ActionScript 3.0 :: Accessing Child When Adding With AddChild?
Sep 1, 2010
I'm adding various movieclips to the stage with the following code:var invis_obj = new invisible_li_mc();addChild(invis_obj);However, when I try to access the movieclip such asinvis_obj.buttonMode = true;I get nothing however, something like invis_obj.alpha=0; works fine..
Within the main timeline I have a menu, which is a MovieClip. This menu is comprised of about 17 "buttons", each of which point to a different section of the site. When a "button" is clicked (2 examples: menu_bag_button, menu_trashbag_button), the menu will animate, moving left, and 2 library items (bag_container and close_btn) should appear to the right, both within "framecontainer".Then, while the menu is on the left, this specific button must not repeat the menu animation, thus I did an if statement finding which frame it is on, and if it's on the left, it simply clears the framecontainer and loads the content again.
The problem is that when another link is clicked, it needs to do one of two things: if the menu is in the center with no content loaded, it needs to animate the menu to the right, and load the content/close_btn into "framecontainer"; or, if the menu is on the left, it needs to clear "framecontainer" and load the corresponding content.I've tried a lot of things but since all of these buttons are within "menu_mc", the actionscript has to point to the root, THEN to"framecontainer" and everything gets convoluted.Here is my current code. It functions fine, except for the fact that it doesn't clear content, so it continues loading the frames so that one is closed, there is still other content behind it:
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
The following code adds 10 instances of circleMC to the stage. Inside circleMC is a dyn text field that increases in number from 1 - 10 so I have numbered circles on the stage.Each circle needs to open an infoBox which will contain variables unique to that box. I can't figure out how to address each infoBox. How would I say something like on circle1 set infoBox1.visible=true?
code: var jurNum:uint = 0; addBtn.addEventListener(MouseEvent.CLICK, onAdd); function onAdd(evt:MouseEvent):void {[code]........
I'm a seasoned AS2 developer who's been dragged kicking and screaming into the world of ActionScript 3.0. I'm working on revising an old project coded in AS2 that needs to be re-coded in AS3 and It's been slow going. I have a question regarding addChild (attachMovie) function. My scenario is as follows: I'm pulling data from an XML file that dynamically builds a scroll list from items in the library. Each item in the list has an individual button function attached to it. I'm generating my list just fine, but I can't access the items as individual buttons. Instead, it seems that the entire list has the properties of the last child added.
I have a bunch of movieclips which were created by "addChild" method. These movieclips are added to "gamecontainer". There was a dynamic textfield in each movieclip. Now the problem is how can I change the text in the dynamic textfield inside each movieclip outside this function.
Here is the code: private function arrangeClips():void { for (var i:uint=0; i<7; i++) { var tile_mc:whiteTail=new whiteTail();
Can't figure this out for the life of me. Its probably something simple, but I can't find any solutions online. Can anyone help a brother out here? All I'm trying to do is assign text to a dynamic text box that is inside a movieclip (loaded from the library using addChild()
I have a package that scales a pic up when the pic is moused over. Also in the .fla that references that package, I have code that loads the pics into movie clips on the stage(using XML).
My problem is that when I mouse over the pic it goes behind the other pics that are next to it. The moused over pic needs to appear above the surrounding pics. I know this is an addChildAt / indexing issue. I'm just having trouble working it into my code.
Actually, the package code (PhotoScaler.as) has a line that is supposed to make the moused over mc go above everything else, but it doesn't work when I add a pic to the symbol
Everywhere I've looked has instructed me to download plugins and addons because they're "superior." I'm just looking for a simple fade in/fade out when a child is added/deleted (if fadein is all I can get, I'll take it.) Here is a function I'm calling...
I am trying to use addChild to create a child movieclip of one created in another Class. It creates one fine in the testCanvas class but when I want to add a child clip with mctestObject I get nothing.
I am trying to make a function where if you click on one button, a new movieclip is added to the stage. When you click on that movieclip, it should play the closing and remove itself from the stage (removeChild).The problems I am running into are that when you click the button, it will add a new movieclip child for every click. I want it to only add one and any successive clicks would close it.Also I was successful in making the new movie clip play the closing but I cant figure out how to remove it from the stage. Its alpha fades to 0 as the closing, but its still there and just invisible.[code]
I would like to add the same object to two different movie clips but flash wont.I have movieclip1 and movieclip2, now I want to load an external picture and add it to both movieclips. Then the following code does not work.[code]My question is: how I can add the ImageContainer to both movieclips and manipulate them separately ?
i have a problem about adding child. i have a video that loops and i want to addChild at root of movieclip.anyway, i can add my child but when timeline loops, its adding over and over again. i dont think need to add my code here cuz no error message or something.
