ActionScript 2.0 :: Placing A Delay In A While Loop?
Jan 26, 2008
I have 100 dynamically generated clips on a stage.
I want to remove the clips one by one over the course of a few seconds.
Can I put a delay into a while loop to make it only loop every 50 ms or so?
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Similar Posts:
Oct 11, 2008
I want to repeatedly add a movie to the stage using add child so have created a loop to add it 30 times. How can I make it so they aren't all added at the same time. I'd like to be able to set an interval of time between them being added.
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Oct 16, 2003
Now, before I get slated for asking this question, I have searched for the answer in this & other forums, but I still can't get my head around this.I need to have a delay built in within a "for" loop, so that it works something like this:
for(x=0;x<10;x++)
{
// code that generates button - I have this working
[code].....
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Oct 16, 2003
I need to have a delay built in within a "for" loop, so that it works something like this:for(x=0;x<10;x++) code that generates button - I have this working delay of 75 miliseconds before continuing the loop - can't get this to work!!
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Oct 18, 2010
How would you get an animation to loop with a delay in between using AS3?
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Mar 10, 2012
I'm querying Rotten Tomatoes' API for movies listed in an XML document. The problem I'm having is, whist iterating through and querying for each movie I'm hitting RT's API limit which, in turn, is throwing an IO error. Is there a way I can delay execution in a loop for about a second or so, to avoid this?
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Nov 10, 2011
Im new to action script and am just starting to understand it. Im trying to create a loop with a delay in it but am not having much luck passing growing variables to the new function.
[Code]...
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Apr 1, 2009
I have a loop that places 5 movie clips on the stage and they all start playing at the same time. I want to see if i can use the loop variable to offset the movie clips so they are all out of sync.Delay movieclips in loop from each other?
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May 29, 2011
Actionscript Code:
function wait() { stop(); var myInterval = setInterval(function () { play(); clearInterval(myInterval) }, 5*1000); // stop for 5 seconds}
[code].....
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May 29, 2010
possible to have a timer that works inside a 'for' loop? I have created a timer but it only activates each time the frame is run through. I have a for loop with i++ so that I can put objects on the page with a small pause between them. The i++ loop puts all the movieclips on the page simultaneously. I need a delay and a loop because the shuffled arrays will be reset each time the frame refreshes.
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Dec 15, 2011
i have some loop function for the game, this loop for open the 9 box, here the code
function random_item_2(coinsx)
{
var listItem:Array = new Array();
for (var i:uint=0; i<15; i++)[code].........
the problem is, 9 box open in one time, not one by one, i want to box open the box one by one, after the first box opened so the next box will open, here for some algo that i wanted
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Feb 24, 2012
How to make time delay in a loop..[code]But I want every containers_array[i] to be added one after another. I don't have them scaled to 100%, they remain being 1%, just like little dots on the screen when I write down:[code]
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Mar 19, 2011
I'm trying to create pause functionality in my flash app.How would I go about doing this:
Code:
function pause(pauseTime)
{
[code].....
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Feb 14, 2006
Since my earlier post might not have been clear I have made some changes to the uploaded example Fla. I am struggling with the delay from the xml slideshow in this tut: [URL] Everything works fine when publishing the swf from the slideshow flas. The problem happens when loading these swfs into an mc of another fla (the "mockup fla" in my example) The example mockup swf loads 2 slideshow swf�s . Swf 1 contains 3 jps and swf 2 contains 1 jpg. When loading swf 1 first, the only jpg for that slideshow is loaded (yes, only loading one pic for a slideshow seems strange but this is just to clarify the issue). Everything works fine so far. Now I load the the first slideshow swf with the corresponding button. The 3 jpg�s load and loop with a delay like planned. All good. Now load the 2n�d swf again....... now the single jpg always loop reloads. Why is this happening?
[Code]...
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Jun 2, 2003
(Flash 5/Flash MX). How do I delay/pause using actionscript? I have tried using a for loop for a time delay like this:
for(i=0;i<1000000;i++){
}
But it does not work?
Flash gives an error like:
Time-consuming actionscript.
Abort running script?
OR the loop simply does not produce a noticeable delay.
How I can introduce a time-delay or a pause using actionscript?
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Mar 20, 2007
A couple weeks ago, I was searching for a delay function that I could put on a frame and it would hold at that frame for a given period of time.I came close to finding it, but what I found used setInterval and I wasn't able to stop it from looping.Here is something that I am quickly starting to love, it's not mine, but I don't know who's it is, it was on a piece I was working on at work (although this edition of it is partly mine, as I have adapted it to my specific needs).first frame
Code:
//wait function
function wait(a) {
[code].....
