I am attempting to add a child to the stage with the following code:
Actionscript Code: //Buttons: Adds movie clip to stage.readtomeShortA1.addEventListener(MouseEvent.CLICK, playShortAReadMe1);function playShortAReadMe1(e:TimerEvent):void{ var playShortA1:ShortAReadMe1 = new ShortAReadMe1 addChild(playShortA1); playShortA1.x = 307; playShortA1.y = 603;}
When I test the movie the following message appears,
"TypeError: Error #1034: Type Coercion failed:cannot convert flash.events::MouseEvent@212a161 to flash.events.TimerEvent," when I click the button ("readtomeShortA1"). Note the instance I am referring to is a button. When the swf is created there are compile errors that appear. The "TypeError....." only happens when I click on the button ("readtomeShortA1").
FYI, there is other code on the page which is below the code in question:
I am having an issue with adding dynamic content through an interval. The content is being added to the screen, but the X position, as well as the tween, seem to be completely out of sync. The below is a screenshot when the interval is at 100 milliseconds, as it shows it best. The application needs to work at 200 milliseconds (where the error is not as clear, but the lines are still occationally too close, roughly every 4th). As can be seen, there is a clear discrepancy between positioning. It remains fine for a few, then changes, changes again and then finally reverts back to what it was.
Here is my code that controls this section: function XYZ(){ Score = 90 var timeBefore = Score if(timeBefore <= 2.4){ timeBefore = 2.5 [Code] .....
Note: It also happens with 200 and 300 milliseconds, although less prominent.
So I'm getting a memory error when I try adding a keyframe to a rather large flash file that says "Not enough memory available" but I know I have plenty.
I'm running a 3.0ghz Quad core with 8GB of ram and about 100 gigs of HD space free on every drive (save the one where flash is installed, it has 16gb).
I've increased my virtual memory to 4096 - 8192 on my C drive and to 2048-4096 on the drive flash is installed to so it shouldn't be a page file issue either.
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I have a logo which animates one time and stops. What I would like is, it should loop every 5 seconds interval. The following is the action scipt 3 written in the flash document.
Just wondering how to make my interval start when I want it to because im trying to delay a function but i only want that interval to work when the code is being executed so i would have to add some kind of 'start delay' code inside the function.
However, either I'm declaring my variables at the wrong bit/way or there is another problem, as I have been able to add the child I want to from the display list (sidepoint: is it right to call the display list everything in the library on stage at runtime plus those things you have exported for actionscript usage??!)...but when I want to remove it at the next cuepoint nothing happens. I feel this is a basic principle that is alluding me here.
Code: vid.addEventListener(MetadataEvent.CUE_POINT, cueText); function cueText(e:MetadataEvent): void{
I'm getting this error: Error #2025: The supplied DisplayObject must be a child of the caller
I've read about it here and on other forums, but have not come across the same situation I am in, I fixed it but am just looking for clarity:I create 3 containers, one for a slideshow that gets masked by graphics, another that contains the navigation, and a 3rd that contains the content the navigation will load. I create the slideshow container and it's mask, then I create the nav container, then later I create the content container. I want to removeChild(contentContainer) after I choose a second navigation item or just want to clear the content. Simple, and it works fine, done it a million times.
THEN: I want the contentContainer to have an index number between the slideshow and the navigation containers. I set the slideshow container index to 0, then the content container index to 1, (and I've tried a number of other combinations) and I am no longer able to remove content container beacuse of the error that gets thrown above. In fact any combination of setting the content container to anything other then 0 will throw this error. Why would this be? The only answer was to set the content container index to 0, then set the slideshow index to 0
works: setChildIndex(contentContainer,0); setChildIndex(slideshowContainer,0); function mouseUP(e.Event){ removeChild(contentContainer)[code]....
The package code below is directly out of the Adobe flash help system: It works fine as an external .as file. However, I want to add some buttons from the library. I haven't been able to add another child, no matter where I put the code. I also tried putting the code to add a button in the internal movie frame script, but when I put ANY script there, I get this error "1180: Call to a possibly undefined method addFrameScript." The add button script, where Sub1_Btn has been exported for Actionscript and set up as a class in the buttons property window.
I am currently working on a project that has me adding and removing a notepad that is a movieclip. Initially, I put the notepad to the outside of the stage and just moved it in with a button click, but now I want to make it so that it appears and disappears from the stage.
I tried the following code and kept getting a 1010 error. Property undefined for "addNotepad".
