ActionScript 2.0 :: CS3 Slider To Control A Movieclip?
Feb 5, 2010
I need to create a movie (AS2) that the user can control forward and backward by a slider. Moreover the slider should be updated automatically by the movie timeline position.
Is there a way to control a movieclip playback with a slider button? Just like a video player but scripted to control an internal movieclip playback in the SWF.
I'm having a little trouble with finding anything about making a slider to control a embedded Movie Clip... I think it may be because a slider is actually a movie clip object which is why nothing is coming up when i search the keywords i want....
I'm looking for a tutorial on how to create a slider to control the frames/time of a embedded movie clip using as3. Essentially I'm looking to recreate a thing like on the YouTube video player, but it wont need to have anything to do with buffering, just a way of pausing/playing a movie clip from a particular frame or time position.
I have created a slider to control the width and height of a movieclip. However the numbers currently go the opposite way I would like them to go. currently if the slider is at the top that counts as 0 because of the y coordinate and the bottom counts as 200. what type of equation would I need to flip this so if the slider is at the top it's 200 and at the bottom it is 0?
I'm making a slider which will eventually control the alpha levels of a movieclip of mine but I'm having trouble controlling the parameters in the startDrag() function. Here is the code:
[Code]...
This seems to work ok, however, the problem is encountered when I go to drag the MC...for some unknown reason it ventures off its slider bar and goes to the left. I will attach the .fla.
I am using this method to create a slider to control frames in a movie clip.
[Code]...
The slider works well when I'm in the scene that contains the slider. When I go to a scene that does not include the slider, I get the following output error. TypeError: Error #1009: Cannot access a property or method of a null object reference. How can I stop the stage.add.EventListener when I navigate to other scenes that don't include the slider. This is my first as3 project. The project functions as it should but I don't know if the output error will cause problems later.
i work in a project and i saw this problem when i want to control swf loaded file i made slider that will control loaded swf but the problem is i can't control sound and animation in the same time.i mean that when user click the slider and start drag it this slider must work as a player that control sound and the movie itself.But i can't control both at the same time when i take slider value and give it to the sound object like this lider.maximum=snd.length.snd.play(slider.value); / /it will play the sound but at the same time i must say gotoAndPlay(slider.value);
i'm triying to do a slider bar for control volume but all scripts are for vertical or horizontal movement, but i need do it with a light inclination i have been thinking to give to the limits line a value of x an y for upper possition and other value for x and y for lower position but i don't know to do it.
what I have completed already is a slider button that can be clicked on and moved left and right and have inserted my movie into flash. What action script is needed to apply to the slider button so it can forward and reverse my flash movie.I could find any tutorials on this basic dynamic movie player effect.
I've been able to do most things by finding something similar and adapting, but this one is just not working for me and I know it's got to be easy. I'm working in Flash CS3 and actionscript 2.0 but willing to switch to actionscript 3.0 if it's easier. So this is what I'm trying to do: I've got 15 images on a single layer, keyframes 1-15. I want to build a slider bar that controls the movement from one image to the next. I tried doing the slider bars tutorial [URL] and I can do the tutorial correctly, but i can't figure out how to adapt it to scroll through the keyframes.
Also, for now there are 15 images but there could be as many as 72.
Is it possible to attach a timer to control a slider? Or alt remove the slider_mc and replace with a timer so that an image desaturated gradually after 60 seconds? Here is the file I am looking at [URL].
i'm triying to do a slider bar for control volume but all scripts are for vertical or horizontal movement, but i need do it with a light inclination i have been thinking to give to the limits line a value of x an y for upper possition and other value for x and y for lower position
I'm using the slider component to control the volume of an MP3 but also need to use the arrow keys to move a character. When you place focus on the slider component, the arrow keys move the slider rather than the character. How can I disable keyboard control of the slider altogether? Is there a way to do it temporarily.
I'm trying to create a slider which will control the radius of a sprite I've created. This is the code I have so far: var aura:Slider = new Slider(); aura.liveDragging = false; aura.setSize(120,20); aura.maximum = 100; aura.minimum = 0; [Code] .....
