 2007

I'm currently attempting to build my first classes in AS2 (with high hopes to soon move to AS3..baby steps). I have run into a problem that has cost me the last few hours of the night tonight and I still feel like I'm no closer to the solution >_<

The scenario: I am attempting to create a couple classes that work together to handle the creation of textFields and the methods by which to scroll them (if needed). One class method creates the TextField, populates it, then calls the next class that attaches and sets up the scrolling components/methods if needed.

The problem: I cant access items in my library from my class no matter which way I slice it. I need to attach movieClips from the library to act as my scroll components and am currently attempting to do so by passing the linkageIDs through the constructor. Tracing the items passed through works fine, but attempting to use attachMovie with them (or with the ID's as literal Strings) fails silently; nothing gets attached.

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ActionScript 3.0 :: Access Library MovieClips From Class

Feb 26, 2009

I'm creating a card game and I need to use graphics from the library. All the movieclips have their linkage setup. How do I access the library movieclips from a class?

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ActionScript 2.0 :: Access Movieclip Library Symbol From A Class

Nov 9, 2009

I have a movieclip library symbol exported for ActionScript with name McFloor and identifier McFloor and I'd like to access it from OneChart class.

[Code]...

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ActionScript 3.0 :: Access A Library Item From Class Other Than DocClass?

Jan 23, 2010

I have an item in the library that is exported for actionscript. Its class name is MoveArrow and in the document class I create an instance of it the following way[code]...

HOw do I access a library item from outside the documentClass?

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Actionscript 3 :: Access Function In External Class Located In External Swf

Oct 22, 2011

I am trying to access a function in a loaded swf that has external class.. I would like to avoid having to put the function on my "Main" Doc class in the external swf and instead access the function directly from the class

This is what ive tried so far and it's a no dice:

private function startLoad(){
var loader:Loader = new Loader();
var req:URLRequest = new URLRequest("one.swf");

[Code]....

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ActionScript 3.0 :: Accessing Library Objects From External Class?

Jan 18, 2011

I'm currently working on a game. I'm breaking down each piece of the game into individual classes and movieclips. The intro begins by going to the main menu which is a MC in my fla library. This is called through the document class. then all actions the main menu MC performs are commanded through the MainMenu class. When starting the actual game, MainMenu calls a function from the document class, after it is removed from the stage, that puts an empty movieclip called Level on the stage.

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ActionScript 3.0 :: Adding MC From Library To Stage From External Class

Oct 14, 2009

I'm trying to create an application with an extensive user interface. I've come pretty far and decided I wanted to really take advantage of the object oriented features that AS3 has to offer.

I've started off by created a few classes: User, Background and Main. Main is the document class of course. In the document class I have a function "resetStage" that clears the display list of all children. This is because I have many layers of images making up the UI and they all show up at startup unless I remove them. Besides I want to see where the stuff is positioned in the Authoring tool so I don't want to just create movieclips and then delete them.

My issue is with my Background class. Basically what I want to do is create a new DisplayObjectConatiner called bgContainer or something and then put all the background stuff in it. (The main background image and a status bar image). Then add the bgContainer and its children to the stage. This should all happen when the object is constructed.
 
Main .as
---------------------
package
{
public class Main extends MovieClip
{

[Code].....

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ActionScript 3.0 :: Refer To A Class Linkage Set In Library From External Code?

Jan 12, 2011

If one uses [Embed] to refer to external graphic assets its easy to instantiate and use them.However, I've got a png in an Fla, with the Class identifier set to "Symbols", Base class is BitmapData.I need to instantiate it like this:

var symbols:BitmapData = new Symbols(1, 1);
addChild(new Bitmap(symbols));
 
Of course the compiler complains about a call to a possibly undefined method Symbols.For a temporary fix I guess i'll put the graphic external to the swf, but for this project it needs to be in the library along with everything else.

