Actionscript 3 :: Control Flash Slider Bar With Input Text And Vice Versa In It?
Feb 12, 2010
This link will show you what I'm trying to do, but in AS3 and with additional features I've described below[url]...
Need to be able to modify the text in the dynamic box, which also manipulates the slider. For instance, I'd like to be able to drag the slider to, say, 12 and then type in 25 on the box and the slider moves to 25. Control Flash slider bar with input text and vice versa in it?
Is there a library simplifying the process of dragging and dropping between the Flash/Flex environment and the surrounding browser?
I've done some research on the process, and so far the closest thing that I have found is from HTML to Flash in a Floorplanning application. I have yet to find a demo going in the other direction however.
test.fla's document class is Test.as test.fla's library has two MovieClips ThingMovieClip and Thing2MovieClip
I tried accessing the Thing.as public var thingState's property;
directly,
using something called Casting (??),
assigning an instance name,
but something that seemed so simple doesn't work,I commented the errors I got next to each way I tried,conversely how would I access the MovieClip Thing2MovieClip from Thing.as (which is a child of Test.as because that's where it's instantiated), it just doesn't recognise an object of its parent exists, here are the 2 classes:
I think i'm missing some basic but fundemental understanding of ActionScript 3 and I have no other knowledge of other scripting /programming languages either.when I follow tutorials exactly they seem simple enough, but then start applying what I think is logical usage then it throws up errors..
I am trying to build a small script where I can convert celsius to farenheit and vice versa, I am able to convert celsius to farenheit in a file but not getting how to do the farenheit to celsius convertation in same file. I am giving the script i am using below
enter_button_mc.onRelease = function() { var f:Number; var c:Number; f=1.8*c + 32.0;
I have some avi files that I need to turn into swf. When I convert them to flv files using adobe media converter on the PC then put them into flash and export as swf files, they look good on the pc but will not show on the mac (just white box). Conversley when I make swf files on the Mac (using the FLV files from the PC) they look OK on the mac but do not work on the PC?
I have a functionality working with a file hardcoded through URL Loader, but I want to be able to select the file from anywhere on my harddrive in an Air application.
public function loadFile(): Array { csv = new URLLoader(); csv.addEventListener(Event.COMPLETE, completeHandler);
I have started working with colors and have got a need for playing with hexadecimals. I tried making a variable which adds two hexadecimals, and it works but when I trace the answer, it comes out in decimals. How can I make it remain in hexadecimal or convert the decimal to hexadecimal?
But when I go in front of the shelf I want it to swap layers and vice versa on the other side so it looks 3D my problem is that the sensors on the other side get touched when going in front! Then it swaps layers for the other side...
Using a standard Flex DataGrid, is there an easy way to determine the grid row index given the data object or index of the data object in the data provider? On the flip side, is there a way to get the index of an object in the data provider based on the DataGrid row index?
I am trying to use the _visible property of loaded swf files to trigger the opening animations of these files to prevent the animations from playing before the preceding swf animation finishes. The problem is that the property of the loaded swf files read true when false and vice versa. If you click the link again, the property reads correctly (false when false etc). The onEnterFrame handler seems to be the issue, but I need it to read the property. The code is a bit lengthy, but I posted it for reference sake.
// the purpose is to unload the content and use the width property // or visible property to trigger the opening animation // of the next swf file onSelfEvent (load) {
Flash AS2, AS3, and so on have many limitations. For example it is almost impossible to do transitions from a straight path to a curved one and vice versa for example as required in a in a car race game. You may have go for a frame by frame animation which is very cumbersome.
I wonder if it is possible to pass values from external .swf files to the main projector (.exe) file.? I would also like to know how a button of an external swf file can control the playhead of the main .exe file.
I have this map of tasks. and each map have these houses which when clicked will take you to a certain task(external swf). and when accomplished should have a button to take you back to the map(main swf), and also the button to send a value to the main swf that the task is accomplished.
