Actionscript 3 :: Flash Range Slider Component?
Jan 5, 2010Is there something similar to this jquery component in flash or are there any ready examples on how to do that?
View 2 RepliesIs there something similar to this jquery component in flash or are there any ready examples on how to do that?
View 2 RepliesI was wondering if there was a way to get the sound from a FLVPlayback component and manipulate it with using a custom volume slider? Within my Actionscript I currently have this code which enables me to control the volume of a MP3:
import fl.events.SliderEvent;
var mysong = new music();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
myChannel = mysong.play(0,10);
[Code]...
But Instead of using the MP3 for sound, is there a way to use an FLV's sound instead?
I have an HSlider with a minimum of 1 and a maximum of 6. Is there a way I can disable the range 3 - 6, so the user can only select from the range 1-3 on the slider.Note: Your first thought might be to tell me to set the maximum to 3. I dont want to change the maximum to 3, I want the user to know there is more, but currently not selectable.
View 2 RepliesHow to make vertical slider which will generate the number from the numerical range?
View 5 Replieshow do i set up a Flash CS5 Slider component to trace decimal values, from 0.00 to 10.00 when the slider is dragged? i can't seem to find where i need to set these options to permit decimals.
is it possible to set this in ActionScript?
by default the flash slider component can be manipulated with the keyboard. Is there a way to disable this behavior so that users can only drag the slider component with their mouse?
View 3 RepliesThe colorpicker component is missing the gray color range ... is there a way to add the gray color range in the component?
View 2 RepliesI like the slider component that comes with Flash but the parts of it are way too small and I need to use an image for the slider arrow. Anyone know of a good free customizable component? It seems like the individual parts of the built in slider aren't customizable.I really just want a bigger clickable area for everything.
View 4 RepliesI've got what to small problems when using my slider component.I'm building a small quiz and I am using the slider component to let the user rate their opinion. It'd be great if I could make the slider play the movieclip (to the next quiz questio) when the user has cast their opinion -on mouse up. Is this possible.Also I'm using a 'score' uint variable to collect the polling results but I need this variable to reside on the root of my flash file so that I can add to it from various diffrent movieclips. How can I target the variable from a movieclip.Heres my code:
import fl.events.SliderEvent;
voteSlider.value = 5;
voteSlider.addEventListener(SliderEvent.CHANGE, voteCast);[code].....
This is what i would like to target in the root
var score:uint = 0;
Is there anyway to change the height of the slider in AS3? (CS3), I've tried changing the actual graphic (of the bar) in the library and no matter how big I make it it's always locked to 13 pixels high.
View 3 RepliesI have an application that uses all four direction keyboard keys (up, down, left, right), but when I hit the slider on the application with my mouse, I can't use the left and right keys, at least not on the stage, 'cause the slider moves when I hit those keys. I know that this is default with all sliders...but must you remove this with a keyboardEventListener.removeDefault? If so, how do I do it?
View 1 RepliesFirst, is this even possible? Inside a function, I want to change the min and max values that the slider component will use. Say for instance, the slider by default has the min set to 100 and the max to 200. Using the slider to scale a graphic, I want to increase the min/mal values.
Can this be done? I've been searching the web for things like ".min.value" and the sort, but can't seem to find anything.
I am trying to use the slider component (aSlider) to control the volume of mySound which is a class called PlaySound. Created an addEventListener for aSlider with a SlideEvent.CHANGE executing a function called changeVolume. Everything else works but I can't seem to get the slider to control the volume of mySound.
import flash.events.Event;import fl.controls.Slider;import fl.events.SliderEvent;import fl.controls.Label;
var mySound:PlaySound = new PlaySound ;
[Code].....
I have to use Draggable Slider component in my application.I have found one Link but it is not working in FLEX 3.0 Application. I have applied thumbUpSkin, thumbDownSkin, thumbOverSkin, thumbDisabledSkin to my custom Draggable Slider Component still i can't get the slider what i want because this component is working for FLEX 2.0 I want the perfect one that is look on the link given above.
View 1 RepliesWhy can't I adjust the height of the slider component? I created a new component and placed it on the stage, and changed the height of all of the images that comprised this slider (which were movieclips) to a larger size, but it still remains a skinny line when I run the program. I even did this in the Actions section:
mySlider.height = 20; but it seems like the program is ignoring anything that has to do with adjusting the height of the slider. If I try adjusting the width, however, then that works. It makes the line longer when I set the width a larger number. But why is the height of the slider line not being adjusted? No matter what I do, nothing is working. I have searched all over the internet for answers, but I can't find anything.
I'm using the slider component, and its working pretty well. I'm just having 1 issue with the enabled state. the Situation: The user has to click and hold the slider down throughout the application. once their session ends the application sends out an event to disable the slider amoung other things. All of the events work fine except for the sliders disabled state.
the Issue: The slider is effectively disabled although because the users has focus on the slider handle before and whilst the disbale event fires the user can still move it around like its really working. Untill you release your mouse it continues to move around.
I'd like to somehow force a release click or something to loose focus on the slider component so it takes on the disbaled state right away once the event is dispatched rather than waiting for the user to release for this to happen.
I have a long movie 22 000 frames at 30 fps so I had to split it into two parts. I have joined them with AS. Can I have a slider that scrubs the timeline from part1 to part2 of my movie? Is this possible?
