Actionscript 3 :: Remove Keyboard Control On Flash Slider Component?
Apr 6, 2011
by default the flash slider component can be manipulated with the keyboard. Is there a way to disable this behavior so that users can only drag the slider component with their mouse?
I was wondering if there was a way to get the sound from a FLVPlayback component and manipulate it with using a custom volume slider? Within my Actionscript I currently have this code which enables me to control the volume of a MP3:
import fl.events.SliderEvent; var mysong = new music(); var myChannel:SoundChannel = new SoundChannel(); var myTransform = new SoundTransform(); myChannel = mysong.play(0,10);
[Code]...
But Instead of using the MP3 for sound, is there a way to use an FLV's sound instead?
I'm using the slider component to control the volume of an MP3 but also need to use the arrow keys to move a character. When you place focus on the slider component, the arrow keys move the slider rather than the character. How can I disable keyboard control of the slider altogether? Is there a way to do it temporarily.
I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at swfPlayerMain/sliderDrag() at flash.events::EventDispatcher/dispatchEventFunction()
I've created a SWF Player that loads external swfs from an XML playlist. I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
Can you tab into CS3 Playback components or control them with keyboard commands in a regular (non screenreader) browser like IE? If not, can you in CS4? I believe that all screen readers can control Flash playback now, correct? But I have a higher up who wants it to be keyboard controlled as well.
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
I created a presentation in Flash. And I embedded the following keyboard control scripts so that I can pause the slide by pressing "Spacebar" and play it again by pressing "Enter".[code]I also embedded getTimer script to delay the speed of the flow so that key-point can be loaded one by one.[code]Other than the above keyboard control, I also add four buttons at the right bottom so that I can play and pause, fast forward and rewind by clicking those four buttons.
1. the 1st and 2nd slide cannot be paused by the above keyboard control command.
2. the play and pause buttons at the right bottom is not functional in the 1st and 2nd slide.URL...
how do i set up a Flash CS5 Slider component to trace decimal values, from 0.00 to 10.00 when the slider is dragged? i can't seem to find where i need to set these options to permit decimals.
This link will show you what I'm trying to do, but in AS3 and with additional features I've described below[url]...
Need to be able to modify the text in the dynamic box, which also manipulates the slider. For instance, I'd like to be able to drag the slider to, say, 12 and then type in 25 on the box and the slider moves to 25. Control Flash slider bar with input text and vice versa in it?
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
I do not know how to insert an animation stops to give the presenter time and forward or backward in a linear and PowerPoint by pressing any key. Similar to typical PPT slideshows and will insert a small clip light and animation films. "My idea is that every time they click on any key (no button) on the film, forward motion up to a certain frame and so on until the end of the presentation "
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
It is possible to remove some RichTextEditor control bar with showControlBar property. But how to remove title bar too? The following code displays control with empty title bar: <mx:RichTextEditor id="mLog" left="10" right="10" top="10" bottom="41" dropShadowVisible="false" showControlBar="false">
Basically, this loads a bunch of images from XML and builds a slider. You slide from left to right and it changes the image in the "imgLoader" loader.However, I notice after sliding back and forth quite a few times, it starts to lag a lot. I'm thinking it's because it keeps building an imgLoader everytime the slideValue changes and doesn't remove the old one.I know I can use removeChild(imgLoader); but I'm really not sure how to implement it.
I need to create a movie (AS2) that the user can control forward and backward by a slider. Moreover the slider should be updated automatically by the movie timeline position.
i work in a project and i saw this problem when i want to control swf loaded file i made slider that will control loaded swf but the problem is i can't control sound and animation in the same time.i mean that when user click the slider and start drag it this slider must work as a player that control sound and the movie itself.But i can't control both at the same time when i take slider value and give it to the sound object like this lider.maximum=snd.length.snd.play(slider.value); / /it will play the sound but at the same time i must say gotoAndPlay(slider.value);
i'm triying to do a slider bar for control volume but all scripts are for vertical or horizontal movement, but i need do it with a light inclination i have been thinking to give to the limits line a value of x an y for upper possition and other value for x and y for lower position but i don't know to do it.
what I have completed already is a slider button that can be clicked on and moved left and right and have inserted my movie into flash. What action script is needed to apply to the slider button so it can forward and reverse my flash movie.I could find any tutorials on this basic dynamic movie player effect.
I've been able to do most things by finding something similar and adapting, but this one is just not working for me and I know it's got to be easy. I'm working in Flash CS3 and actionscript 2.0 but willing to switch to actionscript 3.0 if it's easier. So this is what I'm trying to do: I've got 15 images on a single layer, keyframes 1-15. I want to build a slider bar that controls the movement from one image to the next. I tried doing the slider bars tutorial [URL] and I can do the tutorial correctly, but i can't figure out how to adapt it to scroll through the keyframes.
Also, for now there are 15 images but there could be as many as 72.
Is it possible to attach a timer to control a slider? Or alt remove the slider_mc and replace with a timer so that an image desaturated gradually after 60 seconds? Here is the file I am looking at [URL].
i'm triying to do a slider bar for control volume but all scripts are for vertical or horizontal movement, but i need do it with a light inclination i have been thinking to give to the limits line a value of x an y for upper possition and other value for x and y for lower position
I'm trying to create a slider which will control the radius of a sprite I've created. This is the code I have so far: var aura:Slider = new Slider(); aura.liveDragging = false; aura.setSize(120,20); aura.maximum = 100; aura.minimum = 0; [Code] .....
This adds my slider, "aura", and the sprite, "circle", and sets the radius to the slider default value, 50. What I need to add to this in order for the sprite to change radius each time I move the slider.
What code would I need to take the Slider Component and have it control the Main timeline? I have created a presentation with audio embedded and images coming up and moving as the person is talking about it. I need a way to scrub back and forth down the timeline.
Is there a way to control a movieclip playback with a slider button? Just like a video player but scripted to control an internal movieclip playback in the SWF.
I'm having a little trouble with finding anything about making a slider to control a embedded Movie Clip... I think it may be because a slider is actually a movie clip object which is why nothing is coming up when i search the keywords i want....
I'm looking for a tutorial on how to create a slider to control the frames/time of a embedded movie clip using as3. Essentially I'm looking to recreate a thing like on the YouTube video player, but it wont need to have anything to do with buffering, just a way of pausing/playing a movie clip from a particular frame or time position.