First, is this even possible? Inside a function, I want to change the min and max values that the slider component will use. Say for instance, the slider by default has the min set to 100 and the max to 200. Using the slider to scale a graphic, I want to increase the min/mal values.
Can this be done? I've been searching the web for things like ".min.value" and the sort, but can't seem to find anything.
I've gotten these sliders to work but can't get the output values to add up. For instance, depending on the values for slider 1, 2 and 3, I need the total to show up in a separate text box. I keep getting a NaN message in the text box.Here's the code I have so far:
I was wondering if there was a way to get the sound from a FLVPlayback component and manipulate it with using a custom volume slider? Within my Actionscript I currently have this code which enables me to control the volume of a MP3:
import fl.events.SliderEvent; var mysong = new music(); var myChannel:SoundChannel = new SoundChannel(); var myTransform = new SoundTransform(); myChannel = mysong.play(0,10);
[Code]...
But Instead of using the MP3 for sound, is there a way to use an FLV's sound instead?
i have a slider bar taken from the compnents in flash. What i want is to duplicate a movie clip i have on the stage randomly with in a nother movie clip called square_mc. I have the movie clip spawning accoring to the slider value.But what i want to happen is to sapwn the movie to a custom number assignd to certian incraments of the slider, instead of it spawn 1-11, which are my slider values. And each interval i go up the slider i want it to reset, so for e.g. the first incrament of the slider value is 2 and the second is 5, when i slide to the second one i only want 5 movie clips not 7.This is the code i currently have.
I'm looking to make a slider bar reveal movie clips on my stage as you drag it along. I've written some sloppy code that works, but isn't smooth by any means. I basically put MCs on different frames on the timeline, and I want those MCs to fade in or out relative to where the pointer is on the bar. This was a workaround, what I think I need is a boolean solution, but I'm not familiar enough with AS to write one from scratch. Here is the code I have so far. Does anyone have any ideas?
I like the slider component that comes with Flash but the parts of it are way too small and I need to use an image for the slider arrow. Anyone know of a good free customizable component? It seems like the individual parts of the built in slider aren't customizable.I really just want a bigger clickable area for everything.
I've got what to small problems when using my slider component.I'm building a small quiz and I am using the slider component to let the user rate their opinion. It'd be great if I could make the slider play the movieclip (to the next quiz questio) when the user has cast their opinion -on mouse up. Is this possible.Also I'm using a 'score' uint variable to collect the polling results but I need this variable to reside on the root of my flash file so that I can add to it from various diffrent movieclips. How can I target the variable from a movieclip.Heres my code:
Is there anyway to change the height of the slider in AS3? (CS3), I've tried changing the actual graphic (of the bar) in the library and no matter how big I make it it's always locked to 13 pixels high.
I have an application that uses all four direction keyboard keys (up, down, left, right), but when I hit the slider on the application with my mouse, I can't use the left and right keys, at least not on the stage, 'cause the slider moves when I hit those keys. I know that this is default with all sliders...but must you remove this with a keyboardEventListener.removeDefault? If so, how do I do it?
I am trying to use the slider component (aSlider) to control the volume of mySound which is a class called PlaySound. Created an addEventListener for aSlider with a SlideEvent.CHANGE executing a function called changeVolume. Everything else works but I can't seem to get the slider to control the volume of mySound.
import flash.events.Event;import fl.controls.Slider;import fl.events.SliderEvent;import fl.controls.Label; var mySound:PlaySound = new PlaySound ;
how do i set up a Flash CS5 Slider component to trace decimal values, from 0.00 to 10.00 when the slider is dragged? i can't seem to find where i need to set these options to permit decimals.
I have to use Draggable Slider component in my application.I have found one Link but it is not working in FLEX 3.0 Application. I have applied thumbUpSkin, thumbDownSkin, thumbOverSkin, thumbDisabledSkin to my custom Draggable Slider Component still i can't get the slider what i want because this component is working for FLEX 2.0 I want the perfect one that is look on the link given above.
Why can't I adjust the height of the slider component? I created a new component and placed it on the stage, and changed the height of all of the images that comprised this slider (which were movieclips) to a larger size, but it still remains a skinny line when I run the program. I even did this in the Actions section:
mySlider.height = 20; but it seems like the program is ignoring anything that has to do with adjusting the height of the slider. If I try adjusting the width, however, then that works. It makes the line longer when I set the width a larger number. But why is the height of the slider line not being adjusted? No matter what I do, nothing is working. I have searched all over the internet for answers, but I can't find anything.