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ActionScript 3.0 :: Dynamically Creating MovieClip From Library With External Class

Jun 10, 2010

I am making a Thumbnail class which is part of my Photo Gallery Package that I am building with the intent of automatically generating my thumbnails. I do not want to limit myself to just AS3 animations, I would also like the ability to use timeline animations. I have a system using "in" and "out" for frame labels which I find very efficient and I get stuff done quickly. So I created the thumbnails holder MovieClip with the animations and have it linked in my Library, however, when I try to pass it to my Thumbnail Class, I only get one instance and I need to create several instances.

Document Class
ActionScript Code:
var thumbCont:mcThumb = new mcThumb();
thumbNails = new Thumbnails(thumbCont);

Thumbnails Class
ActionScript Code:
var thumbContainer:MovieClip;
public function Thumbnails(thumbCont:MovieClip,) {
thumbContainer = thumbCont;
}private function createThumbs():void {
for (var i:int = 0; i < aThumbs.length; i++) {
[Code] .....

I eliminated most of the additional stuff. What this does is that it doesn't create several thumbContainers, rather it just uses the one. So how would I be able to generate several of them? I can obviously create an Array with them and create them in my document class, but if I can avoid that and have my thumbnail class do it by itself, that would be perfect.

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Actionscript 3.0 :: Accessing Nested Library Clips From External Class?

May 4, 2010

I can reference the main library Class, but the clips nested within are coming up undefined and the usual parent.child.child method of accessing clips using getDefinition isn't working.

Here's my coding:

Code: Select allpackage {
import flash.display.*;
public class Menu extends MovieClip{

[Code]....

I tried both instances naming and Class naming in the library. It loads the clips within the menuClip. I can see them, but I don't have access for some reason.

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ActionScript 3.0 :: Class To Access External XML?

Jul 31, 2009

So I have a class that reads from an external XML file, and it works great. (uses RLRequest and complete event listener)I have functions in it to read certain parts of the file.Im trying to create a new instance of that class in my document class. I am able to do this, BUT because the XML class loads the file, and uses a complete event listener to load it, anything I try to access (var or function) come up blank because it fires before the file is done being loaded.Id like to be able to do something like this.

Code:
var prefs:XMLClass = new XMLClass();
var localcolor:uint = prefs.color; (access the public variable color)

[code]....

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ActionScript 3.0 :: External Class Access?

May 24, 2010

I've a website in which i have a menu that handle some external swf.My Problem is that when i've clicked on one section of the website and then i click on another menu button to gain access on another section i wanna to make an "go out transition" for the current loaded section. This transtion must be different for every website section, so for this i'm going to create a "go out transition" in every external swf class that i have for every section.Now my question is: How can i access from the main class to every single classes of the section to obtain the properly "go out transition" ?

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ActionScript 3.0 :: Access Loaded SWF From An External Class?

May 3, 2010

This situation is rather tricky because I'm having to control movieclips/properties in both the Parent and Child SWFs.

The path I took was not to have a slave document in the loaded SWF as it was looking for all the library movieclips I was referencing in the Parent. I didn't know how to resolve that easily, so I decided to to refer to the Loaded SWF movieclips using an instance of the class onComplete[code]...

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ActionScript 3.0 :: Access Main Class Function From External?

Feb 9, 2009

I'm quite confused about how to do it, look at this [code]...

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ActionScript 3.0 :: Access Clip On Stage From External Class?

Feb 13, 2009

I've got a textfield on the main Fla called 'debug'i've created a Class which refers to the textfield, but when i launch my fla, it says:1120: Access of undefined property debug.

ActionScript Code:
package {
.....

[code]....

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ActionScript 3.0 :: Access MovieClip From External Class File?

Jan 19, 2009

I am currently using an external Class file for an instance in my .fla project. It creates an instance of that specific class and has it carry out some functions.I want to access a MovieClip on the stage in the .fla file in the external Class file. How can I do this?For example, the Class file creates an instance of that class, and I want the x and y coordinates of that instance to be equal to that of let's say circle_mc. Now circle_mc is on the stage of the .fla file, and therefore cannot be accessed. How can I get around this?