I'm exercising scripting and struggling with adding a child to a object when the creation of the child is wrapped in this function
function makeBox():void {var box:Shape = new Shape;box.graphics.beginFill(0x66FF00);box.graphics.lineStyle(5, 0x6600CC);box.graphics.drawRect(mouseX, mouseY, 50, 50);addChild(box);}
Now I want to add the above shape as a child to this object
var Clip:MovieClip = new MovieClip;addChild(Clip);
if the first code was not a finction I have no problem to add the child by Clip.addChild(box); but I cant figure out how to use it if it is as a function.
I'm not talking about removing a child by simply using the removeChild(); method, but a more complicated (I think) way. For example, If a add a 'box' MovieClip with addChild, and I have a 'close' button inside the 'box' MovieClip, I want the 'box' MovieClip to disapear when I press the 'close' button. I tried
Code: addEventListener(Event.ENTER_FRAME, onEnterFrame); function onEnterFrame(event:Event):void {
I am trying to add a Child to the stage depending on what xml string is loaded based on a button click. I created a function for buttonFeedback but it breaks my code
I am working on an application that has buttons (movieClips) to set the color of user input (graphics, type, etc...). When clicked, the selected button displays a movie clip of a palette of 35 colors.I open the palette with the following function (is that the same as a method?):function openPalette(event:MouseEvent):void event.target.addChild(colorPalette);}I can then click on the colors in the palette to select the color I want.However, since the palette is a child of the button, clicking on a color within the palette triggers the same function as clicking on the parent button again. I get the following error:ArgumentError: Error #2150: An object cannot be added as a child to one of it's children (or children's children, etc.). at flash.display::DisplayObjectContainer/addChild() at design_AS3_ii_fla::MainTimeline/openPalette()
I'm working on building a gallery, but I've run into a slight snag. The full-size images are not all the same size, so they will overlap when loaded. In the showPicture function, is there a way for it to check to make sure there isn't a full-size image already loaded, and if there is, to remove it before adding the new one?
var imageLoader:Loader;var xml:XML;//parse XML data as an arrayvar xmlList:XMLList;var xmlLoader:URLLoader = new URLLoader();xmlLoader.load(new URLRequest("data/gallery.xml"));xmlLoader.addEventListener(Event.COMPLETE,
I'm adding various movieclips to the stage with the following code:var invis_obj = new invisible_li_mc();addChild(invis_obj);However, when I try to access the movieclip such asinvis_obj.buttonMode = true;I get nothing however, something like invis_obj.alpha=0; works fine..
I am trying to make a "Achtung! die kurve" - like game in Actionscript 3.0. So far I've done the movement of one of the 'worms', and it works alright. I wanna divide it into different class files, but I can't seem to get it to work. I have a .fla file and 4 .as files. So far I only have code in two of these. When I put all my code directly into the fla file, it works perfectly fine, but when I put it into my player class, it won't 'add the child' to the stage. Here is my player .as file: [URL].
The reason why I commented the addChild, is because I wanna do this in my mainFile.as. This is from the main file: [URL]. I'm not quite sure how to call it in the main file, so I'm guessing that this would be the issue. All the files are named and placed correctly in the same folder, and flash says that each of my .as files are targeting the .fla file, so this doesn't seem to be the issue. How I can change the speed of my sprite.
I'm having a problem when adding a child to a VBox component. Is it not the same thing?:
List Item:
<mx:Script> <![CDATA[ public function addChildren():void {
[Code]....
I am injecting two properties (question and answer) to the FaqItem component from an auxiliar file (using BabelFX) that depends on the id of the FaqItem, but it is only working when I choose the second option. If I use the first option, I get a child but with the text in question and answer fields is empty. I need to use the first option.
Within a child, I have an XML element with the following structure:[code]I then use a repeater to list each out onto the screen. There's a button I have created that is used to create a position. So, once the user clicks this button, I call the following function:[code]The above function creates a new XML object, puts some default values in, and appends it to the list of project positions. After appending the new information, I made the height of the project larger and then check to make sure the new project height isn't overlapping any other projects... but that information is irrelevant to this post.My problem is this - once i append a new child to the XML variable, it doesn't appear on the screen. Is there a "refresh" or "re-render" option i can do to the repeater in order to make the new child show?[code]Once i make the changes, and use the XMLListCollection as the dataprovider in the repeater, the information no longer loads on the screen.