Professional :: Animation To Loop Every 5 Sec. Interval?
Jun 20, 2010
I have a logo which animates one time and stops. What I would like is, it should loop every 5 seconds interval. The following is the action scipt 3 written in the flash document.
var l:Loader=new Loader();addChild(l);
l.load(new URLRequest("MyLogo.swf"));l.x = 100;l.y = 100;
l.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
[code].....
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Jun 17, 2011
Im trying to add a child on loop but i want the loop to be set for like 5 seconds before it adds another child.
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Dec 6, 2011
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Nov 18, 2010
I am producing a banner ad and I need to have this 15 second animation loop two times (for a total of 30 seconds) and then stop. If this does call for AS?
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Apr 5, 2011
I've been using the Adobe CS5 collection for nearly a year now but today is the first day I've decided to give Flash Professional a go.I'd tried creating a looping animation in Flash Catalyst but have had no luck at all (I'd followed a couple of suggestions such as using an flv movie as a timer but nothing seems to work for some reason), so I thought I would do it the proper way in Flash Professional.So far I have figured out how to import images, convert them to symbols,create a motion tween with key frames and do the animation. All this is good, but now I want the animation to jump back to a few seconds after the movie begins and play until the end,then jump back to that point again.Basically when the animation first starts it fades in for a half second or so,and went I want it to loop around I want this fade in missed out.
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May 9, 2011
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Oct 7, 2009
I am trying to create a Flash file that will export a JPEG file for a certain number of files, using Quasimondo's BitmapExporter class.
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Code:
import flash.display.BitmapData;
import com.quasimondo.display.BitmapExporter;
// This is the bitmap that will be drawn
[Code]....
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Jul 17, 2010
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/* Animate Vertically*/
movieClip_15.addEventListener(Event.ENTER_FRAME, fl_AnimateVertically_13);
movieClip_15.startY = movieClip_15.y;
[code].....
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[Code]...
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Aug 21, 2011
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im trying to add an extra movieclip to stage with this code, i want an extra movieclip added every 10 seconds..
addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler);
function fl_EnterFrameHandler(event:Event):void{ addChild(movieclip); }
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[Code]...
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ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]...
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[Code]...
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I'm a bit stuck but think this should be a fairly easy problem to fix.I have arranged some movieclip instances on the stage (_root) at author-time and would like to hold them in an array. I can't seem to get the loop at the end of this script to workBasically what want to end up with is a load in animation, by setting the array's visibilty to false initially, then looping through a function to set each indexes visibilty to true, with a setInterval variable so that it dosen't happen too quickly. From there I could add a tween to the loop and fade the array instances in one by one.
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[code]....
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function ScreenprintsLoad(screenprints_xml) {
var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;
maincontent.createEmptyMovieClip("holder",1);
[Code].....
how would I start this, I have a simple AS ease function that I could put in. Im just confused how to integrate it into this loop. Also how would I have the thumbs consecutively tween in?
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[Code]...
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I just got stuck with something while making an animation. I am making an animation where I want the last frames to keep repeating I want everything else to stop playing but to have specific animations repeat from a certain key-frame. Something like the animation on this site.
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