ActionScript 3.0 :: Get An Animation To Loop With A Delay In Between Using It?

Oct 18, 2010

How would you get an animation to loop with a delay in between using AS3?

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ActionScript 3.0 :: How To Add Delay To Loop

Oct 11, 2008

I want to repeatedly add a movie to the stage using add child so have created a loop to add it 30 times. How can I make it so they aren't all added at the same time. I'd like to be able to set an interval of time between them being added.

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ActionScript 2.0 :: Delay Within For Loop?

Oct 16, 2003

Now, before I get slated for asking this question, I have searched for the answer in this & other forums, but I still can't get my head around this.I need to have a delay built in within a "for" loop, so that it works something like this:

for(x=0;x<10;x++)
{
// code that generates button - I have this working

[code].....

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ActionScript 2.0 :: Delay Within For Loop

Oct 16, 2003

I need to have a delay built in within a "for" loop, so that it works something like this:for(x=0;x<10;x++) code that generates button - I have this working delay of 75 miliseconds before continuing the loop - can't get this to work!!

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ActionScript 3.0 :: Use Motion_Finish To Delay Animation?

Dec 20, 2009

How to use motion_finish. the animation i want to make is simple, there is a box on the stage and there are few balls at the top part. when i click on a ball i want the box to come under it and when this motion finishes i want the ball to drop into it. i can make them move at the same time but i can not figure out how to fire the ball animation only after the box is in its right position.[code]...

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Professional :: If You Create An Animation Can You Loop The Last Frames Of That Animation If A Button Is Held Down?

Dec 6, 2011

ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.

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ActionScript 2.0 :: [FMX] Transition - First Animation To Goto The Last Frame In The Loop Before Starting The Next Animation?

Nov 4, 2003

so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.

[Code]...

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Actionscript 3 :: Delay Execution In A Loop For A Second?

Mar 10, 2012

I'm querying Rotten Tomatoes' API for movies listed in an XML document. The problem I'm having is, whist iterating through and querying for each movie I'm hitting RT's API limit which, in turn, is throwing an IO error. Is there a way I can delay execution in a loop for about a second or so, to avoid this?

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ActionScript 3.0 :: Create A Loop With A Delay?

Nov 10, 2011

Im new to action script and am just starting to understand it. Im trying to create a loop with a delay in it but am not having much luck passing growing variables to the new function.

[Code]...

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Actionscript 3.0 :: Delay Movieclips In Loop From Each Other?

Apr 1, 2009

I have a loop that places 5 movie clips on the stage and they all start playing at the same time. I want to see if i can use the loop variable to offset the movie clips so they are all out of sync.Delay movieclips in loop from each other?

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ActionScript 2.0 :: Placing A Delay In A While Loop?

Jan 26, 2008

I have 100 dynamically generated clips on a stage.

I want to remove the clips one by one over the course of a few seconds.

Can I put a delay into a while loop to make it only loop every 50 ms or so?

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Actionscript 3 :: Delay Enter Frame Animation

Feb 7, 2011

I've got a fade out animation using ENTER_FRAME. I want the fade out to start after 2-3 seconds. How can I create this delay?

[Code]...

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ActionScript 2.0 :: Delay Flash Animation After Mouseover?

Aug 1, 2007

I have l logo animation but i don't want it to play every time a user runs over it with mouse. I'd like it to start playing after the user has stayed on the banner for 1 second (30 frames in my case). So if the user leaves the logo before 1 second, the animation wouldn't start.

Can it be done with actionscript? If so then how I use flash for tweened animations and am not familiar with programming languages. So a code examlpe (or a link to one) would be very welcome

The code to activate the animation is as follows:

[Code]...

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ActionScript 3.0 :: Delay Loop With GotoandPlay Command?

May 29, 2011

Actionscript Code:
function wait() {  stop(); var myInterval = setInterval(function () {  play();   clearInterval(myInterval)  }, 5*1000); // stop for 5 seconds}

[code].....

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ActionScript 1/2 :: Timer / Delay Inside A 'for Loop'?

May 29, 2010

possible to have a timer that works inside a 'for' loop? I have created a timer but it only activates each time the frame is run through. I have a for loop with i++ so that I can put objects on the page with a small pause between them. The i++ loop puts all the movieclips on the page simultaneously. I need a delay and a loop because the shuffled arrays will be reset each time the frame refreshes.

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Flash :: Time Delay In Loop With Actionscript 3?

Dec 15, 2011

i have some loop function for the game, this loop for open the 9 box, here the code

function random_item_2(coinsx)
{
var listItem:Array = new Array();
for (var i:uint=0; i<15; i++)[code].........

the problem is, 9 box open in one time, not one by one, i want to box open the box one by one, after the first box opened so the next box will open, here for some algo that i wanted

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Actionscript 3 :: How To Make Time Delay In Loop

Feb 24, 2012

How to make time delay in a loop..[code]But I want every containers_array[i] to be added one after another. I don't have them scaled to 100%, they remain being 1%, just like little dots on the screen when I write down:[code]

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ActionScript 3.0 :: Time Delay Inside While Loop?

Mar 19, 2011

I'm trying to create pause functionality in my flash app.How would I go about doing this:

Code:
function pause(pauseTime)
{

[code].....

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ActionScript 2.0 :: Delay Loop - Loading These Swfs Into An Mc Of Another Fla

Feb 14, 2006

Since my earlier post might not have been clear I have made some changes to the uploaded example Fla. I am struggling with the delay from the xml slideshow in this tut: [URL] Everything works fine when publishing the swf from the slideshow flas. The problem happens when loading these swfs into an mc of another fla (the "mockup fla" in my example) The example mockup swf loads 2 slideshow swf�s . Swf 1 contains 3 jps and swf 2 contains 1 jpg. When loading swf 1 first, the only jpg for that slideshow is loaded (yes, only loading one pic for a slideshow seems strange but this is just to clarify the issue). Everything works fine so far. Now I load the the first slideshow swf with the corresponding button. The 3 jpg�s load and loop with a delay like planned. All good. Now load the 2n�d swf again....... now the single jpg always loop reloads. Why is this happening?

