ActionScript 3.0 :: Flash Make Input Text Box Empty And Ready To Get Next Input From Starting Position?
Jul 26, 2011
i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..
I have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty bytextbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position
I'm creating a simple quiz which has 3 questions. Each question has an input text field next to it for the user to type their answer. There is also one submit button underneath the 3 questions.
What I'm needing is some actionscript so they can only progress to the next frame by clicking the submit button once ALL 3 text fields have text in it. It doesn't have to detect any specific text, just that there is something put into each one. If there hasn't been, then it'll pop up with text asking them to complete all the questions first.
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
I'm creating a simple quiz which has 3 questions. Each question has an input text field next to it for the user to type their answer. There is also one submit button underneath the 3 questions.
What I'm needing is some actionscript so they can only progress to the next frame by clicking the submit button once ALL 3 text fields have text in it. It doesn't have to detect any specific text, just that there is something put into each one. If there hasn't been, then it'll pop up with text asking them to complete all the questions first.
I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.
When I create an empty input text-field and compile, the curser starts at the 2'nd line when I click the text field! Is there a work-around to get the initial curser position at the top?
If i have two or more input boxes to create a crossword puzzle, how can i make the cursor automatically jump to the second input box after the first input box is filled with a character?
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
i created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
Using AS3 to create a basic number guessing game but for some reason the input text field won't accept text input. I can't figure out which piece of code is causing the problem and it's driving me nuts considering it's from a tutorial.
This code corresponds to a quiz question where the correct answer is either blue or green. I get the #1009 error if I input "blue". The answer "green" seems to work ok. What's wrong with my code? Is there a better way to make is so more than one answer works? Something like "blue" or "green" or "otheranswer", etc..?
I have an input text field that is named in the properties box as 'numberOfKids'. When the program is executed, and a delete or backspace is pressed the input textfield goes blank and any calculations that use 'numberOfKids' shows NaN.I have trapped the NaN and undefined so that a numeric 0 shows up instead of a blank.
First problem: The cursor is to the left of the zero, so the first number inputted by the user is 10x larger than what they want. 0 becomes 10. How do I get the cursor to move to the right of the 0?
Second Problem: When I manually move the cursor to the right of the 0 and input a number, say 4, it shows up as 04. How do I delete the leading numeric zero in the input textfield?
Here's the code I am using:
calculateChildWeight = function () { if (isNaN(numberOfKids)) { numberOfKids = 0; } if ((numberOfKids) == undefined) { numberOfKids = 0; } if (numberOfKids>=0 && numberOfKids<=137) { numberOfKids = numberOfKids; } else { numberOfKids = 0; } if (isNaN(adjustedChildWeight)) { adjustedChildWeight = 0; } if ((adjustedChildWeight)=undefined) { adjustedChildWeight = 0; } adjustedChildWeight = Number(numberOfKids*(-100)); //numberOfKids.setSelection(numberOfKids.length, numberOfKids.length); //if (numberOfKids.length=2 && numberOfKids<10) { // remove the first character or leading zero// numberOfKids = numberOfKids;// }};
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
I'm building a small Flash app in which users will enter a promotion code and will submit that to a server... well... there's more to it than that... but that's what I am here about...Anyways, I wanted to activate a button when a user has typed in the full 10 digit promo code... that is, after 10 characters are entered into my input box, the submit button becomes visible..
I am making a simple quiz where the user inputs the answer into a TextInput and then gets sent of to a different frame. what I what to know is if there is any way to format the input text to make it larger and centralised.[code]
I'm currently having difficulty with input text fields. I have a flash file that begins with a form for the destined user to input text. Once they have input their text they click a button to continue and user is now shown a results page comprising of the text they have just entered. This i have managed to do.
However, when users click the 'go back button' to return to the form, possibly to correct a mistake they may have made, it seems that the text that they had entered previously has now been lost, and the input text fields have gone back to their original state.
how i can allow my users to return back to the form to make text changes, and have the form remember what text was inputed by the user and does not wipe the input text fields empty?
There is a lot of different topics allover on the interweb about how to make custom scrollbar for the dynamic text fields but none for the input text fields. I'm trying to do an email form that understands when to need a scrollbar, how to move vertical position of the scrollbar when moving cursor in the lines of the written text and so on.