ActionScript 3.0 :: Flash AddChild Adding Again And Again?
Feb 13, 2011
i have a problem about adding child. i have a video that loops and i want to addChild at root of movieclip.anyway, i can add my child but when timeline loops, its adding over and over again. i dont think need to add my code here cuz no error message or something.
I have a Movie Clip object with a timeline, and it has 3 layers: a layer to stop the timeline at the last frame, a layer with regular drawing with mask attribute and a layer containing a target movieclip with the instance named 'target', that is masked by the layer above.
The drawing is very simple, not even a movieclip, just vector drawing. It's supposed to show the target movieclip only on regions where the mask layer has some drawing, right?
So, I created the method to load an image, listen to the complete loaded event and add the image to the target masked movieclip, but it disappears after the first frame! If i delete the layer with the mask drawing, works fine.
I am trying to make a function where if you click on one button, a new movieclip is added to the stage. When you click on that movieclip, it should play the closing and remove itself from the stage (removeChild).The problems I am running into are that when you click the button, it will add a new movieclip child for every click. I want it to only add one and any successive clicks would close it.Also I was successful in making the new movie clip play the closing but I cant figure out how to remove it from the stage. Its alpha fades to 0 as the closing, but its still there and just invisible.[code]
I would like to add the same object to two different movie clips but flash wont.I have movieclip1 and movieclip2, now I want to load an external picture and add it to both movieclips. Then the following code does not work.[code]My question is: how I can add the ImageContainer to both movieclips and manipulate them separately ?
I'm adding various movieclips to the stage with the following code:var invis_obj = new invisible_li_mc();addChild(invis_obj);However, when I try to access the movieclip such asinvis_obj.buttonMode = true;I get nothing however, something like invis_obj.alpha=0; works fine..
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.
somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:
ActionScript Code: var attachedMC = new (getDefinitionByName("Content1") as Class)() Page.addChild(attachedMC);
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest); Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader(); var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf"); myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
I need to have five radiobuttons as a group, which needs be duplicated some n times.The following code works fine in Flash 8, But i dont know how to do it in Flash CS3, As i am new to this.thisFollowing is my code in flash 8:
I'm having a very odd bug with ActionScript 3 in Flash CS4. I am adding movie clips to a stage in a for loop and then moving them out of view so that I can pull them in and remove them when I need them.
I've narrowed down the issue to a point that I know that every time one of the movie clips are added to the stage using addChild(), the stage shifts to the right by one pixel. I know that sounds odd, but it's literally true... the 0 line on the y axis is shifted to the right one pixel every time the movie clip is added.
Here's the code that is doing the work:
private function setupSlides():void { for(x = 0; x < TOTAL_SLIDES; x++) {
I've seen methods for overriding addChild inside of movieclips, but can you do it at the upper-most root level? As in, overriding it on the main timeline.
I am trying to create a dynamic scrolling list in Flash AS3. When I create a list, I set it to be an initial length. Later, I add more objects to the list which is outside of the original size of the list. I want to be able to scroll down the list and see all the objects. My scrollbar just moves the list's y position. However, every object that is drawn outside the original list size is not shown when I run the program and scroll. I have a list object which has the function below when I need to add content to the list. When I initialize the list, I give it an initial height and width which I use to create a mask.
public function AddPlayers(pPlayers:Array, pScrollBar:ScrollBar):void { var player:Player; trace("happened again"); for (var i:int = 0; i < pPlayers.length; i++) player = pPlayers[i]; [Code] .....
I have an .fla file with 1 image in the library and 1 .as file.I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData.This is my AS:
Everywhere I've looked has instructed me to download plugins and addons because they're "superior." I'm just looking for a simple fade in/fade out when a child is added/deleted (if fadein is all I can get, I'll take it.) Here is a function I'm calling...
however I can not get it to work for some reason. What i would like to do is call an arbitrary component that extends Canvas. Since there may be a variety of components named TestCanvasA, TestCanvasC, TestCanvasC which i won't know till run-time I figured this would be the way to go about it. Here is what i have.
What happens when you add a MovieClip to the stage using addChild and then gotoAndStop to a different frame?Is the MovieClip automatically removed? Will it be there when you go back to the same frame?
How do I make sure that a movie clip that starts on the stage has a higher zindex then when I addChild and add a linked movieClip from the library.
Really my code is pretty simple
background_image = new Sprite(); main_container.addChild (background_image);
But I have a movieClip "message_box" that I dragged onto the main timeline. When i add the background_image which is the full size of the stage it overlays the "message_box"
I know you can set the childs index but how do I set the "message_box" index?
I'm building a Facebook client in actionscript, and I'm running into a problem. I have this block of code:
var loader:URLLoader = URLLoader(event.target); var feedResponse:String = (event.target.data); var object:Object = JSON.decode(feedResponse); //getting the data
I had this problem (Error: addChild() is not available in this class. Instead, use addElement() or modify the skin, if you have one.) and I followed the recommended solution:
// container ( IVisualElement ) for DisplayObjects var container:UIComponent = new UIComponent(); addElement( container );
[Code].....
What I need to be able to do, is get the string Locale to be read by the Child swf.
I have gotten the AR tutorials from [url]....and are having fun with the flarsquidderkit for multiple pattern detection.However I would like to have a start page, and a high score page for the game based on this, and have tough time figuring how to make the timeline code works for this.
flarsquidderkit have extended papervision3d and has its own 3DdisplayObject, and the flash's MovieClip addChild() is not working.how to extend the movieClip class when my document class has already extended another super class,and also if I can control the score via timeline instead of dumping every single thing in to the document class?
1180:Call to a possibly undefined method AddFrameScript Code: Select allpublic class MultiFLARExample extends PVFLARBaseApplication {
The problem is when I use this without simulate download option I see it is loaded via trace() and content.swf loads BUT when I use simulate download or upload files to Web and try it there it just counts to 100% percent and stops there.
In my .fla file, in frame 1 on the main timeline, I have a Button symbol in the display list. When that button is clicked, a function removes it from the display list, then adds a MovieClip (created in the library & exported for AS3) to the display list, then plays the MovieClip. Within that MovieClip, on the last frame is the stop(); function. The MovieClip is an animation of a transition from one room to another.Everything works ok up to this point.
After the MovieClip is done playing, I need to add more whatevers to the display list (such as a button to transition back to the previous room).The problem is I don't know how to tell ActionScript to wait till the MovieClip has played before adding to the display list. When trying to get it to do so, it just skips to the last frame of the MovieClip, not playing the animation.