Professional :: Flash Movie Where Presenter Can Control Stops With Keyboard Key?
Aug 27, 2010
I do not know how to insert an animation stops to give the presenter time and forward or backward in a linear and PowerPoint by pressing any key. Similar to typical PPT slideshows and will insert a small clip light and animation films. "My idea is that every time they click on any key (no button) on the film, forward motion up to a certain frame and so on until the end of the presentation "
how to control flash with wireless presenter or a PDA Phone? I have problem with this, i see many presenter are using wireless presenter to control powerpoint slides instead of standing near the pc/laptop to press next button with finger, i'm wondering whether the wireless presenter works with flash too? and i own a pda phone, i can treat it as a powerpoint remote presenter, but it can't work with flash.
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
I'm trying to use text effects, but cannot get them to work in a slide presentation. Is there anyway to utilize AS3 in this AS2 based function? I need to use a slide show so that the presenter can control the speed of his presentation.
I'm working on a slide presentation, and for the most part, I haven't had too many problems. But one quirk I'm trying to overcome is getting a slide to replay if the presenter re-enters it. Say you have a presentation with 3 slides, and each slide has an animation.After slide 1, you move to slide 2, watch the animation, and go to slide 3. After that animation plays, you want to go back to slide 2 for some reason. When you re-enter slide 2, the animation is stopped at the last frame. I'd like it so that the animation plays again from frame 1 upon re-entry. Is there any way to do this or is this just one of those "Flash Presentation" things I have to live with?
What im trying to do is create 8 button in flash using as2 to control certain keys on the keyboard. When i click a button ive created in flash i want it to trigger a key eg. "a"
i am trying to create a flash movie for my browser page. i am able to import and export the movie just fine, the problem comes after i export the movie. As long as i leave the flash file in the folder it was created in things work great. If i try to move the folder or rename the folder it stops working. It acts like it cant find the flv file i created the flash with. if i rename or move the folder back where it was created things work fine.
I am currently working on flash 8 tool.I wanted to know how to add control to a movie clip ,as in, how to play animations of an SWF file if the mouse is clicked anywhere on the movie clip
I am making a banner that has multiple movie clips sharing the same area, creating different rainbow effects when different areas (invisible buttons) are moused over.
First of all I couldn't figure out if there was a way to have one invisible button over the whole area that changed to a different colored effect with each mouse over (first mouse over the black and whites would change to reds, second would change it to blues, third would change it to browns, etc.). Since I couldn't figure this out I settled on creating three buttons covering a third of the banner each, so when the mouse passes over one button it changes to reds, over another button it changes to blues, over the third it changes to browns.
The effects are movie clips where each frame has another stripe changing color so it goes in a wave effect from one to the next, and then goes back to white and black in the same manner. The first frame of each movie clip I had to turn into a nested movie clip so I could turn the alpha to 0, since I was going to have these color effect movie clips on top of one another in the main timeline on different layers, and so you could see the effect even if that color layer wasn't on top. I used the same nested movie clip with zero alpha for the first frame of each color effect clip (reds movie clip, blues movie clip, etc), so I dont' know if that's an issue.
Anyway, it seemed to work fine for a while, but after working on it for a while longer (and not getting any further since I removed most of the changes I made), now when I test the movie the mouse over does not seem to work correctly. It works fine, seemingly, for the first time I mouse over each button, but in order to have it work again I have to mouse over the button twice, and then it will pause randomly during a part of the clip and I have to move my mouse back over for the movie clip to continue.
I can't tell if this is because of the overlapping movie clips, or because my buttons are messed up, or if my actionscript is messed up, or if the timeline has to be longer, or what. Currently the timeline is 55 frames, the same as each movie clip.
I put a movieclip_instance.stop(); command in the first frame of the main timeline, is there a better way to do this? Should I put the stop command in the movie clip itself?
Here is a section of my AS in the main timeline, this is my first time programming ever, in any language, and trying to learn from the internet is more difficult than I thought it would be.
redmovie.stop(); red_btn.addEventListener(MouseEvent.ROLL_OVER, playRed); function playRed(event:MouseEvent):void { redmovie.play(); }
I created a presentation in Flash. And I embedded the following keyboard control scripts so that I can pause the slide by pressing "Spacebar" and play it again by pressing "Enter".[code]I also embedded getTimer script to delay the speed of the flow so that key-point can be loaded one by one.[code]Other than the above keyboard control, I also add four buttons at the right bottom so that I can play and pause, fast forward and rewind by clicking those four buttons.
1. the 1st and 2nd slide cannot be paused by the above keyboard control command.
2. the play and pause buttons at the right bottom is not functional in the 1st and 2nd slide.URL...