I am trying to create an animation that will show the basics of steering a sailboat. The idea is that there will be a top view of the boat with the tiller and rudder very pronounced. I want the learner to be able to click and drag the tiller one direction or the other, while the tiller is dragging I want the rudder and the boat to rotate the proper direction. Example, I want the boat to go left I will push the tiller to starboard and the rudder will rotate clockwise and the boat will turn left. There doesn't need to be forward motion by the boat in my head, I think that as long as the boat rotates it would be fine.
i have a loader.swf contains important functions and variables that loads 10 external swf-s (site compontents) in a container MC, those external swf-s also have some important functions and variables.my problem is that i don't know how to access the variables and functions declared in the main swf ( loader.swf ) from the loaded swf-s.so the hierarchy looks like:
Code: Select all main swf ( loader.swf ) childAt(0) ( container MC )[code].........
1. ( for example ) : how can I access/refer the functions and variables declared in the "main swf" ( loader.swf ) from the "2. loaded swf" ?
2. how can i access/refer the functions and variables declared in the "2. loaded swf" from the "1. loaded swf" ?
I've been trying to contol a movie clip by inputting certain text. I've tried different bits that I've found online, but I can't seem to get it right.I want it so that it only if the text is (for the purpose of this) "Test" and you press enter does it call the function "doSomething" else it doesn't allow you to enter it, or it calls a different function.This is the code I have:Quote:
myText.addEventListener(KeyboardEvent.KEY_DOWN,han dler); function handler(event:KeyboardEvent){ if(event.charCode == 13)
<fx:Script> <![CDATA[ import mx.controls.*; import mx.controls.TextInput; import mx.events.ListEvent; public function init():void { [Code] .....
I have implemented this one. I am getting 5 textboxes with empty value, if I entered some value in each textbox then, I want to get specific 3rd textbox value wen some event trigger.
I am creating a text input control on top of the native TextField class. I am trying to make the input text field itself behave in such a way that hitting Enter when focused and typing, instead of adding a line feed, produces a kind of "submit" event from my control, clearing the "submitted" text input. The described above works quite well. My problem is that I currently rob the users of my control the simple line-feeding ability - instead of a line-feed, a "submit" event is dispatched.
Obviously my control is designed for sending text rapidly, but it is also multiline so I want people to also be able to insert newlines. Think of this as a chat text input control. What I thought about is, somehow capture Shift+Enter and make it behave as Enter usually does. This has proven to be absolutely impossible, and I know a thing or two about Flash Player.
Part of the problem is, Shift+Enter by default does not itself produce a newline (even though pretty much everything else that types in any OS, does) and I cannot patch the event - f.e. by setting 'shiftKey' property to false at capture phase so that the event moves on as if Enter was pressed instead. How to do this, sort of replicating a TextField entirely down to a caret and all?
I would think this would be pretty simple, but I don't really know anything about actionscript 3.0. Please put this into terms I can understand. Basically, I want to be able to input text in a text box and have the movie jump to another frame based on what is typed into the box after the "enter" key is pressed. For example, If you type "Frame 2" and press enter, It could go to frame 2 and stop.
Additionally, I want to beable to have it control movie clips within the frame. For example, if you type "MovieClip1 Frame 3" it could seemingly transform an individual element in the frame by making the movie clip go to and stop at it's third frame.Finally, in the case that something is typed that doesn't match up (that the movie "doesn't understand,") I would like a movie clip to switch from being invisible (frame 1 of the movie clip) to showing an error message (frame 2 of the movie clip).The idea is, I want to make a visual text-based adventure game. Like, you could type "go north" and it would go to frame 3 where there's the northern part of the village.
by default the flash slider component can be manipulated with the keyboard. Is there a way to disable this behavior so that users can only drag the slider component with their mouse?
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..
I was wondering if there was a way to get the sound from a FLVPlayback component and manipulate it with using a custom volume slider? Within my Actionscript I currently have this code which enables me to control the volume of a MP3:
import fl.events.SliderEvent; var mysong = new music(); var myChannel:SoundChannel = new SoundChannel(); var myTransform = new SoundTransform(); myChannel = mysong.play(0,10);
[Code]...
But Instead of using the MP3 for sound, is there a way to use an FLV's sound instead?
I need to create a movie (AS2) that the user can control forward and backward by a slider. Moreover the slider should be updated automatically by the movie timeline position.