"TypeError: Error #2007: Parameter child must be non-null. at flash.display:isplayObjectContainer/addChild() at newLFXsite_fla::MainTimeline/onClick()"
so i get this error every time i click on the about page after the homepage appears on screen, from what i know im doing everything right, but i guess theres something wrong that i cant see.
I am trying to get a circle shape and a text-field sit inside a square sprite, using addChild() method. Both the children seem not to agree sitting in the lap of their parent; and are sitting at a distance, instead. If I create a square symbol on the stage and run the application, everything is fine.
The code below is called after a thumbnail is generated and available. It is supposed to add the thumbnail to a MC along with the file name. The first go around (after a file is uploaded and converted) works, but the second time around the 2nd MC is generated and placed on stage with the correct file name and thumb image, but the first thumbnail image isappears (the file name stays).I don't understand why.
Code: function initlistener(e:Event):void{ myURLFILE = "myURL";//reset URL
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
Using Child Navigation to load main time line.I am new to AS3 and have done pretty well but have been caught up this area.I have been loading swfs into a loader (imageLoader) which has been added to the stage using addChild. Then with buttons and functions I load other swfs into the same loader which replace each other. I now have an swf "testProject3a.swf" loaded into (imageLoader) which has icons for navigation and when each icon is clicked I need it to load another swf into (imageLoader) and replace it's self "testProject3a.swf" with "portalB.swf".I've tried adding removeChild code to the loaded swf but it removes the original (imageLoader) and the other buttons have nothing to load into.[code]
in my last flash website i built, i created a gallery, my way of creating pages in flash are to have a movieclip as a page, so to make it easier to switch between the paged (page switching functionality is purely done in AS3). the gallery was a problem however, i needed the pictures to appear as popups, however to add the child from inside the movieclip, any masks i use would prevent the popup from leaving the immediate area of the page. so to get around this problem i basically used: MovieClip(root).addChild()
in my opinion this was a mistake, because it created other problems. the problem was that the popups are still connected to the page, even though they are outside of it, which meant that using removeChild() to switch from the gallery, meant that any popup that were still active, 'DIDNT' dissapear, and worse than that, because the page was removed, the popups lost any AS connected to them, which meant the couldnt be removed at all.
I have a Movie Clip object with a timeline, and it has 3 layers: a layer to stop the timeline at the last frame, a layer with regular drawing with mask attribute and a layer containing a target movieclip with the instance named 'target', that is masked by the layer above.
The drawing is very simple, not even a movieclip, just vector drawing. It's supposed to show the target movieclip only on regions where the mask layer has some drawing, right?
So, I created the method to load an image, listen to the complete loaded event and add the image to the target masked movieclip, but it disappears after the first frame! If i delete the layer with the mask drawing, works fine.
The issue I am having is that I have no idea how to access the Children of another MovieClip. I have 2 MovieClip's, storeFront, at frame 25, and reviewPage, at frame 60. storeFront contains a vector, cart, and I need to access it from reviewPage.
I have tried...
var appRoot:MovieClip = parent as MovieClip; buff = appRoot.getChildAt(30); review = buff.cart;
I have a swf named home.swf on the stage of home.swf I've added a Sprite with this code var onStage:bc_sprite = new bc_sprite();addChild(onStage);another swf called menu.swf loads home.swf into a loader which is added to a MovieClip named currentPage which is on the stage thusly.currentPage.addChild(swfLoader);
I have a video gallery that generates a menu from xml.I first create a container then add textfields as menu items to the container I have listeners for mouse OVER on OFF for each menu item as welll as a function to change the text color ON CLICK.What I need to do is figure out how to switch a previously clicked menu item's text color back to "OFF" color when a new menu item is clicked But I Can not figure out how to traverse the display heiracrhy to get to the textField's color in all the other menu items.
heres the function:
ActionScript Code: //create Moviclip to hold menu function createMenuContainer():void {
[code]....
so the video menu item's heirachy is some thing like
but of course this does not work. I think my logic is reasonably sound I just not sure of the correct syntax to get at the textField.textColor of all the other menu items that ARE NOT clicked on the Mouse Click Event of a menu item that is clicked.
I have a parent swf which loads a child swf. The. Child swf is a game and when. It finishes, I need to access the score from the parent swf. How is this possible....