Flash AS3 - AddChild Outside Of Sprite Range
Jul 29, 2011
I am trying to create a dynamic scrolling list in Flash AS3. When I create a list, I set it to be an initial length. Later, I add more objects to the list which is outside of the original size of the list. I want to be able to scroll down the list and see all the objects. My scrollbar just moves the list's y position. However, every object that is drawn outside the original list size is not shown when I run the program and scroll. I have a list object which has the function below when I need to add content to the list. When I initialize the list, I give it an initial height and width which I use to create a mask.
public function AddPlayers(pPlayers:Array, pScrollBar:ScrollBar):void {
var player:Player;
trace("happened again");
for (var i:int = 0; i < pPlayers.length; i++)
player = pPlayers[i];
[Code] .....
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May 27, 2008
[Code]...
Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?
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Apr 9, 2010
I'm trying to do a PrintJob and before I send the sprite away, I want to organize the info so I thought putting multiple Sprites in a single "printable" sprite would be the way to go. The weird thing is, when I addChild one of the Sprites, it turns back.
Here's my code:
Code:
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[code]...
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[Code]....
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Oct 23, 2011
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[Code] .....
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[Code]...
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package
{
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[Code]....
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Jun 15, 2011
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[Code]...
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ActionScript Code:
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[Code]...
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Aug 11, 2009
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Code:
import flash.display.MovieClip;
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[code]....
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package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
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[code].....
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Code:
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[code]....
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[Code]...
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PHP Code:
[Code]...
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