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May 5, 2010
I am new to flash. I can't seem to decifer the script examples in the help files. After a lot of trial and error the following codes works great. It delays playback on the video for the proper amount of time. The only problem is when the playback loops (like it should) the codes executes again. I only want to execute the code the first time thru.
[Code]...
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Aug 30, 2011
Below summarizes the problem. Whats being used:
Flash CS4 10.0.2
Actionscript 2.0
Whats going on in the Timeline:
I have a embedded movie in the timeline. Also in this timeline is a actionscript delay. When the animation starts, the timeline reaches the embedded movie and plays then it reaches the end frame with the following actionscript delay.
stop();
var interval:Number = setInterval(
function():Void {
play();
clearInterval(interval);
}, 10000);
The delay works perfectly. When the timline loops a second time the delay fails to work. So the animation works perfectly one time and falls every time the animation loops. The weird part is if I remove the embedded movie layer the delay works perfectly on the following loops. So it appears that this delay is deactivated by the embedded movie!
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Feb 9, 2010
I'm writing an upload program to upload multiple files. It works great as long as I only upload one file but as soon as I add a second file it throws an error saying it can only perform one upload at a time.Is there a way I can have it not loop back through the for loop until the upload has completed?Here is a chunk of my code
Code:
for(var q:int = 0; q < selectedFileArray.length; q++)
{
trace("Loop marker 1");[code].....
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Feb 23, 2009
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {
[code].......
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Apr 6, 2010
I'm designing a website in flash & have imported my images into the library & have placed them on the stage, but when I go to "test movie" to preview my page, some of the images look like this [URL] the funny thing is, when I look at the images on the stage they look fine, it's only when I test my movie that they look cut off.
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Jul 1, 2010
I have a 6*6 table, and 2 dices generating random numbers. The 6*6 table have empty textboxes which will display the sum of two dices. I have the table and the instance ready but I do not know how to display them onto the right textbox. For example if red dice roll and one and white dice roll a two I hope selec12.text=3. The code I have done are as below
Code:
var row:int=7;
var colum:int=7;
[code]....
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May 2, 2011
Basically I have this code...
ActionScript Code:
gameOverFinal = new gameOverMessage();
gameOverFinal.x = 265;
gameOverFinal.y = 400;
addChildAt(gameOverFinal, o);
It displays a game over message at a certain time. but if let's say the enemy that killed me is at the exact place where the game over message is the enemy will freeze over the message and obscure it. Is there a simple piece of code that will make it so the message is always on top?
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Oct 29, 2003
i have an mc in which i want to load an external swf. how do i define its placing;
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Jun 18, 2009
I have 3 containers on stage holding various buttons but these containers are created in seperate Class files....I want to place the 1 container over the top of another container similar to the way I use addChildAt to specify depths.....is there an easy way to do so?
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Jul 7, 2009
I am just starting out new with AS3 and I have a question about this block of code I have. i have checked this against I don't know how many examples and it looks fine, yet... when it's run, I get nothing. Traces on everything came out OK.
Code:
var sheep:mcsheep;
var xpos:int;
var ypos:int;
[Code].....
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Jan 5, 2012
I'm importing and playing an external FLV in my movie using the FLVPlayback component and providing captioning for it using the FLVPlaybackCaptioning component. It's working great. (CS5, AS3, Windows 7)
By default the captioning box plays directly on top of the FLVPlayback Component. I want to separate them, so for instance, i can put content (images and such) in between the Playback component and the caption box.
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Oct 3, 2009
I have played some more with Flash and come upon something that i would know more about.I tried to make:A scene. when I click the left mouse button on the stage an object(from the librery [graphic]) will be place exactly where the mouse is.I did not really know how to approach this, but tried anyways.
This is my code:
stage.addEventListener(MouseEvent.MOUSE_DOWN, addApple);
Function addApple(event:MouseEvent):void{
//I dont know what to put here to place an object(apple) from the libery
//onto the stage where the mouse is.
};
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Jun 10, 2010
Ive managed to create a for loop that finds the highest value in an array:
array[0]=max
for(e=0;e<array.length;e++){
if(array[e].value > max.value){
array[e]=max
}
}
but Im trying to create a for loop that places all the values in that array from lowest to highest
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Jun 26, 2010
I'm intended to create a code where I have various arcs which can be dragged and dropped inside a blank circle. Once a arc is dropped and on dropping second arc it should get placed after 1st arc with-in that circle.
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