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ActionScript 3.0 :: Access An External Class In An Existing Fla File?

Dec 20, 2010

I have an Existing FLA file (It is my Project file) and I have downloaded one good example Class file with Fla. But there is no code at all on the stage just it is retrieving instructions from the Class. How can I use this class file in my existing fla file.

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ActionScript 3.0 :: Access An Object That Has Been Made In A Class In An External AS Document

Sep 12, 2009

I'm using the following code to arrange indexes of objects on the stage the only problem is I can't access an Object that has been made in a class in an external AS document. if i go into the document and trace I can see it but i can't access it from the document class and arrange its index anybody have any ideas?

[Code]...

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ActionScript 3.0 :: Flash - Access Player.x And Player.y From External Class?

May 8, 2011

I am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").

Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):

Main.badger.x
Main(root).badger.x
Stage.badger.x

I have also tried to access other vars and still nope..My class code is this:

Code:
package
{
import flash.display.MovieClip
import flash.display.Stage

[code]....

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Actionscript 3 :: Recasting Member Of A Library Class To New Type In Extended Class?

Oct 14, 2010

I created an flv video player using Flash Builder 4. This "BasicVideoPlayer" project is compiled into a SWC that will be eventually be used to create other video players that extend the functionality. One of the features is a view that appears when the video has finished playing that displays a "Play Again" button. This "Play Again" view has its own class, "BasicPlayAgain", that accepts a graphic asset that is exported from a .fla file that contains all of the graphic/UI assets.

In my new project, "EnhancedVideoPlayer", I'm using the BasicVideoPlayer SWC as a library to create a new video player that will add more functionality to the "Play Again" view; specifically it will add more buttons to that view.The EnhancedVideoPlayer uses a default class that extends the BasicVideoPlayer class. The BasicVideoPlayer class has a member called "playAgainScreen" whose type is BasicPlayAgain. The EnhancedVideoPlayer needs to override the playAgain member and recast it as EnhancedPlayAgain so it can control the new buttons properly.

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Actionscript 3 :: Flash Failing With A RSL Library, When Main Class Extends A Class And Implements An Interface?

Mar 13, 2011

I'm trying to load a RSL library into a flash animation developed with Flash CS5 IDE, that extends a custom class and implements an interface. I have reduced the problem to the simplest setup and find that I can have my main class extend another class or implement an interface, but not do both at the same time if I want to load an RSL.I have a very simple class to extend:

import flash.display.Sprite;
public class MySprite extends Sprite
{[ code]...........

but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.

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Actionscript 3 :: Linking Library Class To An Extended Class And Baseclass

Jan 22, 2011

The use of library classes confuses me once again. I have the following situation:

[Code]....

I cannot put in any baseclass when using the class, so I'm forced to remove the baseclass. When using only the class I get a whole bunch of errors don't make any sense at all, and still appear even if I comment out all the code in the Page class. comop_padpagesFavorietenPage.as:7: 1152: A conflict exists with inherited definition com.op_pad.pages:Page.help in namespace public.

[Code]...

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Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

Dec 9, 2010

Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

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ActionScript 2.0 :: CS3 : Load External Library Objects From An External Swf?

Jan 19, 2009

How do you load external library objects from an external swf? I want to have an external swf that only contains library objects that are exported for Actionscript, and load these from the master .swf file dynamically during the master swf execution. (I may have multiple external swf resource files)I want to be able to load the external swf, and then access it's library objects via actionscript in my main swf file.

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ActionScript 3.0 :: Using An External Class To Reference Functions From Another External Class?

Mar 25, 2010

I have a Main.fla which loads Main.as as its document class. In Main.as I have a public function named "Main" which runs a trace. I also have another .as file called Preloader.as, which also has a public function in it, this one named "Preloader" with simple trace in it. I just cannot figure out how to use Preloader() from the Preloader class in Main() from the Main class. Main.as loads up fine when the SWF loads and traces.

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