This adds my slider, "aura", and the sprite, "circle", and sets the radius to the slider default value, 50. What I need to add to this in order for the sprite to change radius each time I move the slider.
What code would I need to take the Slider Component and have it control the Main timeline? I have created a presentation with audio embedded and images coming up and moving as the person is talking about it. I need a way to scrub back and forth down the timeline.
I have a zoom slider that works properly. Yahoo! Now I need to be able to control the slider from various buttons located on the stage. The zoom slider goes from 50% to 200%. When a button on the stage is clicked I need the slider to go to 100%. Here is some code...
I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at swfPlayerMain/sliderDrag() at flash.events::EventDispatcher/dispatchEventFunction()
I'm using AS3, CS5.5, on Windows764bit. I created an animation with many different layers (and nested movieclips) on the stage, then wrote a short bit of As3 to add a slider control of the playback. The problem/mystery is that when I change the slider, the nested MCs act strangely/independently. How to control everything at once? Here is the current file: [URL]
Here is the code I added: package {import flash.display.*; import fl.controls.*; import fl.events.*;import flash.text.*; //for TLF crap public class SliderClip extends MovieClip { var slider:Slider; public function SliderClip() { [Code] .....
I have 3 pictures and animated it using motion tween asusual.Now, I want to create a slider so that user can drag alongforward and backward so that the tweened animation movesaccordingly. Eg the whole motion ends in 10 secIf user drag slider to far right it goes to 10 sec frame andif it position to middle the movie go to 5th sec. etc.How to do this to associate the slider to frames ?
In my flex-app there is a slider that should change a variable inside a AS3-Object. How do you realize that? It's np problem to control the slider with the variable, but I want it the other way :)
I have to create a slideshow that loads 16 different swf's into a container_mc. Each swf has an image with accompanying voiceover.
I have the basic next, previous, first, and last slide buttons working but they want to add a slider bar that plays and u can slide to a specific section of the slide show. The slidebar is where I am having troubles.
Here is what I have so far...
This is the code on the first frame for the buttons
For the slider I need to create some kind of loop that checks where the dragger is. If it is between 1 and 6 slideLabel = "Go to slide 1"; If it is between 7 and 12 slideLabel = "Go to slide 2"; and so on up to 16... when the dragger is released on the slide the user wants to go to it needs to load specified .swf.
I am totally new and beginning my journey in actionscript 3. I want to create a progress slider for a control window where I have play pause btns and i am loading external swf on the stage and controlling it. so I want to create a progress slider for that externally loaded swf which slides as the swf proceeds and stops after it finishes. It wll be more efficient if it shows tha timing of proceeding swf.
I've created a SWF Player that loads external swfs from an XML playlist. I am working on adding playback controls. So far, I've been able to achieve a working slider component that scrubs the external swf's timeline. However, it is faulty and the slider thumb doesn't follow move with the timeline of the swf-it just remains still. What I mean by faulty is that sometimes the slider scrubs the swf timeline and sometimes it fails with this error:
I have to create a slideshow that loads 16 different swf's into a container_mc. Each swf has an image with accompanying voiceover.
I have the basic next, previous, first, and last slide buttons working but they want to add a slider bar that plays and u can slide to a specific section of the slide show... The slidebar is where I am having troubles.
It is partially working now, just needs to be tweeked... It is reading the variables, and setting the slide label text to the correct label, BUT it is only doing this once when the mouse is pressed and does NOT update when the mouse is dragged. I tried so many different ways and can't figure this out.
Here is what I have so far...
This is the code on the first frame for the buttons
For the slider I need to create some kind of loop that checks where the dragger is. If it is between 1 and 6 slideLabel = "Go to slide 1"; If it is between 7 and 12 slideLabel = "Go to slide 2"; and so on up to 16... when the dragger is released on the slide the user wants to go to it needs to load specified .swf.
I have a music controller that I can turn on/off, but I would like to add a triangle slider volume control too and also set the default volume to be 50% so the users can choose if they want to turn it up/down.
by default the flash slider component can be manipulated with the keyboard. Is there a way to disable this behavior so that users can only drag the slider component with their mouse?