I'm using the slider component, and its working pretty well. I'm just having 1 issue with the enabled state. the Situation: The user has to click and hold the slider down throughout the application. once their session ends the application sends out an event to disable the slider amoung other things. All of the events work fine except for the sliders disabled state.
the Issue: The slider is effectively disabled although because the users has focus on the slider handle before and whilst the disbale event fires the user can still move it around like its really working. Untill you release your mouse it continues to move around.
I'd like to somehow force a release click or something to loose focus on the slider component so it takes on the disbaled state right away once the event is dispatched rather than waiting for the user to release for this to happen.
I have a long movie 22 000 frames at 30 fps so I had to split it into two parts. I have joined them with AS. Can I have a slider that scrubs the timeline from part1 to part2 of my movie? Is this possible?
I have two components. One is called "InsideComp" and one is called "OutsideComp". OutsideComp has InsideComp as one piece of its component, and in my main MXML file, I have embedded an instance of OutsideComp. How do I access a public variable of InsideComp within my main MXML file?In Actionscript, I could just do something like:OutsideComp.InsideComp.valToChange = 5; But I dont know how to do it in MXML. I know this is probably an easy question.
I would like to bind two components with out binding and which resides in different MXML.for eg: A.mxml has textinput and B.mxml has a combobox when choose one item in B.mxml selected item should be display in A.mxml textinput.
I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at swfPlayerMain/sliderDrag() at flash.events::EventDispatcher/dispatchEventFunction()
Any sources for styling skinning the Slider component?ie setting the background invisible or using another graphic in place of the line/rectangle graphic. using another graphic for the thumb. replacing the current graphic thumb has restrictions in dimensions,
I'm creating a new Color object in CS5. Essentially I'm using a component slider and linking the value to 360 hue and converting that value to color hex to pass into a color object which will be assigned to an object (in this text case a standard square movieclip). However, when compiling I keep getting the error 1067: Implicit coercion of a value of type flash.display:MovieClip to an unrelated type Number.
I've created a SWF Player that loads external swfs from an XML playlist. I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
I'm new to as3 and I was trying to make my own slider for a while until I found the slider component. The slider component is so perfect for what I want to accomplish. But the size of the little graphics is ridiculous. If you click on the line that the slider knob is on top of the knob will snap to where you click. This is great but with only 3 pixels of height to click on it's pretty much useless. I tried going into the slider movie clip and altering the individual graphics but when I run the program the sizes are back to their teenie tiny size.
I am attempting to reskin the AS3 Slider component to have arelatively "tall" draggable thumb graphic. However, the sliderthumb always seems to be forcibly scaled down to 13x13 regardlessof the size of the graphic. I'm currently using the drag-and-dropcomponent on workspace method, and double-clicked the livepreviewto change the skin pieces.I've tried resizing the contents of the SliderThumb_*Skin(upSkin, downSkin, ...) symbols, the Slider component itself on thestage, and even the placeholders on the double-click skin organizersheet. The height of the thumb object is not directly accessible(seems to be private). The translated position of the 13x13 thumbrelative to the symbol center is preserved correctly... but thesize seems to be stuck at 13x13.
Is there a workaround for this? I've searched and found a fewFlex solutions having to do with overriding a measure() method orextending the class to hard-code a different height, but none ofthe corresponding classes (e.g. one site recommended extendingmx.controls.sliderClasses.SliderThumb) seem to be accessible withinthe Flash AS3 implementation of the components.
by default the flash slider component can be manipulated with the keyboard. Is there a way to disable this behavior so that users can only drag the slider component with their mouse?
I was hoping to use the slider component to control some parameters in a game. However, after clicking on the slider to adjust it, the arrow keys start controlling the slider and stop controlling the character in the game. Is there a way to disable arrow key control of flash's built in slider component?
I mad a form which launches an alert component when the user made a mistake at filling it in.
However when implementing the form into another page my alert window appears on unwanted places.
I searched for an as command who tells what the x and y value of the alert are. I searched the internet the flash help and kirupa but couldnt find anything