View 7 RepliesI'd like to build image slider like Nivo slider with Adobe Flash Builder.
i'd like to have image controls, image titles displayed above the image(like layers in flash). i'd like to read the data from xml.
i'd like to have nice transitions between images.
mayebe u can provide tutorial or source code.
I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at swfPlayerMain/sliderDrag()
at flash.events::EventDispatcher/dispatchEventFunction()
[code].....
Any sources for styling skinning the Slider component?ie setting the background invisible or using another graphic in place of the line/rectangle graphic. using another graphic for the thumb. replacing the current graphic thumb has restrictions in dimensions,
View 1 RepliesI have the following working great:
stop_btn.setStyle("icon", square_mc);player_btn.setStyle("icon", next_mc);
import flash.events.Eventimport flash.events.MouseEvent;import flash.media.SoundTransform;
var alreadyDefined:Boolean;volumen.value = 1;
[Code].....
I have another slider component on the movie with instance name PROGRESO
I would like for PROGRESOnto indicate (update) the sounds progress as it plays and be able to scrub through the sound.
I'm creating a new Color object in CS5. Essentially I'm using a component slider and linking the value to 360 hue and converting that value to color hex to pass into a color object which will be assigned to an object (in this text case a standard square movieclip). However, when compiling I keep getting the error 1067: Implicit coercion of a value of type flash.display:MovieClip to an unrelated type Number.
View 4 RepliesI've created a SWF Player that loads external swfs from an XML playlist. I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
[Code]...
I am attempting to reskin the AS3 Slider component to have arelatively "tall" draggable thumb graphic. However, the sliderthumb always seems to be forcibly scaled down to 13x13 regardlessof the size of the graphic. I'm currently using the drag-and-dropcomponent on workspace method, and double-clicked the livepreviewto change the skin pieces.I've tried resizing the contents of the SliderThumb_*Skin(upSkin, downSkin, ...) symbols, the Slider component itself on thestage, and even the placeholders on the double-click skin organizersheet. The height of the thumb object is not directly accessible(seems to be private). The translated position of the 13x13 thumbrelative to the symbol center is preserved correctly... but thesize seems to be stuck at 13x13.
Is there a workaround for this? I've searched and found a fewFlex solutions having to do with overriding a measure() method orextending the class to hard-code a different height, but none ofthe corresponding classes (e.g. one site recommended extendingmx.controls.sliderClasses.SliderThumb) seem to be accessible withinthe Flash AS3 implementation of the components.
I was hoping to use the slider component to control some parameters in a game. However, after clicking on the slider to adjust it, the arrow keys start controlling the slider and stop controlling the character in the game. Is there a way to disable arrow key control of flash's built in slider component?
View 3 RepliesHas anyone yet been able to figure out how to resize the "thumb" (the actual part you drag) inside the slider component in Flash CS4?
I looked into the fl.controls.slider but whatever I changed it would not let me resize the thumb.
What I have is a map that you can click on points and it will zoom in, you can also click on a "plus/minus" buttons to zoom in and out (I even have the mouse wheel zooming in and out). The client wanted me to add a "zoom slider bar" to it so you know you could move it up and down to scale it. Everything is working except the slider, I can't seem to get it to work with the position of the slider. All of the zoom functionality is there but the slider is killing me.
I am putting up the fla file since there is a lot of code in there and I didn't want to put it all in the forum. if you look in the fla in frame ten on line 726 you can find the function that is supposed to handle the zooming when you move the slider. Up on line 74 you can find the slider onPress and onRelease functions, but those I believe should be fine.
I am trying to create a dynamic scrolling list in Flash AS3. When I create a list, I set it to be an initial length. Later, I add more objects to the list which is outside of the original size of the list. I want to be able to scroll down the list and see all the objects. My scrollbar just moves the list's y position. However, every object that is drawn outside the original list size is not shown when I run the program and scroll. I have a list object which has the function below when I need to add content to the list. When I initialize the list, I give it an initial height and width which I use to create a mask.
public function AddPlayers(pPlayers:Array, pScrollBar:ScrollBar):void {
var player:Player;
trace("happened again");
for (var i:int = 0; i < pPlayers.length; i++)
player = pPlayers[i];
[Code] .....
I have a simple code snippet as follows:
ActionScript Code:
testangle = Math.tan((-stage.mouseY+marker.y)/(stage.mouseX-marker.x));
trace(testangle);
In the swf I simply moved the mouse around the stationary object marker and read the results. For some reason I'm getting crazy values like -20 and 18. Why on earth is that? I thought radians in flash had a range between -PI and PI.
I am trying to create a basic timeline, similar to the timeline we all use in flash (see attached).
I have a playhead slider, which when dragged, just drags within its startDrag() limits.
I also have horizontal window scroller which also when dragged, just drags within its startDrag() limits.
I am trying to work out how to get the horizontal window scroller to scroll when the playhead slider hits the left or right edge. I am using hittest for this collision.
I have the playHeadSlider scrolling along the top. When playHeadSlider collides with hittestThing I want mcContents to then move.
It kind of works.. mcContents moves when the playHeadSlider is in collision with the hittestThing.. but it just moves rather than 'drags' across. I have it set up so that mcContents is twice the width (approx) of mcScrollWindow.
I need to somehow update what I have so that if the playHeadSlider collides with hittestThing on the right, mcContents only moves to the right and if playHeadSlider collides with hittestThing2 on the left, mcContents only moves to the left.