ActionScript 2.0 :: Delay Function That Doesn't Loop?
Mar 20, 2007
A couple weeks ago, I was searching for a delay function that I could put on a frame and it would hold at that frame for a given period of time.I came close to finding it, but what I found used setInterval and I wasn't able to stop it from looping.Here is something that I am quickly starting to love, it's not mine, but I don't know who's it is, it was on a piece I was working on at work (although this edition of it is partly mine, as I have adapted it to my specific needs).first frame
Code:
//wait function
function wait(a) {
[code].....
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[code].....
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[Code]...
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[code].....
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Below summarizes the problem. Whats being used:
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Code:
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[code]....
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Code:
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[Code] .....
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[Code].....
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I'm trying to put a delay or timer inside of a function, ie:
Code: Select all
this_btn.addEventListener(MouseEvent.CLICK, doThis);
function doThis(event:MouseEvent):void
{
[Code]....
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