ActionScript 2.0 :: How To Check A Mc's X & Y In A Range

Sep 18, 2004

I'd like to check if a mc's _x and _y properties are between a certain range, but can't find out how to. Now that I'm typing this (I can't check it in Flash right now at the moment), I'm thinking if this will work: let's say the mc is called mcMyMovie and it has to be between 90 & 100 (both for x and y) if(mcMyMovie._x =< 100 && mcMyMovie._x =>90 && mcMyMovie._y =<100 && mcMyMovie._y =>90) { } Would this work or is there a shorter way to write this down in code ? In maths I'd write something like 90 < mcMyMovie._x <100.

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ActionScript 2.0 :: Check A Mc's _x & _y In A Range?

Sep 18, 2004

I'd like to check if a mc's _x and _y properties are between a certain range, but can't find out how to. Now that I'm typing this (I can't check it in Flash right now at the moment), I'm thinking if this will work:

let's say the mc is called mcMyMovie and it has to be between 90 & 100 (both for x and y)

if(mcMyMovie._x =< 100 && mcMyMovie._x =>90 && mcMyMovie._y =<100 && mcMyMovie._y =>90) {
}

Would this work or is there a shorter way to write this down in code ? In maths I'd write something like 90 < mcMyMovie._x <100.

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ActionScript 3.0 :: 1180: Call To A Possibly Undefined Method Check -> Var RightCheck = New Check();

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[Code]...

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Jul 3, 2006

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[Code]....

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[Code]...

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ActionScript 3.0 :: Random Frame From Range?

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I'm trying to start an animated loop from one of the defined frame labels.  My code on frame 1 is:

[Code]...

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Flash AS3 - AddChild Outside Of Sprite Range

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[code]........

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[Code].....

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ActionScript 3.0 :: Radians In Flash Had A Range Between -PI And PI?

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I have a simple code snippet as follows:

ActionScript Code:
testangle = Math.tan((-stage.mouseY+marker.y)/(stage.mouseX-marker.x));
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ActionScript 2.0 :: For - Exclude A Range Of Numbers

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for (i=1; i<8; i++) {
}

this will give me from 1 to 7 ...but if I need to exclude numbers from 3 to 5, how should I do?

i<3 and i>5 and i<8

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ActionScript 2.0 :: Restrict A Number To A Range?

Sep 17, 2006

How would I restrict this variable:

Code:
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ActionScript 2.0 :: Number Range, Not Random?

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I have a single line for my XML gallery,that I'm have a few troubles with.I want to tell the gallery that after it has loaded all the thumbnails; to perform a function on the the 5th thumbnail up to the 40th.gal["thumb"+(5+random(40))].gotoAndStop(2);So far, I've just managed to tell it to randomly select any thumbnails from 5 to 40. I need EVERY thumbnail from 5 to 40.

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ActionScript 2.0 :: Animate Numbers Within A Range?

Aug 12, 2008

well i am trying to create this simulation where in lot of numbers keep changing based on the time line. I find it really had to manually animate the numbers frame by frame. Is there a way that i can specify a dynamic text and specify a range of 50-100 and then its starts generating the numbers automatically from 50,51,52... etc, and it should reach the end range at a specified frame.

If i follow this method, animating a number from 10-50 and 1-6 will happen in the timeline of 80 frames.

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ActionScript 3.0 :: NumericStepper - Range From Say 100 To 200 With All Integer?

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I was just wondering: When using the NumericStepper-component, is it possible to have a range from say 100 to 200 with all integer values in bewteen (i.e. stepSize = 1), but have the value increase/decrease by another value (e.g. 5) when pressing on of the arrows?

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ActionScript 3.0 :: Range Exception Handling?

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Code:
for (i=1; i<9; i++) {
if (this["blank"+i].getChildAt(0) is Letters) {
word += this["blank"+i].getChildAt(0).letter;
}
}

This code throws a range exception if, for instance, "blank2" doesn't contain any children.I just need to be able to basically say, "if this blank doesn't have any children, just skip this code."Normally I would do something along the lines of an if=null statement, but this won't work here because

Code:
if (this["blank"+i.getChildAt(0) != null)

obviously throws the same range exception.How do you deal with this? I can't find anything along the lines of a "does blank1 contain any children" sort of method.R

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