Professional :: If You Create An Animation Can You Loop The Last Frames Of That Animation If A Button Is Held Down?
Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
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Jun 21, 2011
how can i create own frames animation and play in movieclip or any movieclip extends.. i have this code but is wrong - i'm flash builder beginner so i don't know how work it..i can do it in MovieClip
<?xml version="1.0" encoding="utf-8"?>
public var mc:MovieClip;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{
[Code]....
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Nov 4, 2003
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
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Aug 10, 2011
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May 29, 2010
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[code].....
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Apr 5, 2011
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Jan 24, 2012
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[Code]...
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Aug 27, 2009
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[Code]...
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May 9, 2011
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Jan 15, 2012
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Jun 16, 2006
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
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Jun 19, 2004
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
[Code]....
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Feb 12, 2011
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Code:
button_11.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_26);
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gotoAndPlay(1);
}
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Apr 18, 2009
I'm trying to create a button with a bit of animation. So far, no matter what I do I can't get this to work. The problem is with Roll Over and Roll Out. if you look at the file I attached there's a glitch when the mouse goes over and out very quickly. (ONLY from the top and bottom, left and right works ok)
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Jul 17, 2010
In my original thread my answer was given and I only needed to take the information and tweak it to make it apply throughout other instances in the code.This is marked as answered. The way I constructed the code heBecause each Movie Clip is individually handled, I was explained by Ned Murphy on this forum that I need to insert code for each individual clip to send it back to start when it comes off the stage because it is structured to go to infinity with the movie symbols continuing on their path.I get that. ittle code to add was provided for an example clip that started at the top of the stage and went down, then when it goes off the stage, go back. In this case it was for MovieClip_1 (Out of 15) The red was the additional code (Provided by Ned Murphy who is IMHO a Guru here) that was added :
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[code].....
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Feb 8, 2011
I have made a button by creating a new symbol naming it and setting it as a button. Then I have edited the four frames to my liking. Then I added it to a layer on my timeline by dragging it from the library.
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Nov 9, 2011
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Oct 9, 2011
I would like to know if its possible to create an isometric animation in flash like the example below. In case I want to create an isometric figure like the first two objects shown and by mouseover they should lift up to the last figure shown. Its no problem to create the basic figures with Photopshop, but I dont know how to animate them in flash cs5.
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What tool can i use to create an animation the will run in I.E., Firefox and iPad. I want to have a series of large buttons that i can scroll using arrows on the left and right side of the large buttons, with each button being a hot spot. I can't use Flash because it is not supported on the iPad.
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Apr 18, 2009
I have a MC called Robot. It is animated with keyframes so that my robot appears to walk. There is an Action on frame 8 that says, "gotoAndPlay(1)".When the user pushes the arrow keys, I want to MC to move in the direction of the press arrow. I also want the MC to start playing at keyframe 9 so it plays the walking animation.
This all works but with one small problem. If the arrow key is held down, the "gotoAndPlay(9)" stops the animation from playing, instead showing only the graphic that is on the 9nth keyframe.
Code:
// initialize arrow variables
var leftArrow:Boolean = false;
var rightArrow:Boolean = false;[code]....
Is there a way to call a function once and play the MC frames until the arrow key is not pressed? I think the problem I am having is that if the key is held down, the EventListener keeps running and starting the MC in the same frame instead of allowing the MC to play as I want it to.
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Feb 20, 2010
I have two buttons and an swf file (a movie I created in After Effects). I want to do the following:
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-When the mouse is rolled-over the "Home" button, I want the swf file (the TV) to play frames 2-59, and loop on these frames until the mouse is rolled-off the "Home" button.
-When the mouse rolls off of the "Home" button I want the swf file (the TV) to instantly go back to frame 1 and stay on frame 1 until the mouse rollsover another button.
If the mouse rolls over the "Products" button, I want the TV to loop frames 60-109, and again instantly go back to frame 1 when the mouse is rolled-off the "Products" button. I will use these buttons as a template, copy and paste them, so that I can easily make different segments of the TV play when different buttons are rolled-over. Please take a look at the fla file [URL]. The fla file is a little large (about 23 megs).
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Feb 9, 2009
I'm trying to create a button which displays an animation when the mouse hovers over it, and then performs an exit animation when it hovers out. I've looked at many of the major tutorials for this without success.The one I'm looking at right now, basically gets the user to create a movie clip containing an animation of a button at different states ('up', 'over' and 'out'). It then uses actionscript to play some of the sequence on rollOver, and the rest of the sequence on rollOUT. It then asks for this code to be pasted on an actions layer on the main stage:
1. btn1_mc.buttonMode = true;
2. btn1_mc.addEventListener(MouseEvent.ROLL_OVER,onBu ttonOver);
3. btn1_mc.addEventListener(MouseEvent.ROLL_OUT,onBut tonOut);
[code]....
But the error I get when I try and use it is:
"Location: Line 5. Description: The class or interface 'MouseEvent' could not be loaded. Source: function onButtonOver(e:MouseEvent):void
Location: Line 10. Description: The class or interface 'MouseEvent' could not be loaded. Source: function onButtonOut(e:MouseEvent):void"
The weird thing is that I downloaded the .fla file from the tutorial page and managed to get my button working by pasting it in there, but when pasting that back into my movie, this error returned.
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