Flex :: Drag And Drop From Flash To HTML And Vice-Versa?
Mar 26, 2010
Is there a library simplifying the process of dragging and dropping between the Flash/Flex environment and the surrounding browser?
I've done some research on the process, and so far the closest thing that I have found is from HTML to Flash in a Floorplanning application. I have yet to find a demo going in the other direction however.
test.fla's document class is Test.as test.fla's library has two MovieClips ThingMovieClip and Thing2MovieClip
I tried accessing the Thing.as public var thingState's property;
directly,
using something called Casting (??),
assigning an instance name,
but something that seemed so simple doesn't work,I commented the errors I got next to each way I tried,conversely how would I access the MovieClip Thing2MovieClip from Thing.as (which is a child of Test.as because that's where it's instantiated), it just doesn't recognise an object of its parent exists, here are the 2 classes:
I think i'm missing some basic but fundemental understanding of ActionScript 3 and I have no other knowledge of other scripting /programming languages either.when I follow tutorials exactly they seem simple enough, but then start applying what I think is logical usage then it throws up errors..
I am trying to build a small script where I can convert celsius to farenheit and vice versa, I am able to convert celsius to farenheit in a file but not getting how to do the farenheit to celsius convertation in same file. I am giving the script i am using below
enter_button_mc.onRelease = function() { var f:Number; var c:Number; f=1.8*c + 32.0;
This link will show you what I'm trying to do, but in AS3 and with additional features I've described below[url]...
Need to be able to modify the text in the dynamic box, which also manipulates the slider. For instance, I'd like to be able to drag the slider to, say, 12 and then type in 25 on the box and the slider moves to 25. Control Flash slider bar with input text and vice versa in it?
I have some avi files that I need to turn into swf. When I convert them to flv files using adobe media converter on the PC then put them into flash and export as swf files, they look good on the pc but will not show on the mac (just white box). Conversley when I make swf files on the Mac (using the FLV files from the PC) they look OK on the mac but do not work on the PC?
I have a functionality working with a file hardcoded through URL Loader, but I want to be able to select the file from anywhere on my harddrive in an Air application.
public function loadFile(): Array { csv = new URLLoader(); csv.addEventListener(Event.COMPLETE, completeHandler);
I have started working with colors and have got a need for playing with hexadecimals. I tried making a variable which adds two hexadecimals, and it works but when I trace the answer, it comes out in decimals. How can I make it remain in hexadecimal or convert the decimal to hexadecimal?
But when I go in front of the shelf I want it to swap layers and vice versa on the other side so it looks 3D my problem is that the sensors on the other side get touched when going in front! Then it swaps layers for the other side...
Using a standard Flex DataGrid, is there an easy way to determine the grid row index given the data object or index of the data object in the data provider? On the flip side, is there a way to get the index of an object in the data provider based on the DataGrid row index?
I am trying to use the _visible property of loaded swf files to trigger the opening animations of these files to prevent the animations from playing before the preceding swf animation finishes. The problem is that the property of the loaded swf files read true when false and vice versa. If you click the link again, the property reads correctly (false when false etc). The onEnterFrame handler seems to be the issue, but I need it to read the property. The code is a bit lengthy, but I posted it for reference sake.
// the purpose is to unload the content and use the width property // or visible property to trigger the opening animation // of the next swf file onSelfEvent (load) {
Flash AS2, AS3, and so on have many limitations. For example it is almost impossible to do transitions from a straight path to a curved one and vice versa for example as required in a in a car race game. You may have go for a frame by frame animation which is very cumbersome.
I wonder if it is possible to pass values from external .swf files to the main projector (.exe) file.? I would also like to know how a button of an external swf file can control the playhead of the main .exe file.
I have this map of tasks. and each map have these houses which when clicked will take you to a certain task(external swf). and when accomplished should have a button to take you back to the map(main swf), and also the button to send a value to the main swf that the task is accomplished.
I am trying to create an animation that will show the basics of steering a sailboat. The idea is that there will be a top view of the boat with the tiller and rudder very pronounced. I want the learner to be able to click and drag the tiller one direction or the other, while the tiller is dragging I want the rudder and the boat to rotate the proper direction. Example, I want the boat to go left I will push the tiller to starboard and the rudder will rotate clockwise and the boat will turn left. There doesn't need to be forward motion by the boat in my head, I think that as long as the boat rotates it would be fine.
i have a loader.swf contains important functions and variables that loads 10 external swf-s (site compontents) in a container MC, those external swf-s also have some important functions and variables.my problem is that i don't know how to access the variables and functions declared in the main swf ( loader.swf ) from the loaded swf-s.so the hierarchy looks like:
Code: Select all main swf ( loader.swf ) childAt(0) ( container MC )[code].........
1. ( for example ) : how can I access/refer the functions and variables declared in the "main swf" ( loader.swf ) from the "2. loaded swf" ?
2. how can i access/refer the functions and variables declared in the "2. loaded swf" from the "1. loaded swf" ?
I am working in a small web applications. this web applications let us to drag and drop the text and image from html page inside the flash player. when I tried to google the scenario I came to know about Drag and drop in AIR. but it is also specified that it will be only used in AIR and not in player is there any other way to work this out.
I am trying to do a flex drag and drop. It is very similar to this first example.url....The problem is that event.currentTarget.mouseX,mouseY is showing the position where I put the mouse down rather than the position where I had finished dragging.
we want to drag a button with a css layout from one grid to the other. On the second grid should be the same button with this layout. The grids are in different mxml files.
I'm doing an application in flex where I draw different sprites inside a canvas. Depending of the dimensions, scrollbars can be appear. I would like to move the "image" with the movement of the mouse as you can see at the Adobe Reader when you are reading a document with zoom (hand mouse icon). In this way, you dont have to touch the scrollbar.I'm start trying with drag and drop properties of the canvas, setting the position of the scrollbar according with the movement of the mouse but that is not as I expect.
I am dragging item from a datagrid and while dragging I could see all of the columns in the selected record, being getting dragged. However I only want to show one column (maybe name or id of the record)? Is there a way to achieve this? Also, could I show an icon or image instead of the record while dragging.
I am building a flex project involving drag+drop of fxg graphics. My graphic is instantiated as below: <graphics:arrow2 id="object" mouseMove="mouseMoveHandler(event);" /> I get an error: "Call to a possibly undefined method Graphic."
This works if I change my drag-object to Image and replace the 'Graphic' below with 'Image'. What should I use to be able to reference the fxg graphic in the drag-drop? My drag drop functionality is as follows private function mouseMoveHandler(event:MouseEvent):void { var dragInitiator:Graphic = Graphic(event.currentTarget); var ds:DragSource = new DragSource(); ds.addData(dragInitiator,"gph"); DragManager.doDrag(dragInitiator, ds, event); [Code] .....
I have implemented drag and drop between 2 AdvancedDataGrid, but the default behaviour from Flex displays the row data during the drag using the grid item renderer showing all 5 columns.
Instead, I would like to display an icon / image or my own custom item renderer during the drag and drop.
How do I determine which Flex AdvancedDataGrid cell - row and column index - I've just dropped onto? calculateDropIndex seems to give me the row, but how do I get the column?
I was wondering, if I have two list boxes, and I want to drag and drop between both of them, how do I prevent the user from dragging onto the same list (thus duplicating the item? I cannot have a situation where that is the case