Actionscript 3.0 :: Delay Movieclips In Loop From Each Other?

Apr 1, 2009

I have a loop that places 5 movie clips on the stage and they all start playing at the same time. I want to see if i can use the loop variable to offset the movie clips so they are all out of sync.Delay movieclips in loop from each other?

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ActionScript 3.0 :: How To Add Delay To Loop

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I want to repeatedly add a movie to the stage using add child so have created a loop to add it 30 times. How can I make it so they aren't all added at the same time. I'd like to be able to set an interval of time between them being added.

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ActionScript 2.0 :: Delay Within For Loop?

Oct 16, 2003

Now, before I get slated for asking this question, I have searched for the answer in this & other forums, but I still can't get my head around this.I need to have a delay built in within a "for" loop, so that it works something like this:

for(x=0;x<10;x++)
{
// code that generates button - I have this working

[code].....

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ActionScript 2.0 :: Delay Within For Loop

Oct 16, 2003

I need to have a delay built in within a "for" loop, so that it works something like this:for(x=0;x<10;x++) code that generates button - I have this working delay of 75 miliseconds before continuing the loop - can't get this to work!!

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ActionScript 3.0 :: Get An Animation To Loop With A Delay In Between Using It?

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How would you get an animation to loop with a delay in between using AS3?

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Actionscript 3 :: Delay Execution In A Loop For A Second?

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I'm querying Rotten Tomatoes' API for movies listed in an XML document. The problem I'm having is, whist iterating through and querying for each movie I'm hitting RT's API limit which, in turn, is throwing an IO error. Is there a way I can delay execution in a loop for about a second or so, to avoid this?

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ActionScript 3.0 :: Create A Loop With A Delay?

Nov 10, 2011

Im new to action script and am just starting to understand it. Im trying to create a loop with a delay in it but am not having much luck passing growing variables to the new function.

[Code]...

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ActionScript 2.0 :: Placing A Delay In A While Loop?

Jan 26, 2008

I have 100 dynamically generated clips on a stage.

I want to remove the clips one by one over the course of a few seconds.

Can I put a delay into a while loop to make it only loop every 50 ms or so?

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ActionScript 1/2 :: Possible To Delay Visibility Of MovieClips With Button?

Nov 19, 2009

I'm attempting to make a "Wheel of Fortune" style game. Everything's going great except this one nagging problem. On the main game board screen (where the word puzzle is solved), I have placed small buttons with all the letters of the alphabet. When the player clicks a certain letter button, the corresponding letters, (if the word or phrase contains them) appear on the board. Well, this works just fine, but as of now, when a letter is chosen, all letters on the board appear at once.

Of course, in the real "Wheel of Fortune" game, if the word or phrase contains 2 or more letters that have been chosen, the letters appear on the board in a sequence, probably around 2 seconds apart (I'm sure most people are familiar with the game show). So, basically, I would love to know how to delay my letter MC's appearing, when the corresponding letter button has been clicked.

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ActionScript 3.0 :: Showing Movieclips With A Changing Delay?

Oct 29, 2010

Using a for loop I've created a few instances of a movieclip, but I'm having trouble trying to having them appear one after the other at an increasing pace.

For example, I want the first clip to show with a delay around 2 seconds and the last with almost no delay.

So far I've only been able get Timer or setInterval to have a single delay setting.

I'm not coming up with anything other than coding on the timeline which I'm trying to avoid.

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ActionScript 3.0 :: Delay Loop With GotoandPlay Command?

May 29, 2011

Actionscript Code:
function wait() {  stop(); var myInterval = setInterval(function () {  play();   clearInterval(myInterval)  }, 5*1000); // stop for 5 seconds}

[code].....

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ActionScript 1/2 :: Timer / Delay Inside A 'for Loop'?

May 29, 2010

possible to have a timer that works inside a 'for' loop? I have created a timer but it only activates each time the frame is run through. I have a for loop with i++ so that I can put objects on the page with a small pause between them. The i++ loop puts all the movieclips on the page simultaneously. I need a delay and a loop because the shuffled arrays will be reset each time the frame refreshes.

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Flash :: Time Delay In Loop With Actionscript 3?

Dec 15, 2011

i have some loop function for the game, this loop for open the 9 box, here the code

function random_item_2(coinsx)
{
var listItem:Array = new Array();
for (var i:uint=0; i<15; i++)[code].........

the problem is, 9 box open in one time, not one by one, i want to box open the box one by one, after the first box opened so the next box will open, here for some algo that i wanted

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Actionscript 3 :: How To Make Time Delay In Loop

Feb 24, 2012

How to make time delay in a loop..[code]But I want every containers_array[i] to be added one after another. I don't have them scaled to 100%, they remain being 1%, just like little dots on the screen when I write down:[code]

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ActionScript 3.0 :: Time Delay Inside While Loop?