I am developing a website completely on Flash, it has an option for Fullscreen as well as keyboard navigation to switch between slides. On windows, when i do fullscreen, everything works fine. On Mac machines, after full-screen the keyboard navigation script stops working. This is the script I am using for keyboard action. Is there any particular script for Macs too ? on (keyPress "<Right>") {_parent.gotoAndStop(2);}
I have a simple flash project with a TV and a remote control. right now there are arrow buttons on the remote control that i have setup so that when you click on the button it goes to another frame. now my client wants it also setup so that when they hit the arrow buttons (up, down, etc) that it goes to a certain frame.
by default the flash slider component can be manipulated with the keyboard. Is there a way to disable this behavior so that users can only drag the slider component with their mouse?
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
I want to create an image presenter in flash cs4 with a clickable forward and a backward button to switch between images. I would also like a string of thumbnails of all the images shown at the bottom. The image being shown fullsize must be highlighted in the thumbnail-section.
Is it possible to control a Flash movie from JS when you have no control over the source? I have decompiled the movie to see its inner workings, but I know nothing about Flash, so I'm mostly in the dark. I found this resource, Interaction with JavaScript, but it's not working for me (probably because I don't know what message to send to the movie).
I'm a newbie web designer, and am working on a client's flash-run website, which is powered by a 3rd party template she gave me. I've done most of the text changing work, and I've uploaded the website at [URL] In the SERVICES page, there's a text area [left-top], which scrolls to a certain point and then stops at the line "VLCC". In the .fla file, there is text for at least another 20-30 lines below. how do I make the scroll work to its full length.
I've noticed (a few months ago, actually) that in most browsers I use to test my application (Firefox, chrome and explorer) the flash plug in, while playing it's content, will stop, or freeze, when the actual plug in playback window is out of the window (due to scrolling, or switching tabs), or covered by another window (a different browser or program window that will cover the visible area of the player), which is something good, and nice, when you think about web pages full of commercials slowing down your browser and computer in general, but what happens when you a games programmer, who work with multiplayer games, on games which are mostly turn based? If one of my players switches tabs, open a new window over the browser, or god forbids, scroll down the page, the game is essentially stopped, since no events occur on that players side of the game!! And this does not effect just simple frame based animation, but everything, onEnterFrame events stop, setInterval stops... the only thing that I could find that does not stop when this happens is a setInterval action done in a different swf, which is loaded to a different level of my game file.
I am on Flash 8, I created two layers, put a motion tween on the one (changing tint). Both layers are extended out to 80 frames. The movie does not appear to play with Control/Enter, however it does play in Flash itself. I have done this hundreds of times, I have not run into this.
I would like to ask the script to control movie clip?clicking the button, play starts the eventclicking another button, the event starts stopbut I've tried and failed.
I have used a loader to play a swf, and I've managed to scale it like I want it - now I would like for it to fade in and out. How do i do that? Below is the as3 script I am using:
var loader:Loader=new Loader();loader.contentLoaderInfo.addEventListener(Event.COMPLETE,f);loader.load(new URLRequest("BldgBanner_r3an.swf"));addChild(loader); function f(e:Event):void{loader.scaleX=.80;loader.scaleY=.80;}
I have a movie clip with buttons placed on the stage. I set the buttons in the movie clip to GoToandStop on unique frame labels on the stage. However, the buttons are not working.
is the following scripts correct to stop animation by pressing "Space Bar" if the animation is playing. And to play the animation again if the animation is paused. Is there any additional criteria need to be added to make it more solid.
I'm a total begginer in flash and action script, I do have some knowledge in other programming languages.By trying to help a friend I added a contact form in his company website, that was made by someone else.his site is full flash with a index frame that loads several pages.After I built the new contact.swf and tested locally and also hosted by accessing it straight from the browser and embeded I tried to replace it with the old contact.swf that had no contact form.During the tests, everything was fine but when included in the site the form is not functioning.The form has a few rules that prevent empty fields with a green text warning. when I access it embeded separatelly in a web page it works, when I access it loaded by index.swf it does nothinh even if I press the submit button.So I assume the problem is in the index.swf action script.the button that loads the contact page has this code:
I have an external swf file loaded in loader component. The external swf loaded in loader component is stopped initially. I want to play it by a button outside the loader component which is located in the main swf movie.
I am creating a game where the user can control the character either by left or right keyboard buttons or by clicking on a left of right movielcip buttons. Currently, I can control the character using the keyboard but I cannot figure out how to add the MC button control. Here is my current code attached to the character_mc:
onClipEvent (enterFrame) { if (_root.background_mc._x<=-3620) { _root.background_mc._x = -3620;
[Code].....
Can I add another listener for either movieclip button (left_btn_mc, right_btn_mc) to the above code, or do I need to add the code to the each movieclip button?
Working on my first complex game, and I'm not sure how to best approach this problem. I've got a submarine whose motion is controlled by the four arrow keys and which launches torpedoes via the space bar. After the sub shoots, I want the torpedo to be steerable with two other keys (probably Z for left and X for right), and at the same time, have arrow keys continue to control the ship.
First question, is this possible? I'm assuming I'll have to switch focus back and forth via code.
Second, what the best approach to setting this up? Attach listeners to the stage or to each object? If I chose the former, could i avoid focus issues by detecting which key was pressed and then manipulating the appropriate object?