ActionScript 2.0 :: Access A Online Library?
Jul 15, 2004wants to know whether i can access a online library for actionscript.Example: A place where it'll explain what "==" means, aswell as listing other script definitions.
View 2 Replieswants to know whether i can access a online library for actionscript.Example: A place where it'll explain what "==" means, aswell as listing other script definitions.
View 2 Repliesi'm trying to access an aspx file which is online. it's suppose to give me an xml data that i will parse and display inside of flash... the wierd thing is this: using any variation of code (using xml, or loadvars) the file loads the xml file and works great from WITHIN the flash authoring environment (when using "test movie") BUT it doesn't work when i run the swf file from its local directory (explorer) or from within a browser. what and why is this?
View 4 RepliesI was working on a file where I imported a few sounds to the library but now lost the actual sound files, but I have the sound in my library (in the fla). How can I use them through AS3? Currently I do something like: Quote:
var music:Sound=new Sound(newURLRequest("outbreak.mp3"));
var sc:SoundChannel = music.play();
how can I access the sounds in the library?
Got two classes "Engine.as" and "Player.as". Engine.as is the document class that is calling Player.as.
The point is to have Player.as create a movieclip on the stage, but it seems it cannot access the library or something. Because when the player class is at the createHero() method it gives me the "error 1009 cannot access a property or method of a null object reference"
Engine class:
Code:
package test{
import flash.display.*;
import flash.events.*;
[Code]....
I have a main swf called, main.swf; Inside it I load another movie, skin.swf (this has 10 movieclips in the library with linkage name). What I want is to attach the movieclips from skin.swf inside the main.swf.
But problem is I am not able to attach the movie clip in the main.swf from skin.swf.
Flash is great tool for animations. I was wondering if I could send events to Java and receive results back. In other words call some functions in flash and get their results.
View 2 RepliesDoes flash store the items in the library in an array? I would guess yes. For example if i have an array named pics in my fla file can i write something like:
for(var counter:int = 0;counter < library.array.length;counter++){
pics.push(library.items[counter];
}
I'm having some doubts about how to access some features of embedded files and loaded.
For example, I created a .fla and added a symbol to your library - a MovieClip with name and class circle. Then convert the .fla to .swf, thus becoming test.swf.[code]...
I have a swf file which contains in its library couple pictures.After it is loaded using preloader I would like to be able to create couple instances of them and add them to the stage.If I use swc approach and import it in library path I can not preload it but instancing is very simple i.e [code]How to access them when doing it with swf and loader class?
View 1 RepliesI'd like to put a given cursor design in the library, then make a call to it using the custom cursor script I'm working on (detailed in the other thread). This is more professional and attractive than keeping some thing on the stage.
View 8 RepliesHaving this litle code, how do I access the erro textArea?[code]...
View 1 RepliesAnd I'd like to create app with air for ios. how can I access iPhone camera with air and use library ( ASFEAT and Away3D ) for create AR app.
View 1 RepliesIf it's possible to access the class library, i.e. instantiate custom classes, from a loaded external SWF file?
I have a sprite on the stage with the instance name "speakers". I've got this working so far[code]...
I have a swf file which contains in its library couple pictures.After it is loaded using preloader I would like to be able to create couple instances of them and add them to the stage
If I use swc approach and import it in library path I can not preload it but instancing is very simple i.e [code]...
I have a folder with my .fla, and a folder called "classes" where I stored all my classes. I'm trying to access a MC in the .fla file so that I reference it from one of those classes in the "classes" folder. for you visual learners...
Code:
<project>
project1.fla <- library here
[code].....
I'm currently attempting to build my first classes in AS2 (with high hopes to soon move to AS3..baby steps). I have run into a problem that has cost me the last few hours of the night tonight and I still feel like I'm no closer to the solution >_<
The scenario: I am attempting to create a couple classes that work together to handle the creation of textFields and the methods by which to scroll them (if needed). One class method creates the TextField, populates it, then calls the next class that attaches and sets up the scrolling components/methods if needed.