[Code]...

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ActionScript 2.0 :: Add Pause / Time-Delay Using For Loop

Jun 2, 2003

(Flash 5/Flash MX). How do I delay/pause using actionscript? I have tried using a for loop for a time delay like this:
for(i=0;i<1000000;i++){
}
But it does not work?

Flash gives an error like:
Time-consuming actionscript.
Abort running script?
OR the loop simply does not produce a noticeable delay.
How I can introduce a time-delay or a pause using actionscript?

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ActionScript 2.0 :: Delay Function That Doesn't Loop?

Mar 20, 2007

A couple weeks ago, I was searching for a delay function that I could put on a frame and it would hold at that frame for a given period of time.I came close to finding it, but what I found used setInterval and I wasn't able to stop it from looping.Here is something that I am quickly starting to love, it's not mine, but I don't know who's it is, it was on a piece I was working on at work (although this edition of it is partly mine, as I have adapted it to my specific needs).first frame

Code:
//wait function
function wait(a) {

[code].....

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ActionScript 3.0 :: External Audio X Animation - Sound Delay

Feb 8, 2011

I have a few animations that run on different scenes each time a scene is loaded the external audio should start with it. Well here is the thing the animation always starts before my audio files and each scene gets bugged. I need to create an action that only allows my scene to start with the audio and also starts loading the next audio so it wont be dellayed.

On the first scene I have the following code:
scene 1 frame 1
var autoPlay:Boolean;
if(!autoPlay){
stop();}
scene 1 frame 2 animation starts and audio 1 loads
import flash.media.Sound;
[Code] .....

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ActionScript 2.0 :: Playing Short Animation With Time Delay

Feb 18, 2009

I have a short animation that I want to pause for 5 seconds and then play again. Now I am using acionScript 2 to get this done.

Here is the code.
stop();
function triggerNext () {
var z = setInterval (changeAd, 15000);
}function startAgain(){
gotoAndPlay(1);
}
triggerNext()

Now this works the first 2 times. But when the third time rolls around it seems to start and the start again. This progressively gets worse as time goes on.

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ActionScript 3.0 :: Trigger Animation - Conditional Delay On Button

Sep 7, 2010

I have a bunch of buttons each one with a roll over on it that trigger an animation. So far no problem. The problem is that as I would like to add to the buttons a behaviour like this: if you roll over the button more than 200ms the animation happens else nothing happen.

Here is my code:
tab01_mc.buttonMode = true;
tab01_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverTab, false, 0, true); //this is one of the buttons
function rollOverTab (event:MouseEvent):void{
getTimer();
var delayTime:int = getTimer();
trace(delayTime);
if (delayTime >= 200){
event.target.gotoAndPlay("Over"); // over is the animation of the button
}}

But this isn't working because what getTimer actually does is return the time since the whole movie started not since the function star running. So my question is: is the a way to tell AS to start counting from 0 so that I can use the elapsed time as my condition to trigger the animation?

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ActionScript 3.0 :: Time Delay In Tween Class Animation

Dec 18, 2010

I have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
a_mc._x = 137;
a_mc._y = 215;
[Code] .....

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ActionScript 2.0 :: Delay Timer To Make Animation Smooth

Mar 7, 2007

I have the idea of scripting animations, placing them inside a function, so then I can recall them whenever I want:
Code:
function eyesleft(){
eyes._x=0
eyes._x=-100
}
one question is I need some kind of delay timer to make the animation smooth, otherwise the animations would be all jumpy. Set interval seems a bit jumpy.

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ActionScript 3.0 :: Delay Play Only Once - Code Executes Each Loop

May 5, 2010

I am new to flash. I can't seem to decifer the script examples in the help files. After a lot of trial and error the following codes works great. It delays playback on the video for the proper amount of time. The only problem is when the playback loops (like it should) the codes executes again. I only want to execute the code the first time thru.

[Code]...

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ActionScript 1/2 :: Delay In Timeline Deactivated On Second Loop By Movie

Aug 30, 2011

Below summarizes the problem. Whats being used:
Flash CS4 10.0.2
Actionscript 2.0

Whats going on in the Timeline:
I have a embedded movie in the timeline. Also in this timeline is a actionscript delay. When the animation starts, the timeline reaches the embedded movie and plays then it reaches the end frame with the following actionscript delay.

stop();
var interval:Number = setInterval(
function():Void {
play();
clearInterval(interval);
}, 10000);

The delay works perfectly. When the timline loops a second time the delay fails to work. So the animation works perfectly one time and falls every time the animation loops. The weird part is if I remove the embedded movie layer the delay works perfectly on the following loops. So it appears that this delay is deactivated by the embedded movie!

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ActionScript 3.0 :: Delay A For Loop - Throws An Error Saying It Can Only Perform One Upload At A Time?

Feb 9, 2010

I'm writing an upload program to upload multiple files. It works great as long as I only upload one file but as soon as I add a second file it throws an error saying it can only perform one upload at a time.Is there a way I can have it not loop back through the for loop until the upload has completed?Here is a chunk of my code

Code:
for(var q:int = 0; q < selectedFileArray.length; q++)
{
trace("Loop marker 1");[code].....

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Actionscript 3 :: Creating A Complex Flash Rollover In Stages (loop > Rollover Animation > Timed Animation)

Jan 24, 2012

Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.

When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library)
Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.

[Code]...

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