ActionScript 3.0 :: Create An Image Presenter In Flash?
Mar 28, 2011
I want to create an image presenter in flash cs4 with a clickable forward and a backward button to switch between images. I would also like a string of thumbnails of all the images shown at the bottom. The image being shown fullsize must be highlighted in the thumbnail-section.
how to control flash with wireless presenter or a PDA Phone? I have problem with this, i see many presenter are using wireless presenter to control powerpoint slides instead of standing near the pc/laptop to press next button with finger, i'm wondering whether the wireless presenter works with flash too? and i own a pda phone, i can treat it as a powerpoint remote presenter, but it can't work with flash.
I'm working on a slide presentation, and for the most part, I haven't had too many problems. But one quirk I'm trying to overcome is getting a slide to replay if the presenter re-enters it. Say you have a presentation with 3 slides, and each slide has an animation.After slide 1, you move to slide 2, watch the animation, and go to slide 3. After that animation plays, you want to go back to slide 2 for some reason. When you re-enter slide 2, the animation is stopped at the last frame. I'd like it so that the animation plays again from frame 1 upon re-entry. Is there any way to do this or is this just one of those "Flash Presentation" things I have to live with?
I do not know how to insert an animation stops to give the presenter time and forward or backward in a linear and PowerPoint by pressing any key. Similar to typical PPT slideshows and will insert a small clip light and animation films. "My idea is that every time they click on any key (no button) on the film, forward motion up to a certain frame and so on until the end of the presentation "
We are running Adobe FMIS 4.0. We have five "applications" which host stream video material just fine. Recently I was asked to host an "Adobe Presenter" presentation (html file, viewer.swf and a file full of xml and swfs) I have spent three days trying to get it to run. I can link to the Presenter presentation if it is hosted on public network storage, but I can not seem to get it to run under an application in FMS?
I'm trying to use text effects, but cannot get them to work in a slide presentation. Is there anyway to utilize AS3 in this AS2 based function? I need to use a slide show so that the presenter can control the speed of his presentation.
I need to create an exploding image in Flash and want it to look as good as when using "cc particle explosion" in After Effects. Is this possible and can anyone point me in the right direction to creating this - or downloading an existing effect / component that I can drag and drop on an image.
i have a movieclip and currently i m using JPGEncoder, now i want PNG image to generate from flash i.e no color remains on the background nor white , i have used PNGEncoder but the bitmapdata have a default parameter of fillcolor set to white,
I have been looking over the internet for a while about this, but it doesn't seem like there is any information available specifically related to captcah and flash.
My purpose is to create an image up-loader on flash, and implement "recaptcha" on it, so the upload is controlled.
I know that some people will say, "well you can't automatize flash input so you don't need captcha in this situation" even though this is somewhat true, there is still screen macro programs that could potentially make the computer upload hundreds of pictures if there is not something in place to avoid it.
I thought of implementing my own captcha but that seems to me like i would be reinventing the wheel, can anyone point me on the right track for this? or suggest another approach to avoid abuse on my image up-loader flash?
So I am trying to create an image in flash and post it to a .NET page so that it can be saved on the server. I am getting this error in the .NET page when I post: Invalid character in a Base-64 string
I actually want to create a png but wanted to get it working with jpg first... (less moving parts)
ActionScript Code: private function createJpg():void { var image:BitmapData = new BitmapData(_png.width, _png.height); image.draw(_png);
I want to create a class that is interactive and can hold an image. I want it to be lighter then the Sprite class, so I was thinking about extending the bitMap class. If I extend the BitMap class. put a bitMap data in that class and at it to the stage. would it appear ?
I am developing a ASP.NET web site where users will need to be able to create their own business cards. So, I'm looking for a tool (most likely Flash) that I can easily integrate into a web site and lets users add text and custom images to their cards and then create an image and/or PDF from their work.
I'm kinda new in flash and as3 so this may not be as difficult as it looks right now.I've been trying to figure out how I can pan an image in flash (x and y). I have a movieclip and I want the user only to see a small part as he's panning with the mouse.
I simply want to build a slide show from 80 images in my library.So my problem is to create instance of each image(mc) from the library to the stage using a loop
I'm trying to create an image rotator in flash that is powered by XML that just continually rotates through the images (fading into an image and fading out, and then fading into the next image, etc).I've managed to load the XML file and get the location of the image files for each image:[code]and I've managed to load the last image in the XML into a movieclip by putting this line:imageHolder.loadMovie(myImage[i].attributes.image); under the var imageURL = myImage[i].attributes.image line.I can't work out how to:
1. Display one image at a time instead of just the last image in the XML file
2. Fade in and out between each images (I was trying to use Tweenlite to do this and think I can get it to work once I know how to do the above point)
3. How to continually repeat through all the images.
I need to create an image gallery that the clients can log in and click on photos to add them to favorites. I was wondering how to create this favorite system or if there are any galleries with it?
I'm trying to create a simple image player that tweens from one image to the next every 5 seconds. The data is being pulled from xml.
So far, I have managed to load the image onto the stage, but am now stuck as to how to get it to remove the child showing, the add the next child every 5 seconds.
My Code:
Code: var tweenTimer:Timer; var imageLoader:Loader; var xml:XML;
I want to put a flash banner(slider) to show a bunch of products iteratively. And I want it to allow interaction so the user can interrupt image looping and choose what she wants to see and what images to show how long it will be shown should be configurable. I already googled for 'flashe banner / slider' but with no luck. Is there any open source projects that can offer this kind of feature? Or tools that can help me to create one.
Is there anyway to take take a "screenshot", "save" or "capture" the active SWF element on a page as an image? I'd like for users to be able to simply click a button on my page, instead of having to need to manually take a screenshot of the entire page and then crop the image to show only the SWF element.I found a Jquery method, although I am unsure if it could work with SWF files. It basically captures an area of an Image element on the page and allows you to save that as a separate image. What I would need however, is to capture the SWF as the image instead. Note: I do not have access to the SWF code so I cannot achieve this using Actionscript or anything like that
I've attempting to create a tiling image that fills the stage using AS3. Its all well and good until the stage is resized - once this happens things being to look very poor. At first I thought it was a smoothing issue but now I realise that the same image is being drawn over itself again and again. As I want to eventually have this over video, I need the transparency. If I use an opaque image, obviously you cant see the problem.
I've tried adding a condition to remove the child that is being drawn to in several ways but this dosen't seem to work. You can see these commented out in the code below.
[URL]
Code: import flash.display.Bitmap; import flash.display.BitmapData; var _stageHeight = (stage.stageHeight);
I am trying to create a flash movie that scrolls images on a button click. I have done this successfully but the issue I am having is making it so after a given time it would fire of the function - to self animate.