The problem: I cant access items in my library from my class no matter which way I slice it. I need to attach movieClips from the library to act as my scroll components and am currently attempting to do so by passing the linkageIDs through the constructor. Tracing the items passed through works fine, but attempting to use attachMovie with them (or with the ID's as literal Strings) fails silently; nothing gets attached.
I'm creating a card game and I need to use graphics from the library. All the movieclips have their linkage setup. How do I access the library movieclips from a class?
View 2 RepliesI was wondering - lets say I have a bunch of code on the main stage and then an array variable located inside of a movieclip that's in my library. There is a button on the main stage that when clicked will load the library movieclip containing the array. Is it possible to access the array variable that's in the movieclip from the main stage even if its not on the stage from the get go?
I know this would probably be much easier to do this using classes and setting global variables, but was wondering if its possible without taking that approach.
I have a fairly complex symbol with a few moving parts, and I want to be able to access a label on the symbol to add text. When i just load the clip
PHP Code:
var x = new fm_Input(); // instanc in libraryaddChild(x);
it shows the default text.
[code].....
have an external class which controls about 400 buttons. But I want this class to also be able to show a Popup window. But this would mean I would need to access the Library.Within this library would be a MovieClip exported for Actionscript with the name PopUP.WITHIN the fla it's easy:PHP Code:va popUpWindow:PopUP = new PopUP();addChild(popUpWindow);
View 4 RepliesI have a package that extends my sound class that I want to also control the alpha of an existing symbol on my stage. I have read that this would be ideally done through some sort of event listener but I can't find a way to do it. Basically, my package generates a wavelength that I want to control the alpha of an existing library symbol. I have gotten examples to work the way I wish but can't seem to get my package to access the main .swf's library.
Here's the code:
package {import flash.events.SampleDataEvent;
import flash.media.Sound;
/**
* A dynamically generated binaural beat carrier wave Sound with frequency easing.
*/
[Code].....
I would like to access a soap webservice from a class in a Flex (AIR) Library Project.
How can I instantiate a WebService and get data from a SOAP WebService.
I'm new to AS3 so please bare with me with this basic question.I have the following codes and I followed the answer from this question, but it doesn't seem to be working for me. I'm not getting an error or getting a trace response.
Basically I need to access this test_mc inside the added child. Am I doing something wrong?
[Code]...
I have a movieclip library symbol exported for ActionScript with name McFloor and identifier McFloor and I'd like to access it from OneChart class.
[Code]...
I have an item in the library that is exported for actionscript. Its class name is MoveArrow and in the document class I create an instance of it the following way[code]...
HOw do I access a library item from outside the documentClass?
Assume i have in library 3 items and the linkage names are: _cl_1, _cl_2 and _cl_3. Now i am reading from an xml the values 1,2,3. Or it could be more complex like 2,2,1,3,2,1,2 How can i create the corresponding objects using the xml values?
[Code]...
I'm creating library swfs in as3 this way, works like a charm (except for the slow mxmlc compiler):
package {
import flash.display.Sprite;
public class Library extends Sprite {[code]....
I would like to create the same kind of libary using swfmill. I've tried the following swmfill simple xml:
<movie version="10">
Examining the libraries in FlashDeveloper's explorer reveals that the as3 library exports BOTH classes and symbols, but the swfmill library exports ONLY symbols.My host application is accessing the as3 library assets this way:
private var loader:Loader = new Loader();
private function onCreationComplete():void {
this.loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);[code]....
But with no exported swfmill classes, there's obviously nothing to instatiate...Is swfmill expected to export classes this way? If not,is there a way of accessing the symbols without instantiating them as classes?
I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.
On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.
it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work
View 1 RepliesHow can we import images using AS3 code so that when they are imported once will remain in the library forever..
View 3 Replies