Mar 19, 2011

I'm trying to create pause functionality in my flash app.How would I go about doing this:

Code:
function pause(pauseTime)
{

[code].....

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ActionScript 2.0 :: Delay Loop - Loading These Swfs Into An Mc Of Another Fla

Feb 14, 2006

Since my earlier post might not have been clear I have made some changes to the uploaded example Fla. I am struggling with the delay from the xml slideshow in this tut: [URL] Everything works fine when publishing the swf from the slideshow flas. The problem happens when loading these swfs into an mc of another fla (the "mockup fla" in my example) The example mockup swf loads 2 slideshow swf�s . Swf 1 contains 3 jps and swf 2 contains 1 jpg. When loading swf 1 first, the only jpg for that slideshow is loaded (yes, only loading one pic for a slideshow seems strange but this is just to clarify the issue). Everything works fine so far. Now I load the the first slideshow swf with the corresponding button. The 3 jpg�s load and loop with a delay like planned. All good. Now load the 2n�d swf again....... now the single jpg always loop reloads. Why is this happening?

[Code]...

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ActionScript 2.0 :: Add Pause / Time-Delay Using For Loop

Jun 2, 2003

(Flash 5/Flash MX). How do I delay/pause using actionscript? I have tried using a for loop for a time delay like this:
for(i=0;i<1000000;i++){
}
But it does not work?

Flash gives an error like:
Time-consuming actionscript.
Abort running script?
OR the loop simply does not produce a noticeable delay.
How I can introduce a time-delay or a pause using actionscript?

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ActionScript 2.0 :: Delay Function That Doesn't Loop?

Mar 20, 2007

A couple weeks ago, I was searching for a delay function that I could put on a frame and it would hold at that frame for a given period of time.I came close to finding it, but what I found used setInterval and I wasn't able to stop it from looping.Here is something that I am quickly starting to love, it's not mine, but I don't know who's it is, it was on a piece I was working on at work (although this edition of it is partly mine, as I have adapted it to my specific needs).first frame

Code:
//wait function
function wait(a) {

[code].....

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ActionScript 3.0 :: Delay Play Only Once - Code Executes Each Loop

May 5, 2010

I am new to flash. I can't seem to decifer the script examples in the help files. After a lot of trial and error the following codes works great. It delays playback on the video for the proper amount of time. The only problem is when the playback loops (like it should) the codes executes again. I only want to execute the code the first time thru.

[Code]...

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ActionScript 1/2 :: Delay In Timeline Deactivated On Second Loop By Movie

Aug 30, 2011

Below summarizes the problem. Whats being used:
Flash CS4 10.0.2
Actionscript 2.0

Whats going on in the Timeline:
I have a embedded movie in the timeline. Also in this timeline is a actionscript delay. When the animation starts, the timeline reaches the embedded movie and plays then it reaches the end frame with the following actionscript delay.

stop();
var interval:Number = setInterval(
function():Void {
play();
clearInterval(interval);
}, 10000);

The delay works perfectly. When the timline loops a second time the delay fails to work. So the animation works perfectly one time and falls every time the animation loops. The weird part is if I remove the embedded movie layer the delay works perfectly on the following loops. So it appears that this delay is deactivated by the embedded movie!

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ActionScript 2.0 :: Pausing Flash - Setting Delay Between Duplicated MovieClips

Mar 29, 2007

Im writing an application that parses xml to display a menu system in Flash. The same loop that grabs the xml creates a new movie clip for each node(menuitem). I need to set a delay between the duplicated movie clips so they appear one after another rather than all at the same time. Ive tried a few different things (interval and timer) but havent got it to work.

Code:
var item_spacing = 60;
var item_count = 0;
var item_count_next = 0;
var newy = 0;
_global.itemNumber = "";
function CreateMenu(menu_xml){
[Code] .....

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ActionScript 3.0 :: Delay A For Loop - Throws An Error Saying It Can Only Perform One Upload At A Time?

Feb 9, 2010

I'm writing an upload program to upload multiple files. It works great as long as I only upload one file but as soon as I add a second file it throws an error saying it can only perform one upload at a time.Is there a way I can have it not loop back through the for loop until the upload has completed?Here is a chunk of my code

Code:
for(var q:int = 0; q < selectedFileArray.length; q++)
{
trace("Loop marker 1");[code].....

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ActionScript 2.0 :: Create A Delay Via SetTimer, SetInterval Or Delay?

Feb 23, 2009

I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.

onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {

[code].......

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IDE :: Loop Does Not Pick Up Movieclips?

