Professional :: Loop Animation 2x Then Stop?
Nov 18, 2010I am producing a banner ad and I need to have this 15 second animation loop two times (for a total of 30 seconds) and then stop. If this does call for AS?
View 3 RepliesI am producing a banner ad and I need to have this 15 second animation loop two times (for a total of 30 seconds) and then stop. If this does call for AS?
View 3 Repliesok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 RepliesI'm working with Flash CS4 on Windows Vista. I made a simple animation. Then, I added a top layer for ACTIONS and added functions at the last keyframe.
The function is-- stop(); --
Should not be hard, could not be more basic then that! Well, it doesn't work. Animation still play as loop.
First, I am an ultra newb who has read about 50 tutorials in the past two weeks or so.So, here is what I am trying to do. I have a header navigation box in my flash page. I want, when someone opens the page, for an animation to play. Then, I want it to stop and display my menu.
What I have done: I created two frames and put my animation in one inside the movie clip. The second frame has the menu. When I try to test it, The frames flicker and the animation doesnt play.I tried putting stop() at the end of both frames. This just made it...not do anything and just display the menu.
A friend suggested putting "root.gotoAndStop(2);" at the last frame of my animation, but then I get an error.
I have a problem with an animation because I want to stop the loop sound without stop the entire animation what can I do to make correctly this action please? I tried to make a movieclip to control individually of the center time line but i dont get good results.
View 4 RepliesI have a logo which animates one time and stops. What I would like is, it should loop every 5 seconds interval. The following is the action scipt 3 written in the flash document.
var l:Loader=new Loader();addChild(l);
l.load(new URLRequest("MyLogo.swf"));l.x = 100;l.y = 100;
l.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
[code].....
I've been using the Adobe CS5 collection for nearly a year now but today is the first day I've decided to give Flash Professional a go.I'd tried creating a looping animation in Flash Catalyst but have had no luck at all (I'd followed a couple of suggestions such as using an flv movie as a timer but nothing seems to work for some reason), so I thought I would do it the proper way in Flash Professional.So far I have figured out how to import images, convert them to symbols,create a motion tween with key frames and do the animation. All this is good, but now I want the animation to jump back to a few seconds after the movie begins and play until the end,then jump back to that point again.Basically when the animation first starts it fades in for a half second or so,and went I want it to loop around I want this fade in missed out.
View 4 RepliesI created a simple animation that is 90 frames long. How can I start and stop it at specific keyframes so it takes 3 separate mouse clicks to complete. Example: a picture is on my website. When you click it, the first 30 frames play and then stop. A 2nd click makes the next 30 frames play and a 3rd click makes the last 30 frames play.
View 6 RepliesWhat I want to do is create a page that many other pages link to. This will be my index page. When it loads, the Flash movies play.But, when they return to this page after leaving it to go somewhere else on my site, I don't want the movies to play again.I thought of just having an HTML page that looks exactly like it and then linking the other pages to it, but, since there are a whole lotta pages that need to link to it, search engines might rank that dummy page more highly making it the landing page and then no one would ever visit the real index page with the animations. What to do? Here's a prototype of the page I'm talking about.
View 2 RepliesWordPress site as an .swf with all the appropriate files loaded in the same directory. My client would like two things to occur in the animation: 1. The animation should stop after first time it runs and not play again. 2. Further, the animation should remain stopped throughout the duration of the visitors session so that when they view other pages they don't have to see the animation reloaded with each new page they visit. So far I'm unable to even get the animation to even stop on the first page load, despite having taken the following steps: 1. Created an "Actions" layer dedicated solely to actions.2. Placed the "Stop" Action Code in the last from of the aforementioned "Actions" layer. 3. I'm using Action Script 3.0 with a Flash Player 10 installed in my browser.
View 4 RepliesI have created a banner in Flash CS5. It starts with a blank stage and an image tweens on to stage from the right edge. The image stays on the stage for a few seconds and a 2nd image tweens on to the stage and completly covers the 1st image. Similarly 3rd and 4th image cover the preceeding images. When I play the animation, before the 1st image covers the stage, there is nothing prior to it. When the 2nd starts tweening over the stage, the 1st image is still there.
Similarly for the 3rd and the 4th images, there is an image covering the stage. But after 1st loop completes, the animation goes back to a blank stage and the 1st image starts tweening on to the stage. Iwould like to have the 4th image stay on the stage while the 1st image starts tweeing on to the stage. I have started using Flash recently and am not very skilled with the program or ActionScript.
I have created an animation by making a series of frames. So now I have a FLA file with the frames in.So far, so good.I can export this as a movie and create a SWF file.I can use this SWF file in a HTML document and get it to display in the browser.This is where I hit a brick wall. I have done a lot of searches but I am getting something wrong. I need to adjust this FLA/SWF so that in the HTML file, when the SWF is first loaded it does not play. If the mouse moves over the object it starts/continues playing. If the mouse moves away it stops playing.
View 12 Replies[URL]. Link to my problem .swf file. I am trying to get the bullet to fly in smoothly and ease to a stop. Also there appears to be some audio trying to play, but I have no audio in the library, or the stage! I can't get this animation to play smoothly at all. This was originally exported from an After Effects project (CS4) and there are only 8 layers - 1 for the bullet, 4 for button text, 1 of the main title, 1 of the dude standing (I'm hopefully going to have the title fly in from behind him) 1 of the bg and other text together. Why this animation won't play right? (I'm using Flash CS4 to do this).
