i have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty by
textbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position..
I have an one input text box, first i type text into it and press space bar at this it will become empty and ready to accept next input from starting position, i make the text box empty bytextbox.text = "";
but the cursor not set to initial position in text box it consider "" as "space" and cursor will display after one space only, i need that cursor again move to starting position
<fx:Script> <![CDATA[ import mx.controls.*; import mx.controls.TextInput; import mx.events.ListEvent; public function init():void { [Code] .....
I have implemented this one. I am getting 5 textboxes with empty value, if I entered some value in each textbox then, I want to get specific 3rd textbox value wen some event trigger.
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
If i have two or more input boxes to create a crossword puzzle, how can i make the cursor automatically jump to the second input box after the first input box is filled with a character?
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
i created an input text box that puts the users input into a global variable, but when i test it it gives me not only what i have typed in but all the html formatting for the font that my input text box has on it.I only want the text that i have typed in to go into the variable but the wackload of html is going in there too. ive tried a few different things, rewriting my code, recreating the text box, changing settings, dont know what im missing.
I've been trying to contol a movie clip by inputting certain text. I've tried different bits that I've found online, but I can't seem to get it right.I want it so that it only if the text is (for the purpose of this) "Test" and you press enter does it call the function "doSomething" else it doesn't allow you to enter it, or it calls a different function.This is the code I have:Quote:
myText.addEventListener(KeyboardEvent.KEY_DOWN,han dler); function handler(event:KeyboardEvent){ if(event.charCode == 13)
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
Using AS3 to create a basic number guessing game but for some reason the input text field won't accept text input. I can't figure out which piece of code is causing the problem and it's driving me nuts considering it's from a tutorial.
I am creating a text input control on top of the native TextField class. I am trying to make the input text field itself behave in such a way that hitting Enter when focused and typing, instead of adding a line feed, produces a kind of "submit" event from my control, clearing the "submitted" text input. The described above works quite well. My problem is that I currently rob the users of my control the simple line-feeding ability - instead of a line-feed, a "submit" event is dispatched.
Obviously my control is designed for sending text rapidly, but it is also multiline so I want people to also be able to insert newlines. Think of this as a chat text input control. What I thought about is, somehow capture Shift+Enter and make it behave as Enter usually does. This has proven to be absolutely impossible, and I know a thing or two about Flash Player.
Part of the problem is, Shift+Enter by default does not itself produce a newline (even though pretty much everything else that types in any OS, does) and I cannot patch the event - f.e. by setting 'shiftKey' property to false at capture phase so that the event moves on as if Enter was pressed instead. How to do this, sort of replicating a TextField entirely down to a caret and all?
This code corresponds to a quiz question where the correct answer is either blue or green. I get the #1009 error if I input "blue". The answer "green" seems to work ok. What's wrong with my code? Is there a better way to make is so more than one answer works? Something like "blue" or "green" or "otheranswer", etc..?
This link will show you what I'm trying to do, but in AS3 and with additional features I've described below[url]...
Need to be able to modify the text in the dynamic box, which also manipulates the slider. For instance, I'd like to be able to drag the slider to, say, 12 and then type in 25 on the box and the slider moves to 25. Control Flash slider bar with input text and vice versa in it?
I would think this would be pretty simple, but I don't really know anything about actionscript 3.0. Please put this into terms I can understand. Basically, I want to be able to input text in a text box and have the movie jump to another frame based on what is typed into the box after the "enter" key is pressed. For example, If you type "Frame 2" and press enter, It could go to frame 2 and stop.
Additionally, I want to beable to have it control movie clips within the frame. For example, if you type "MovieClip1 Frame 3" it could seemingly transform an individual element in the frame by making the movie clip go to and stop at it's third frame.Finally, in the case that something is typed that doesn't match up (that the movie "doesn't understand,") I would like a movie clip to switch from being invisible (frame 1 of the movie clip) to showing an error message (frame 2 of the movie clip).The idea is, I want to make a visual text-based adventure game. Like, you could type "go north" and it would go to frame 3 where there's the northern part of the village.
i have a text inputbox in a config tab. when a user gives a input and click the "set new config" button it will go to a syatem where there will be a textbox.In thet textbox the prev input will be shown.how to do this?
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
I'm building a small Flash app in which users will enter a promotion code and will submit that to a server... well... there's more to it than that... but that's what I am here about...Anyways, I wanted to activate a button when a user has typed in the full 10 digit promo code... that is, after 10 characters are entered into my input box, the submit button becomes visible..
I am making a simple quiz where the user inputs the answer into a TextInput and then gets sent of to a different frame. what I what to know is if there is any way to format the input text to make it larger and centralised.[code]
I'm currently having difficulty with input text fields. I have a flash file that begins with a form for the destined user to input text. Once they have input their text they click a button to continue and user is now shown a results page comprising of the text they have just entered. This i have managed to do.
However, when users click the 'go back button' to return to the form, possibly to correct a mistake they may have made, it seems that the text that they had entered previously has now been lost, and the input text fields have gone back to their original state.
how i can allow my users to return back to the form to make text changes, and have the form remember what text was inputed by the user and does not wipe the input text fields empty?
There is a lot of different topics allover on the interweb about how to make custom scrollbar for the dynamic text fields but none for the input text fields. I'm trying to do an email form that understands when to need a scrollbar, how to move vertical position of the scrollbar when moving cursor in the lines of the written text and so on.