Oct 16, 2009

I've got a movieclip(we'll call this "A") on my stage, which attaches another movieclip("B") into itself. So it's nested.Now, once this movieclip("A") has attached the other movieclip("B") into itself,It uses a "gotoAndStop()" to send the frame of movieClip("B") to the right frame, eg. frame 2. Then it runs a loop which checks for all movieclips in "B" and populates an Array.The script I'm using for this is :

Code:
for (var i=0; i<h.numChildren; i++) {// This loop is suppose to populate my "bitArray" Array with all of the attached clip's childclips
if (h.getChildAt(i) is MovieClip) {[code]....

if there were 22 MovieClips on frame 2 in movieClip"B" , this code would still be able to populate my array with all 22 clips right?It doesn't. For some reason, if there were 22 clips, then out of the 22, the loop would only pick up 9. However, doing a trace with numChildren() in movieClip"B", it would still show 22. But my array would only show 9.I've attached a sample fla, I think it would explain my problem a lot better.Once you run it, it should spit out an output telling you how many movieclips in the attached movieclip, and it'll tell you how many clips it pushed onto the array.I can't seem to get the number of movieclips in my array to equal the number of clips in total inside my attached movieclip.

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ActionScript 3.0 :: Set Movieclips Invisible Through For Loop?

Jul 16, 2010

I use to do this in AS2, but find it impossible in AS3. The commented code is what I need to achieve through my for loop.

/*
TopIcons.btText01feedback1.visible=false;
TopIcons.btText01feedback2.visible=false;

[Code].....

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ActionScript 3.0 :: Animating Movieclips Through Loop

Jul 26, 2010

I'm trying to create an accordion menu that contains three submenus. The idea is that when you mouseover one submenu (or rectangle, to keep it simple) that the rectangles which were previously covering it will move to reveal it. Menus of this type can be found at the bottom of nvidia's site [URL] for reference.

At first I tried creating each function, which will make the rectangles move, separately but this resulted in three very repetitive functions and there seemed like there should be a better way, especially since I'd like a good way to add and remove submenus. The animation did work then. I tried to clean it up by creating a for loop that would move each rectangle but now, for some reason, it doesn't work. It is still missing some key points such as utilizing the mOver variable to figure out when each rectangle is moused over and act appropriatly

[Code]...

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ActionScript 3.0 :: Create Movieclips Using A Loop?

Mar 8, 2011

Is there a way I can create these clips and add them to an array in a loop ? It doesn't seem to want to work for me.. ?
 
                var p1 = new P1;                var p2 = new P2;                var p3 = new P3;                var p4 = new P4;             var p5 = new P5;                var p6 = new P6;                var p7 = new P7;                var p8 = new P8;             var p9 = new P9;                var p10 = new P10;                var p11 = new P11;                var p12 = new P12;            var p13 = new P13;                var p14 = new P14;                var p15 = new P15;                var p16 = new P16;            var p17 = new P17;                var p18 = new P18;                var p19 = new P19;                var p20 = new P20;

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ActionScript 2.0 :: Using A Loop To Refer To Movieclips

Jun 29, 2010

I have 6 movieclips named answer1, answer2, etc. I also have a for loop where I want to assign functions to each one programatically. In my loop if I'm using var i, I wanted to refer to each movieclip with something like answer + i to refer to answer1 (assuming i = 1, for example). However, I don't know the syntax to do this.

Here's a rough shot of my code:

ActionScript Code:
for (i=1; i<7; i++) {
"answer"+i.onPress = function() {
this.startDrag();

[Code].....

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ActionScript 3.0 :: How To Loop Through MovieClips On Stage

Jul 20, 2011

i want to loop through movieClips like in AS2; i have some movieClips and Components on the stage.i want loop through them to check their properties. i had used [ getChildName ] method to get the movie clips ,but i can't access their properities.

here's my code

Quote:

for(var i=1;i<=4;i++) {
var tempisplayObject = getChildByName("my_mc"+i);
trace(temp.currentLabel);
}

when i run this code i am getting error like this

Scene 1, Layer 'Layer 2', Frame 1, Line 251119: Access of possibly undefined property currentLabel through a reference with static type flash.displayisplayObject. i am getting the same error also when i access to components.

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Actionscript 3.0 :: Attaching Movieclips Using For Loop?

Jul 21, 2009

I've been trying to use a for loop to attach a few movie clips to the stage in vain. I couldn't find any relevant examples in neither my flash manual nor the flash help nor the internet.I have a few movie clips (let's say five) that I have created manually. I want to attach them to the stage using the for loop.If I had to attach a single instance, I would do it as follows:

Code: Select allvar pic1:MovieClip = new Pic1();
pic1.x = 10;
pic1.y = 15;

[code].....

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