View 2 RepliesMy final goal would be to have the animation pause after the first click, then resume with the next click and so on.So, after successfully having started the animation on I tried adding a
this.addEventListener(MouseEvent.CLICK,stopF);
function stopF(e:MouseEvent):void{
this.stop();
[code]....
In my original thread my answer was given and I only needed to take the information and tweak it to make it apply throughout other instances in the code.This is marked as answered. The way I constructed the code heBecause each Movie Clip is individually handled, I was explained by Ned Murphy on this forum that I need to insert code for each individual clip to send it back to start when it comes off the stage because it is structured to go to infinity with the movie symbols continuing on their path.I get that. ittle code to add was provided for an example clip that started at the top of the stage and went down, then when it goes off the stage, go back. In this case it was for MovieClip_1 (Out of 15) The red was the additional code (Provided by Ned Murphy who is IMHO a Guru here) that was added :
/* Animate Vertically*/
movieClip_15.addEventListener(Event.ENTER_FRAME, fl_AnimateVertically_13);
movieClip_15.startY = movieClip_15.y;
[code].....
I'm making an animation of a line drawing itself. I'm using a vector line that I drew in Illustrator, which I imported to the stage. I have been erasing a bit, inserting a new keyframe, erasing it a bit more, new keyframe etc. When i have finished this I intend to reverse the sequence so the line appears to be drawing itself. This process has been going really well, but at 1820 frames in a section of the line has started to shake/jitter (by which I mean from side to side very quickly). I deleted the frames and did them again, using the same process that I have for the rest of the line which is not jittering, but this small section is still jittering. It doesn't jitter or move when I move between frames, it only jitters when I play the movie by pressing Command + Enter or I export it as a Quicktime .mov file.
PS here is a YouTube video of the problem. The jitter starts around the bottom of South America. You may need to make it quite big on your screen to see it. You'll notice that that part of the line doesn't jitter most of the way along, but starts to jitter when it gets to that part.
I have created a short animation in Flash CS4 which has one button with a URL link. the button shows up on frame 217, and on that frame I added the following action script:
[Code]...
however, the 'hit zone' for the button shows up from frame 1 of the animation. is there a way of getting the hit zone to start when the button shows up?
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
I have an interactive flash application that I'm building, but it's gotten kinda large (~200k) because of one large png file. So, I want to build a preloader for it, but I seem to have some difficulty getting it to a) stop looping back to scene 1, or b) look good if I use stop();
for some reason, the folowing scene's moving elements look crappy if I use stop(); in it's first frame in order to stop it from going back.
I don't want scene 1 to continuously reappear, but stop messes with the moving elements in scene 2.
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library)
Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
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I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
View 1 RepliesOn a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
View 1 RepliesI need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
View 3 RepliesI need to loop the animation, its a simple loop but i have confused me in this code and cant solve it.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]...
I am using button navigation, and the only way I can get it to work is to use th stop command so the buttons are the only way to navigate. My problem is I need to add an animation and because it's jumping through the applet it isn't animating, I have an animation on a new layer, but it won't play or loop, is there anyway I can get this simple animation to loop constantly in spite of the stop commands in the other laters, I have to have an animation for the project to be valid.
View 4 RepliesWhen my animations are playing in the flashplayer and you rightclick and uncheck the play command only the animations in the main timeline stop playing. All the child animations continue to play. How do I make it so they all will stop playing when play is unchecked?
Is there a event listener that monitors if the movie has been stopped?
How would you get an animation to loop with a delay in between using AS3?
View 1 RepliesIm an Industrial Design student that has never really used any Flash before but need to use it now to mock up an interface design for a product/service I'm developing for my major project.
So far, in ActionScript 2.0, I have a picture of a TV and remote control and intend to design the interface over the top of the television picture and highlight buttons on the remote beside it, that the moderator can click to navigate around it.
To get across the idea that the interface pops up over the existing moving television picture I have imported an FLV of some television ads. My problem is that I want the Flash animation (everything but the FLV if you like) to pause and not loop, and the FLV to continue playing (and looping) in the background, but can't figure out how to do it. Ideally the FLV needs to continue playing, seamlessly behind the interface after the next button is clicked etc.
Wherever I seem to put a stop(); action it'll stop everything, including the FLV, and if I just extend the timeframe to the length of the video, it'll still stop at the end or just loop to the beginning of the entire SWF.
I'm new to flash and this is my first animation... I'm making it in CS5 using AS2 and it features a snail with a movement loop. The loop is in the library as a movie clip, it has 3 layers and is 19 frames long. Because it is a snail in the loop it ends in a different place then it started. The snail has to move along 97 frames after each movement. I thought I could do this within the movie clip using some actionscript on frame 1 but I haven't really got to grips with actionscript so I was wondering how I should go about moving it every time the loop restarts.
View 2 Repliesok so im having an issue with Flash CS5.I have a sound looping, and my animation is only 13 frames long, while the song is like a minute long, so each time the animation loops threw the default "Loop Playback" a new sound audio is played which os overlapping the previous over and over causing a massive echo effect.Whats the best way to loop both of them insync, or atleast copy and paste the animations frames and make it the length of the song?
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