ActionScript 3.0 :: Access To Library Of External SWF
Jan 17, 2010
I have a swf file which contains in its library couple pictures.After it is loaded using preloader I would like to be able to create couple instances of them and add them to the stage.If I use swc approach and import it in library path I can not preload it but instancing is very simple i.e [code]How to access them when doing it with swf and loader class?
I have a folder with my .fla, and a folder called "classes" where I stored all my classes. I'm trying to access a MC in the .fla file so that I reference it from one of those classes in the "classes" folder. for you visual learners...
have an external class which controls about 400 buttons. But I want this class to also be able to show a Popup window. But this would mean I would need to access the Library.Within this library would be a MovieClip exported for Actionscript with the name PopUP.WITHIN the fla it's easy:PHP Code:va popUpWindow:PopUP = new PopUP();addChild(popUpWindow);
How do you load external library objects from an external swf? I want to have an external swf that only contains library objects that are exported for Actionscript, and load these from the master .swf file dynamically during the master swf execution. (I may have multiple external swf resource files)I want to be able to load the external swf, and then access it's library objects via actionscript in my main swf file.
I was working on a file where I imported a few sounds to the library but now lost the actual sound files, but I have the sound in my library (in the fla). How can I use them through AS3? Currently I do something like: Quote:
var music:Sound=new Sound(newURLRequest("outbreak.mp3")); var sc:SoundChannel = music.play();
Got two classes "Engine.as" and "Player.as". Engine.as is the document class that is calling Player.as.
The point is to have Player.as create a movieclip on the stage, but it seems it cannot access the library or something. Because when the player class is at the createHero() method it gives me the "error 1009 cannot access a property or method of a null object reference"
I have a main swf called, main.swf; Inside it I load another movie, skin.swf (this has 10 movieclips in the library with linkage name). What I want is to attach the movieclips from skin.swf inside the main.swf.
But problem is I am not able to attach the movie clip in the main.swf from skin.swf.
Flash is great tool for animations. I was wondering if I could send events to Java and receive results back. In other words call some functions in flash and get their results.
Does flash store the items in the library in an array? I would guess yes. For example if i have an array named pics in my fla file can i write something like:
I'm having some doubts about how to access some features of embedded files and loaded.
For example, I created a .fla and added a symbol to your library - a MovieClip with name and class circle. Then convert the .fla to .swf, thus becoming test.swf.[code]...
wants to know whether i can access a online library for actionscript.Example: A place where it'll explain what "==" means, aswell as listing other script definitions.
I'd like to put a given cursor design in the library, then make a call to it using the custom cursor script I'm working on (detailed in the other thread). This is more professional and attractive than keeping some thing on the stage.
I have a swf file which contains in its library couple pictures.After it is loaded using preloader I would like to be able to create couple instances of them and add them to the stage
If I use swc approach and import it in library path I can not preload it but instancing is very simple i.e [code]...
I'm currently attempting to build my first classes in AS2 (with high hopes to soon move to AS3..baby steps). I have run into a problem that has cost me the last few hours of the night tonight and I still feel like I'm no closer to the solution >_<
The scenario: I am attempting to create a couple classes that work together to handle the creation of textFields and the methods by which to scroll them (if needed). One class method creates the TextField, populates it, then calls the next class that attaches and sets up the scrolling components/methods if needed.
The problem: I cant access items in my library from my class no matter which way I slice it. I need to attach movieClips from the library to act as my scroll components and am currently attempting to do so by passing the linkageIDs through the constructor. Tracing the items passed through works fine, but attempting to use attachMovie with them (or with the ID's as literal Strings) fails silently; nothing gets attached.
I'm creating a card game and I need to use graphics from the library. All the movieclips have their linkage setup. How do I access the library movieclips from a class?
I was wondering - lets say I have a bunch of code on the main stage and then an array variable located inside of a movieclip that's in my library. There is a button on the main stage that when clicked will load the library movieclip containing the array. Is it possible to access the array variable that's in the movieclip from the main stage even if its not on the stage from the get go?
I know this would probably be much easier to do this using classes and setting global variables, but was wondering if its possible without taking that approach.
I have a package that extends my sound class that I want to also control the alpha of an existing symbol on my stage. I have read that this would be ideally done through some sort of event listener but I can't find a way to do it. Basically, my package generates a wavelength that I want to control the alpha of an existing library symbol. I have gotten examples to work the way I wish but can't seem to get my package to access the main .swf's library.
Here's the code:
package {import flash.events.SampleDataEvent; import flash.media.Sound; /** * A dynamically generated binaural beat carrier wave Sound with frequency easing. */
I am trying to access a function in a loaded swf that has external class.. I would like to avoid having to put the function on my "Main" Doc class in the external swf and instead access the function directly from the class
This is what ive tried so far and it's a no dice:
private function startLoad(){ var loader:Loader = new Loader(); var req:URLRequest = new URLRequest("one.swf");
I'm new to AS3 so please bare with me with this basic question.I have the following codes and I followed the answer from this question, but it doesn't seem to be working for me. I'm not getting an error or getting a trace response.
Basically I need to access this test_mc inside the added child. Am I doing something wrong?
I have an item in the library that is exported for actionscript. Its class name is MoveArrow and in the document class I create an instance of it the following way[code]...
HOw do I access a library item from outside the documentClass?
Assume i have in library 3 items and the linkage names are: _cl_1, _cl_2 and _cl_3. Now i am reading from an xml the values 1,2,3. Or it could be more complex like 2,2,1,3,2,1,2 How can i create the corresponding objects using the xml values?
explain to me how i can use this flash source code found here:I am unsure how to use external libraries so point you copy and paste the source code into an as3 file...
can load an external jpg into a movie clip which is in the library?The reason I am asking is because I have a transition between loading images and the transition has several instances of one movie clip being used for different tweens.
The problem is that when the image loads, all instances have to be in frame 1 otherwise the jpg won't load into them and because I am using tweens the instances are on all different frame numbers.
I want to be able to load the jpg into this movie clip but in the library so it updates all of the instances of this movie clip on the stage and further down the timeline.
I'm trying to add the Flint Particle system to my Flash CS4. I downloaded the swc file. Currently this file is residing on my desktop for testing purposes. I am on a Mac, if that makes any difference, but I went to file -> Publish settings -> Flash... then under the AS3 settings I added the path to the swc via the swc importer under the external library path. I then added the code that was given Here (under step 5-- add the Action Script)When I go to run the file, though, [code]...