Flash :: Using Context3DVertexBufferFormat.BYTES_4, What Is The Value Range Of One Field?

Jan 20, 2012

If I populate a vertex-buffer by using the byte-array method:

//Example: var ba:ByteArray = new ByteArray();
//Write vertex #0:
ba.writeFloat(-.5);
ba.writeFloat(-.5);
ba.writeUnsignedInt(0);

[Code]...

What is the range of values possible (0 to 255? 0.0 to 1.0? etc.) for the Vertex attribute's field (in this case, va0.x, va0.y, va0.z, va0.w)? Does it vary between which data-type is written to the ByteArray object (writeFloat vs. writeUnsignedInt)?

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